Search found 113 matches

by Pitto
Aug 07, 2019 12:04
Forum: Game Dev
Topic: The 50 years ago moon landing 4K contest!
Replies: 32
Views: 14842

Re: The 50 years ago moon landing 4K contest!

? "-Houston, we have a problem..." sleep 1000 ? "-What's the problem?" sleep 1000 ? "-Some issues on Linux here" sleep 1000 ? "-Swap line 202 with 203 and recompile... next time please read better the manual" ? " see https://www.freebasic.net/wiki/wikka....
by Pitto
Jul 30, 2019 19:24
Forum: Game Dev
Topic: The 50 years ago moon landing 4K contest!
Replies: 32
Views: 14842

Re: The 50 years ago moon landing 4K contest!

Thank you.
I think I can squeeze other bytes and add some feature.
It's a funny contest.
by Pitto
Jul 27, 2019 11:53
Forum: Game Dev
Topic: The 50 years ago moon landing 4K contest!
Replies: 32
Views: 14842

Re: The 50 years ago moon landing 4K contest!

Here's my entry… The moon landing from Collins' perspective there's still room for improvements… Use arrow Keys to move the module, spacebar to throttle. Even horizontal movement uses fuel. Don't waste the fuel. I didn't realize that my coding style wasted huge amount of bytes :) #include "fbgf...
by Pitto
Jul 25, 2019 18:21
Forum: Game Dev
Topic: The 50 years ago moon landing 4K contest!
Replies: 32
Views: 14842

Re: The 50 years ago moon landing 4K contest!

@UEZ

Moonshine 700 bytes -> Simply beautiful

Best regards
by Pitto
Apr 14, 2019 12:14
Forum: Projects
Topic: 3D Geometry , basics
Replies: 28
Views: 4495

Re: 3D Geometry , basics

Hi Luxan, it's nice to see an application of scanline algorithm I've translated in Freebasic from a C snippet some time ago (and Mr Swiss improved the translation). I've used it in some 2d applications such FB LowPolyEditor, but seems to work fine also on 3d environment. Good job so far Best regards
by Pitto
Mar 02, 2019 14:48
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition Community Poll (ROUND 1)
Replies: 12
Views: 2736

Re: "A Love Letter To FreeBASIC" Game Dev Competition Community Poll (ROUND 1)

Hi Lachie, Thank you again for organizing this competition and for reviewing the various games with competence and objectivity. I read your reviews in the other forum, they are very accurate, detailed and written with competence. And they explain thoroughly the motivations of the various scores. Rea...
by Pitto
Feb 10, 2019 22:54
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 29665

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Hi all, here's my official entry for the deadline of 11th February 18:00 GMT: Sources: https://github.com/Pitto/Impossible_Victhorse Binaries Windows: http://www.pitto-maker.cloud/VI/_official_release/WIN.zip Binaries Linux: http://www.pitto-maker.cloud/VI/_official_release/LINUX.tar Binaries Raspbe...
by Pitto
Feb 10, 2019 14:19
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 29665

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Hi Lachie, the official source code in my github repository is enough? Or you need an official binary release for Win and Linux, as the tar files I've uploaded one week ago? At the moment the official release version is 0.5.8 However I do not think to make further changes in the official repository ...
by Pitto
Feb 10, 2019 8:46
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 29665

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Pitto, you might wanna have a confirmation for exiting the game. I wanted to pause at level 4 and...yeah... Hi Lachie, this feature is now implemented (0.5.8 release now on Github), press "P" key while playing to pause the game. I haven't yet tested it, but it should work fine. Thank you ...
by Pitto
Feb 09, 2019 13:31
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 29665

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Hi Lachie, thank you for your review, thanks for the tip of adding a NPC, it has be funny add this feature to the game. I'm glad that you like my pixel art. Victor has a little inertia in his movements and this initially can make him difficult to maneuver. Also the speed of the floppy he launches is...
by Pitto
Feb 08, 2019 21:04
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 29665

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

@ssjx:
thank you for having tested my entry, indeed there are many references to the good old commodore 64

@leopardpm:
thank you for testing and for your review, I appreciate it.

I've updated the repository (0.5.7):
https://github.com/Pitto/Impossible_Victhorse

Added: a NPC

Best regards
by Pitto
Feb 07, 2019 7:46
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 29665

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

I still have problems with edge of platform collision, very notable on the very first spikes pit. You're right, in the first level there are three tiles of spikes in a row that are difficult to avoid. I've designed the first level with the target to teaching the player how interact with the environ...
by Pitto
Feb 06, 2019 15:05
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 29665

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Hi all, I've update the repository (0.5.5): * improved smoothness in Win - now the physics is updated at a fixed timestep (1/55 sec.) * added editor I haven't yet tested these changes in Linux @Lalchie Along the developing process I did think about an intro more elaborate, cutscenes, other player ac...
by Pitto
Feb 06, 2019 7:47
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 29665

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Hi Lachie, thanks again for testing , I's funny to see Victor running on other computers than mine :) You're right, the FPS value is wrong, It's not related to the FPS displayed. I've a little workaround for that, no problems, I'll update it in the afternoon. I developed it mainly on Linux, it was m...
by Pitto
Feb 05, 2019 12:52
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 29665

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

@Lachie I'm not on Facebook, nor any social network - except for a YouTube account where sometime I publish Freebasic related stuff and things of my interest. I hope that the Windows version (0.5.4 release) could run a bit slower than the previous one. You may compile it unflagging "'#DEFINE DE...

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