## Search found 439 matches

Jan 20, 2021 19:56
Forum: General
Topic: i am so satisfacted. greetings
Replies: 1
Views: 99

### Re: i am so satisfacted. greetings

Welcome, wally.

Be sure to ask questions when you can't find an answer, somewhere.

david
Jan 20, 2021 19:50
Forum: Documentation
Topic: clarification of 'IF' - solved
Replies: 21
Views: 481

### Re: clarification of 'IF' - solved

For most purposes, I think simpler is better, and examples can display what the imperfect text cannot. This isn't an ISO language, after all. I suggest you not change anything else on that page. I wouldn't have started this thread if I knew a fight would start over a single word. Many of the keyword...
Jan 20, 2021 7:52
Forum: Documentation
Topic: clarification of 'IF' - solved
Replies: 21
Views: 481

### Re: clarification of 'IF'

Thank you, fxm

david
Jan 20, 2021 1:06
Forum: Documentation
Topic: clarification of 'IF' - solved
Replies: 21
Views: 481

### Re: clarification of 'IF'

I think you are seeing something that isn't there. fxm works hard - he does a good job - I applaude his efforts nobody is perfect For this case, it would be very hard to explain in any reasonable small amount of words exactly the possible syntax for this kind of pattern of usage. What exists is OK. ...
Jan 19, 2021 19:52
Forum: Documentation
Topic: clarification of 'IF' - solved
Replies: 21
Views: 481

### Re: clarification of 'IF'

My code was not an example, just code to use for testing to display my question. A most simple example might be: Example of single line IF, extended with colon(:) dim as integer a, b, c a = 1 b = 1 c = 0 if a = b then c = a + b: print "equality and assignment" print print "c = ";...
Jan 19, 2021 18:11
Forum: Documentation
Topic: clarification of 'IF' - solved
Replies: 21
Views: 481

### Re: clarification of 'IF'

@ counting_pine: A few words, almost, but not related. 'Immediately' and 'directly' both imply: 'next'. That just how we use those words. Its like 'adjacent' and 'concurrent' and 'contemporaneous.' All mean the same thing: very near to each other, or at the 'same' time (in whatever relative timefram...
Jan 19, 2021 17:46
Forum: Documentation
Topic: clarification of 'IF' - solved
Replies: 21
Views: 481

### Re: clarification of 'IF'

I don't think any simple change will improve understanding. Your reference to the past post only underscores and expands my concerns. I see don't an easy answer. But, as I say, though a description might be imperfect and acceptable, a SIMPLE working example can be clear. Please - most simple possibl...
Jan 19, 2021 17:24
Forum: Documentation
Topic: clarification of 'IF' - solved
Replies: 21
Views: 481

### Re: clarification of 'IF'

I accept your explanations. I don't have a large problem with doc page, interpretation, usage, etc. I simply could not find something that suggested this was valid - other than the fact that it worked. When I noticed it in a user's code, I looked for validation. As I said, just a VERY simple example...
Jan 19, 2021 17:18
Forum: Community Discussion
Topic: What do new users need?
Replies: 36
Views: 1004

### Re: What do new users need?

Only if you mean scalable font support.
Jan 19, 2021 7:26
Forum: Community Discussion
Topic: What do new users need?
Replies: 36
Views: 1004

### Re: What do new users need?

Your example is exactly what I was talking about. Either way your original box is 1920 x 1200. My library would see that. You would have set the line/column set to an appropriate value for that screen and the font size would be scaled to that. If you SET the screen to that size, it will still be tha...
Jan 19, 2021 6:24
Forum: Documentation
Topic: clarification of 'IF' - solved
Replies: 21
Views: 481

### clarification of 'IF' - solved

dim as boolean a 'a = true if a then print "5" : print "again" The [print "again"] is part of the if statement. In the -lang fb and -lang fblite dialects, if there is a new line, a single-line comment ('), a colon (:), or a Rem statement directly after THEN, then the I...
Jan 19, 2021 4:18
Forum: Community Discussion
Topic: What do new users need?
Replies: 36
Views: 1004

### Re: What do new users need?

Change graphics screen size - fonts follow. david Why? Suppose I want to create a 320x200 game with all the nostalgia that goes along with that. Suppose it's run on a High DPI screen, which is more and more common. Now what? If you create that game, then you define your screen size (and its graphic...
Jan 18, 2021 20:14
Forum: Community Discussion
Topic: What do new users need?
Replies: 36
Views: 1004

### Re: What do new users need?

@caseih:
Doesn't Windows automatically scale apps . . .

Who cares?
The system I use above doesn't care. FB graphics work fine; programming inside that system works fine.
If a similar method like that was built into FB, it would not matter.

Change graphics screen size - fonts follow.

david
Jan 18, 2021 19:16
Forum: Community Discussion
Topic: What do new users need?
Replies: 36
Views: 1004

### Re: What do new users need?

@BasicCoder2: Probably not going to happen unless you know how to ... I have fonts. I set the size of the graphics screen - required for anything. Though for any 'customer' app I make, I start with default sizes based on the monitors in the system. With my font system (based on FBTruetype): I set my...
Jan 17, 2021 17:28
Forum: Community Discussion
Topic: FreeBASIC 1.08 Development
Replies: 309
Views: 27817

### Re: FreeBASIC 1.08 Development

dodicat wrote, re: C++: Windows is written in it, Linux is written in it, most programming languages are written in it. Almost true. When the code is critical and really tough, it is usually just C, not C++. C is that much more portable, and it really is THAT easy to screw up in C++ and only find ou...

Go to advanced search