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by Tourist Trap
Apr 23, 2019 19:05
Forum: Community Discussion
Topic: Are you happy with your office's lightings?
Replies: 5
Views: 361

Re: Are you happy with your office's lighting?

Did you or anyone experienced dynamic lighting features? You know those stuffs that imitate natural light in intensity and changes during the day. Ubuntu 18 and windows 10 both come with a dynamic blue light filter and I have a very hard time using a computer or device without one now. They make a ...
by Tourist Trap
Apr 21, 2019 15:31
Forum: Community Discussion
Topic: Are you happy with your office's lightings?
Replies: 5
Views: 361

Re: Are you happy with your office's lighting?

Then it is nearly impossible to see anything on the computer screen when sunny, and a move somewhere else to continue. Recently I taped some big pieces of paper to the windows. The window cleaners will probably complain soon :-) Hi badidea, thanks for those meaningful comments. About what you say o...
by Tourist Trap
Apr 20, 2019 13:27
Forum: Community Discussion
Topic: Are you happy with your office's lightings?
Replies: 5
Views: 361

Are you happy with your office's lightings?

Hello everyone, I wished to share around the topic of lights at office. It's not absolutly straightforward that this will be related to programming, and yet, I found out those days that it is. Simply, a good lightning helps to keep at screen and do good work happilly, while bad lightning is just eye...
by Tourist Trap
Apr 17, 2019 17:41
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 73
Views: 3138

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

That isn't practical. When does it end then? When the last finishes? I mean, doesn't make sense. Let's make it end the 22 then. There is some irony that many of us seem to have met unexpected sources of difficulties just the moment where as BC2 noticed something was happening. Some have had car acc...
by Tourist Trap
Apr 16, 2019 17:31
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 73
Views: 3138

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

One week to go. Who plans to submit a finished entry? Looking rather slim so far. Only 2. 2>0, nevertheless... I don't plan anything. During the week I cant make any coding those days. Monday 22th in France at least there is a no work day. If this is also true for the others, what about pushing the...
by Tourist Trap
Apr 13, 2019 12:53
Forum: Tips and Tricks
Topic: SXML (Simple XML parser)
Replies: 10
Views: 718

Re: SXML (Simple XML parser)

You're coding a viewer for what? Just the XML structure, or some other data? Hi Paul, I tried this in order to be able to separate the xml decoration from the data content. If you read a xml file, even with syntax highlighting it's uggly. With some effort we can still keep the xml strucure visible ...
by Tourist Trap
Apr 10, 2019 19:14
Forum: Tips and Tricks
Topic: SXML (Simple XML parser)
Replies: 10
Views: 718

Re: SXML (Simple XML parser)

Hi all, hi Paul, I find your work very great. I may someday learn from it to go somewhere with some small project of mine where I try to parse some xml in order to make a viewer. Here it is, and as you see it's not good. This way however, by doing myself, I feel more apt to detect superior effort wh...
by Tourist Trap
Apr 09, 2019 1:43
Forum: Tips and Tricks
Topic: Rotating Earth build 2019-04-14
Replies: 6
Views: 352

Re: Rotating Earth build 2019-04-08

Neither the code I posted nor the tweaked version from dodicat uses GDI+. I only mentioned that my previous version was based on GDI+. Hi UEZ, thanks, my fear was to use a system specific tool for a game I would I would rather keep portable. Otherwise, I like learning gdi+, it's very useful on wind...
by Tourist Trap
Apr 08, 2019 17:42
Forum: Tips and Tricks
Topic: Rotating Earth build 2019-04-14
Replies: 6
Views: 352

Re: Rotating Earth build 2019-04-08

dodicat wrote:Thanks UEZ.
Very nice.
If you don't mind, I have tweaked a bit to give shorter days (and nights)

Hi all,

@dodicat, your snippet doesn't use GDI+ it seems? If so, I'll try to learn from it because I was looking for a planet for my game !
by Tourist Trap
Apr 08, 2019 17:33
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 73
Views: 3138

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

I'm extending the deadline one last time until 22nd of April. I guess you rarely met so much late on project delivery! Thanks for the patience ;) Ah, I see. You may want to try the HCY color space . It's really cool, intuitive (it orders colors by perceived luminosity ) and especially suitable for ...
by Tourist Trap
Apr 07, 2019 18:50
Forum: Community Discussion
Topic: FreeBASIC Community produced game
Replies: 130
Views: 7883

Re: FreeBASIC Community produced game

I was thinking the same thing. And really that's fantastic. It was great to see Lachie organizing the competition, and all the enthusiasm for it, all the new stuff getting made. I have still have interest for this thing, some kind of community produced effort, maybe not in the leadership role. I th...
by Tourist Trap
Apr 07, 2019 12:15
Forum: General
Topic: What is the prefered method to initialize the parent object?
Replies: 6
Views: 389

Re: What is the prefered method to initialize the parent object?

[edit] Added a previous post From the two previous posts and other already known rules as 'golden rules', a 'maximizing rule' could be proposed to always obtain a safe operation whatever the configuration: ⋅ If the user needs to explicitly defines any form of constructor procedure (includ...
by Tourist Trap
Apr 07, 2019 12:11
Forum: General
Topic: UEFI FreeBasic programming
Replies: 12
Views: 474

Re: UEFI FreeBasic programming

jj2007 wrote:Unified Extensible Firmware Interface (and I doubt that FreeBasic can run on a machine that has not yet booted...)

Thanks a lot. Interesting issue.
by Tourist Trap
Apr 07, 2019 12:09
Forum: General
Topic: fbGFX: BUG in Paint statement
Replies: 46
Views: 1434

Re: fbGFX: BUG in Paint statement

Are you saying that the bug is rather for the Circle keyword (and Line...,B...), but not Paint? :-) Hi all, I use a lot the ALPHA flag, and find it very good. But when you are in this configuration of screen, I think that there is no better strategy than using multiple buffers and blend them with P...

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