Search found 176 matches
Just a simpler example as after a google for Begin the game I see it is not a simple shoot em up :) This one uses the space bar to turn the space ship's shields on and off which I take is part of a Star Trek space ship. dim as double kk = .0174533 'conversion constant dim as integer px,py 'screen po...
I'm going for spaceships. Have you ever played Begin? sort of like that. I'll have a player ship and a non-player ship and they duel. You can order the player ship to change course and adjust speed, or fire weapons at its target, and the computer will do the same for its ship. I think I can find a ...
- May 23, 2008 10:15
- Forum: General
- Topic: Solving a math problem (tangent – radius – tangent)
- Replies: 17
- Views: 9003
- May 20, 2008 22:49
- Forum: Community Discussion
- Topic: Vagueness of standard tutorials/examples
- Replies: 39
- Views: 12750
I've learned best from non-generic tutorials; tutorials that deal with a specific problem and definitely include example(s). Anyway, that's what I'm trying to do with my tutorials. But then again, I mostly deal with game design and that's applied programming. What about people who just want to lear...
- May 19, 2008 1:10
- Forum: Community Discussion
- Topic: Possible Solution to threads like the one that was started.
- Replies: 66
- Views: 19244
- May 03, 2008 23:11
- Forum: General
- Topic: Call me crazy, but I like type suffixes
- Replies: 87
- Views: 19130
As a hobby programmer who used to use QBasic and assembler (and a few years with C) I think FreeBasic has evolved wonderfully. I have no complaints. It is a sensible easy implementation of the BASIC language and gives extensions for the experts who know how to use them. I congratulate the developers...
- Apr 07, 2008 11:18
- Forum: Sources, Examples, Tips and Tricks
- Topic: stringToMath
- Replies: 11
- Views: 4603
Although a bit sad compared with krcko's effort this is a simple beginner attempt I found in my old qbasic files, and tweaked to work with FB, that might be of interest to a beginner to illustrate the use of a stack and translating it to reverse polish notation. Actually I think it is pretty ok. (b...
- Apr 05, 2008 23:18
- Forum: Sources, Examples, Tips and Tricks
- Topic: stringToMath
- Replies: 11
- Views: 4603
No, this won't be going into Beginners. The content is more advanced, and it doesn't look like you're posting to ask a question. I do think this would go better in Projects though. Although a bit sad compared with krcko's effort this is a simple beginner attempt I found in my old qbasic files, and ...
- Apr 04, 2008 2:14
- Forum: Beginners
- Topic: Calling back data
- Replies: 7
- Views: 2261
- Apr 01, 2008 1:44
- Forum: Beginners
- Topic: getting started with c / c++
- Replies: 5
- Views: 2344
Re: getting started with c / c++
In my search for useful stuff I often come across some nice c / c++ code samples, like this really neat collision detection tutorial: http://uk.geocities.com/olivier_rebellion/Polycolly.zip so, I got the dev-c++ editor / compiler here... http://prdownloads.sourceforge.net/dev-cpp/devcpp4980.exe ......
- Mar 31, 2008 23:03
- Forum: Beginners
- Topic: Sound from keypress
- Replies: 10
- Views: 3295
Thank you everybody. You have given me the solutions to the problem and more ... Zippy had the most suitable solution for making use of the pc speaker, however I will have to use his code without understanding as I don't know anything about using threads. I used assembler code and the pc timer inter...
- Mar 31, 2008 9:48
- Forum: Beginners
- Topic: Sound from keypress
- Replies: 10
- Views: 3295
Sound from keypress
Hi, I would like a buzzing sound when holding down a particular key. In this case it is the left arrow key. I tried the BEEP command but it wasn't suitable as it freezes the program and gives a beep of a fixed length. I am using Windows XP. Any suggestions gratefully received. - Basic Coder do if mu...
- Mar 26, 2008 21:38
- Forum: Beginners
- Topic: randomizing numbers
- Replies: 6
- Views: 2269
Re: randomizing numbers
im having trouble trying to randomize numbers to see if i hit a creature. I am not sure of your random number between 3000? It seems to me the following works out the same. s=int(rnd(1)*2) 'returns 0 or 1 if s = 0 then print "The dog misses you." else print "The dog hits you, minus 7...
- Mar 25, 2008 4:01
- Forum: Beginners
- Topic: biased roulette wheel problem
- Replies: 5
- Views: 2110
- Mar 24, 2008 23:44
- Forum: Beginners
- Topic: biased roulette wheel problem
- Replies: 5
- Views: 2110
biased roulette wheel problem
The problem is this, I have a list of items and the probability of any item occurring to be determined by a probability list. example: 0 0.10 1 0.05 2 0.00 3 0.20 4 0.35 5 0.05 6 0.10 7 0.15 Thus 0 would be chosen 10% of the time, 2 would never be chosen, 7 would be chosen 15% of the time and so on ...