Search found 2134 matches

by deltarho[1859]
Feb 25, 2020 0:33
Forum: Windows
Topic: WinFBE tip.
Replies: 0
Views: 65

WinFBE tip.

Many of us, if not all, when we have a GUI build chosen may decide, at some point, to print something to the console and then kick ourselves for not remembering to change to a console build. No console opens and we have to kill the process. Of course, if we add ' '#Console on ' at the top of our cod...
by deltarho[1859]
Feb 24, 2020 17:21
Forum: Windows
Topic: SetCompilerPathsII & SetCompilerSwitches for WinFBE
Replies: 56
Views: 2368

Re: SetCompilerPathsII & SetCompilerSwitches for WinFBE

Interesting. We are definitely into personal use territory use now.
by deltarho[1859]
Feb 24, 2020 11:24
Forum: Windows
Topic: SetCompilerPathsII & SetCompilerSwitches for WinFBE
Replies: 56
Views: 2368

Re: SetCompilerPathsII & SetCompilerSwitches for WinFBE

It is worth noting that in 32-bit mode although we have 686 for both gcc Indeterminate and Tick/native the resulting binaries may be different. One source code using gcc gave me:- No tick 164864 Ind 165888 Tick 164352 On my machine then there is a difference between 686 and native and it does not fo...
by deltarho[1859]
Feb 24, 2020 10:48
Forum: Windows
Topic: SetCompilerPathsII & SetCompilerSwitches for WinFBE
Replies: 56
Views: 2368

Re: SetCompilerPathsII & SetCompilerSwitches for WinFBE

Re-writing the table above we get: Mode 0 tick Int Tick 32-bit 486 686 686 64-bit x86-64 686 x86-64 So, if anyone wants a 486 binary, FB's default, then they need to use 32-bit mode and no tick otherwise they get a 686 binary for both gas and gcc. With srvaldez's suggestion, 64-bit mode as the defau...
by deltarho[1859]
Feb 24, 2020 10:04
Forum: Windows
Topic: SetCompilerPathsII & SetCompilerSwitches for WinFBE
Replies: 56
Views: 2368

Re: SetCompilerPathsII & SetCompilerSwitches for WinFBE

@srvaldez

That sounds OK except for those running a 32-bit OS, but they must be getting few and far between nowadays.
by deltarho[1859]
Feb 23, 2020 17:47
Forum: Windows
Topic: SetCompilerPathsII & SetCompilerSwitches for WinFBE
Replies: 56
Views: 2368

Re: SetCompilerPathsII & SetCompilerSwitches for WinFBE

srvaldez wrote:where's it available?

Well, it is mentioned here but I do not know if it is in a form we can make use of. I will be keeping an eye on equation.com.
by deltarho[1859]
Feb 23, 2020 17:39
Forum: Windows
Topic: WinFBX - emulate a button click
Replies: 21
Views: 392

Re: WinFBX - emulate a button click

Thanks, Paul. I got it working. There was one warning but I compiled one program OK. Compilation time was the same as the 2.0.6 'out of the box' but the binary is 15% smaller. That's what we get using 8.3 over 5.2.
by deltarho[1859]
Feb 23, 2020 17:00
Forum: Windows
Topic: SetCompilerPathsII & SetCompilerSwitches for WinFBE
Replies: 56
Views: 2368

Re: SetCompilerPathsII & SetCompilerSwitches for WinFBE

@srvaldez That is one great catch! This is what I get: SetCompilerSwitchesII No tick : Default 32 bit FreeBASIC Compiler - Version 1.07.1 (2019-09-29), built for win32 (32bit) Copyright (C) 2004-2019 The FreeBASIC development team. standalone target: win32, 486, 32bit 64 bit FreeBASIC Compiler - Ver...
by deltarho[1859]
Feb 23, 2020 14:43
Forum: Windows
Topic: WinFBX - emulate a button click
Replies: 21
Views: 392

Re: WinFBX - emulate a button click

Now that you mention it I downloaded WinFBE's source code and now have WinFBE_Suite and WinFBE-2.0.6 on the same drive. Looking at the _compile64bit.bat I figured that it might be interesting to use gcc 8.3 and '-s gui -arch 686 -gen gcc -Wc -O3' but I couldn't get the bat file to work - path not fo...
by deltarho[1859]
Feb 23, 2020 4:26
Forum: Windows
Topic: WinFBX - emulate a button click
Replies: 21
Views: 392

Re: WinFBX - emulate a button click

Breaking News: The above issues have been rendered academic with Paul's latest WinFBE offering [2.06]. It is working a treat, and we can now make changes whether they are followed by a compilation or not.

Thanks to José for showing me how to emulate a button click - the title of this thread.
by deltarho[1859]
Feb 23, 2020 4:10
Forum: Projects
Topic: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (Updated February 22, 2020)
Replies: 618
Views: 101606

Re: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (Updated February 22, 2020)

- Added: The WinFBE.ini config file is automatically reloaded should an external tool or program modify it (prior to this change it was only reloaded before to a compile). Gave it a good bashing with the latest versions of SetCompilerPathsII and SetCompilerSwitchesII and all settings were remembere...
by deltarho[1859]
Feb 23, 2020 2:41
Forum: Windows
Topic: WinFBX - emulate a button click
Replies: 21
Views: 392

Re: WinFBX - emulate a button click

I should imagine that you will at the top of my list Paul. Image
by deltarho[1859]
Feb 23, 2020 2:38
Forum: Windows
Topic: SetCompilerPathsII & SetCompilerSwitches for WinFBE
Replies: 56
Views: 2368

Re: SetCompilerPathsII & SetCompilerSwitches for WinFBE

Paul Squires has come up trumps with WinFBE Version 2.0.6 (February 22, 2020) with an edit allowing me to remove the message: "Make sure you do a compilation before closing WinFBE." However, until you get 2.0.6 on board keep using my last efforts. The link below, imaginatively called SCPII...
by deltarho[1859]
Feb 23, 2020 2:09
Forum: Windows
Topic: WinFBX - emulate a button click
Replies: 21
Views: 392

Re: WinFBX - emulate a button click

This also allows me to remove the specific pre-compile reloading of the config file There's a turn up. in the event that somebody else codes a User Tool that manipulates the WinFBE config file. I haven't left much wiggle room. http://deltarho.org.uk/Downloads/smile.png I will have this change in th...
by deltarho[1859]
Feb 23, 2020 0:40
Forum: Windows
Topic: WinFBX - emulate a button click
Replies: 21
Views: 392

Re: WinFBX - emulate a button click

@PaulSquires This is so simple there must be something wrong with it. Being a advocate of José's WinFBX you probably have this in WndProc. CASE WM_DESTROY ' // Ends the application by sending a WM_QUIT messaage PostQuitMessage(0) EXIT FUNCTION Just before PostQuitMessage you could reload the inifile...

Go to advanced search