Jesus it's been a while.
I didn't know FB was still being worked on since dkl left :o
Search found 355 matches
- Jul 12, 2019 13:49
- Forum: Libraries Questions
- Topic: Accessing GIF Frames and Displaying GIF Images/Animations
- Replies: 24
- Views: 13266
- Oct 26, 2017 11:03
- Forum: Game Dev
- Topic: Ways in which I can embed a video player into GFX window?
- Replies: 18
- Views: 8736
Re: Ways in which I can embed a video player into GFX window?
Vorbis shouldn't have any patents. I think that was pretty much the whole point of it. It can also be used with AVI (Vorbis ACM codec). I'm not sure why you think AVI would take more space, it depends 98% on which codecs are used, not so much on the container. Thanks for confirming with me. The cod...
- Oct 24, 2017 11:54
- Forum: Game Dev
- Topic: Ways in which I can embed a video player into GFX window?
- Replies: 18
- Views: 8736
Re: Ways in which I can embed a video player into GFX window?
Bink might be an option. It's really easy to use but you would have to use the .bik format for your cutscenes. Edit: Come to think of it. I believe you have to purchase a license if you want to distribute your game. So this may not be an option for you. Now that you mention it, wouldn't there be si...
- Oct 18, 2017 19:03
- Forum: Game Dev
- Topic: Ways in which I can embed a video player into GFX window?
- Replies: 18
- Views: 8736
Re: Ways in which I can embed a video player into GFX window?
@Boromir, if that is the case, it isn't all the suitable for us making the game. Sorry :(
On the other hand, libVLC does look like a viable option and I've explored some of the doc and it is good.
Thank you for all the help everyone.
On the other hand, libVLC does look like a viable option and I've explored some of the doc and it is good.
Thank you for all the help everyone.
- Oct 14, 2017 21:24
- Forum: Game Dev
- Topic: Ways in which I can embed a video player into GFX window?
- Replies: 18
- Views: 8736
Re: Ways in which I can embed a video player into GFX window?
VLCplayer /VideoLan https://www.freebasic.net/forum/viewtopic.php?f=3&t=11295&p=99094&hilit=videolan#p99094 libVLC in FreeBASIC https://www.freebasic.net/forum/viewtopic.php?f=14&t=24028&p=213010 Joshy Hi Joshy, VLC looks like the best option, I'll research some more and maybe c...
- Oct 11, 2017 23:51
- Forum: Libraries & Headers
- Topic: Object-Oriented GUI Library
- Replies: 79
- Views: 19148
Re: Object-Oriented GUI Library
Important notice.
The OGL is now discontinued. Sorry about this :/
There are many reasons, wanting to move to C++, also many other projects, and work.
If anyone wants to continue the project, go ahead.
Thanks to those who have taken interest in this project.
The OGL is now discontinued. Sorry about this :/
There are many reasons, wanting to move to C++, also many other projects, and work.
If anyone wants to continue the project, go ahead.
Thanks to those who have taken interest in this project.
- Oct 06, 2017 22:48
- Forum: Game Dev
- Topic: Ways in which I can embed a video player into GFX window?
- Replies: 18
- Views: 8736
Re: Ways in which I can embed a video player into GFX window?
Yeah, I never specified that, soz T_T. While multi platform may be a better option, the game rn is specific to Windows only. So, as long as the solution works on the Windows platform, I’m fine with it.
- Oct 06, 2017 22:21
- Forum: Game Dev
- Topic: Ways in which I can embed a video player into GFX window?
- Replies: 18
- Views: 8736
Ways in which I can embed a video player into GFX window?
I was part of a two year-old thread on this forum to do with videos and games, and how it would be possible to play movie files in games. While the answers to my initial question, and the help given, were great, I feel like, coming back to the same topic years later, none of the code snippets fully ...
- Sep 27, 2017 14:13
- Forum: Libraries & Headers
- Topic: Object-Oriented GUI Library
- Replies: 79
- Views: 19148
Re: Object-Oriented GUI Library
Bug identified: the scaling for DPI-awareness within the OGL causes windows to be resized incorrectly. UPDATE: I was using a Windows 7 system when i found this out, and I have thoughts that the DPI-awareness functions are not part of Windows 7, so it causes this part of the OGL to malfunction. In a ...
- Aug 15, 2017 12:42
- Forum: General
- Topic: PNG Dimensions Question
- Replies: 11
- Views: 2437
Re: PNG Dimensions Question
Thanks for the help guys, and the info!
- Aug 14, 2017 17:34
- Forum: General
- Topic: PNG Dimensions Question
- Replies: 11
- Views: 2437
Re: PNG Dimensions Question
the image I looked at had the bytes 17 and 18 as 0 and bytes 21 and 22 as 0 so I don't know if they are part of the image dimension or not. It appears as 0 too for all the images I've tried with it... EDIT: Whoops... I used the wrong path for the image files, that's why it wasn't working xD. Fixed ...
- Aug 14, 2017 16:28
- Forum: General
- Topic: PNG Dimensions Question
- Replies: 11
- Views: 2437
PNG Dimensions Question
Hi all, In my program I load dozens of images. Rn I have to hard-code all the dimensions of each PNG image along with the loading code. But to help me add more images to this list faster, I was wondering if I could gather such dimensional information with each file instead. I have researched into th...
- Aug 03, 2017 19:56
- Forum: Beginners
- Topic: Speed issues with my game
- Replies: 14
- Views: 4349
Re: Speed issues with my game
Thank you, this solution has also helped me regulate speed!MrSwiss wrote:Base the run-time on a high speed timer -and-
burn up unused time, with a timer based loop, similar to:
Thanks again to the three of you!
- Jul 31, 2017 14:59
- Forum: Beginners
- Topic: Speed issues with my game
- Replies: 14
- Views: 4349
Re: Speed issues with my game
Thanks for the advise, and I will try it out.MrSwiss wrote:Base the run-time on a high speed timer -and-
burn up unused time, with a timer based loop, similar to:
- Jul 31, 2017 14:08
- Forum: Beginners
- Topic: Speed issues with my game
- Replies: 14
- Views: 4349
Re: Speed issues with my game
I've figured out that ANY program running on my GPU causes speed issues for Horatio. Why does this speed difference occur? I may be stating the obvious again: on any multitasking OS (exception is DOS), the size of the time-slice (any running task receives), depends on the amount of running tasks. (...