Search found 3863 matches
- Oct 11, 2021 13:30
- Forum: Documentation
- Topic: Since?
- Replies: 49
- Views: 18957
Re: Since?
- If above is not enough, still allowable to add in the sections for pages <= 1.00.0 later in future after some discussion I just fear that someone might, at a later stage complain, that the "Version" section is "missing" on some pages. (aka: have it in all pages for consistenci...
- Oct 11, 2021 13:06
- Forum: Documentation
- Topic: Since?
- Replies: 49
- Views: 18957
Re: Since?
Alternative way: just state "before ver. 1.00.0"fxm wrote:Instead, we couldn't have not inserted this new section for them (or an empty section).
- Oct 08, 2021 14:39
- Forum: Beginners
- Topic: Jadogg exe cryptor
- Replies: 2
- Views: 1008
Re: Jadogg exe cryptor
Even if someone still had it, it's likely very much outdated. And also 32-bit only.gerry wrote:Does anyone have it? Can you upload it again?
(the last post in the thread is +10 years ago, call it 'abandonware')
The compilers have also advanced, bugs fixed, new features added e.t.c. ...
- Oct 05, 2021 15:06
- Forum: Beginners
- Topic: load from memory into FMOD?
- Replies: 5
- Views: 1297
Re: load from memory into FMOD?
* = dereference operator (of a PTR), to get/set the 'pointed to' data (instead of changing the PTR itself).maurosebastian91 wrote:what is that asterisk for? I always see it but I never quite understand what it does.
Aka: the code is A-OK. See also FB-doc: Operator List --> Pointer Operators
- Sep 30, 2021 21:42
- Forum: Game Dev
- Topic: Isometric Cube Liquid Sim
- Replies: 16
- Views: 4869
Re: Isometric Cube Liquid Sim
If you'd rather not update you could just change the darken function back to this and it will work with your current compiler. Unfortunately only true for FBC 32-bit, NOT SO, for the 64-bit version. It's high time that all start to realize, that certain things (like color) require correct (Interger...
- Sep 30, 2021 19:45
- Forum: Game Dev
- Topic: Isometric Cube Liquid Sim
- Replies: 16
- Views: 4869
Re: Isometric Cube Liquid Sim
@BasicCoder2, get the latest official release: FBC 1.08.1 and everything is OK. It's in fact the 'other way around' this time: new code and, to old compiler ... OS: Windows NT 6.2 (build 9200) says: Windows NT (Y2K [aka: Win 2000], XP and later) 6.2 = Win 8.0 (very old) (if you'd truely had Win 10 i...
- Sep 30, 2021 16:41
- Forum: Game Dev
- Topic: Isometric Cube Liquid Sim
- Replies: 16
- Views: 4869
Re: Isometric Cube Liquid Sim
Seems to be the FBC version then: I'm using 1.08.1 - WIN - 64-bit. (a lot of graphics related stuff, has been updated, since 1.07.n versions) declare function identifier ( byval source_pixel as ulong, byval destination_pixel as ulong, byval parameter as any ptr ) as ulong See: https://www.freebasic....
- Sep 30, 2021 16:32
- Forum: Game Dev
- Topic: Isometric Cube Liquid Sim
- Replies: 16
- Views: 4869
Re: Isometric Cube Liquid Sim
ALL of them must be ULONG, except the PTR.Boromir wrote:Yes, if even one of those is a ulong I get a compiler error.
What compiler errors are you getting ? (I'll get none ...)
- Sep 30, 2021 16:06
- Forum: Community Discussion
- Topic: FreeBASIC IDEs/Editors
- Replies: 44
- Views: 36081
Re: FreeBASIC IDEs/Editors
Latest FBEdit from KetilO original author, which is version 1.0.7.6c, is available in compiled form, from: freebasic-portal.de the german FreeBASIC site. Works like a charm since years, on various HW (WIN of course). (IMO: the link should be updated to this: https://www.freebasic-portal.de/downloads...
- Sep 30, 2021 12:28
- Forum: Game Dev
- Topic: Isometric Cube Liquid Sim
- Replies: 16
- Views: 4869
Re: Isometric Cube Liquid Sim
Using ulong in the darken function gives me this error -- I'm using 64bit Freebasic on Ubuntu It's NOT what you do in the darken() procedure, it's the 'return type' which must be ULong too (NOT UInteger). Btw: Joshy (D.J.Peters) has already stated that, in his post before. Function darken( ByVal so...
- Sep 27, 2021 23:01
- Forum: General
- Topic: Compiled code runs anomolously slowly on 5000 series Ryzen CPUs
- Replies: 33
- Views: 4888
Re: Compiled code runs anomolously slowly on 5000 series Ryzen CPUs
I have tried 64-bit FreeBASIC compilers over the years but rejected them as they produce very slow code in my applications. (Plus, 32-bit floating point number are already overkill for this application.) There are no smaller floating point variables, than Single s (binary32), in FBC 32/64. The slow...
- Sep 27, 2021 22:31
- Forum: General
- Topic: Compiled code runs anomolously slowly on 5000 series Ryzen CPUs
- Replies: 33
- Views: 4888
Re: Compiled code runs anomolously slowly on 5000 series Ryzen CPUs
If you run 32 bit FBC on 64 bit platform (64 bit CPU/FPU and 64 bit OS) then you're likely seeing more of the WoW (emulator for 32 bit programs) then the real performance. For tests to be reliable, optimal HW / OS / Progam compatibility is a must (same bitness preferably). Since I'm assuming the HW ...
- Sep 22, 2021 16:52
- Forum: General
- Topic: 2d data structure without fixed boundaries
- Replies: 23
- Views: 3738
Re: 2d data structure without fixed boundaries
I couldn't resist to write a little example program (use the arrow keys to shift the tiles on the board): What isn't understandable however, in this 'day and age' is, that it only works with FBC 32-bit. :( Hint: all the Cast 's seem to be affected. Also might be a good idea to replace Integer with ...
- Sep 21, 2021 20:04
- Forum: Projects
- Topic: FreeBasic IDE-poseidonFB(Update 2024.03.03)
- Replies: 1284
- Views: 364717
Re: FreeBasic IDE-poseidonFB(Update 2021.09.21)
Maybe because IUP is cross platform ?? (WIN/LIN and, probably more)aurelVZAB wrote:so ..problem is in iUP, why not use default file load from windows api?
- Sep 21, 2021 16:50
- Forum: Libraries & Headers
- Topic: IUP Headers for v3.27
- Replies: 2
- Views: 1581
Re: IUP Headers for v3.27
@Imortis, thanks for sharing. It seems however, you've not tested them, because all I've got was a lenghty list of errors. I first thought it's because the static IUP-libs (I'm using) are 3.28. But that is rather unlikely because they've worked with the 3.15 headers. (except of course, w/o NEWLY add...