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by Landeel
Jan 06, 2020 19:15
Forum: Projects
Topic: Iceroyds!
Replies: 47
Views: 7644

Re: Iceroyds!

by Landeel
Jan 06, 2020 19:14
Forum: Tips and Tricks
Topic: Simple Steamworks API usage
Replies: 2
Views: 236

Simple Steamworks API usage

This is a code fragment from my game ' Iceroyds! '. Only basic Steamworks usage and achievements are covered. Works both on Linux and Windows. IMPORTANT: This code will only work with the Steamworks libraries version 1.35a #define steam_build #define steam_appid 999999 'your steam appid here #define...
by Landeel
Dec 22, 2019 11:37
Forum: Projects
Topic: Iceroyds!
Replies: 47
Views: 7644

Re: Iceroyds!

Congratulations Landeel! I just got my game on steam as well. One thing I'm curious about is how you managed to get steam achievements integrated? Hey, Congratulations!!! I had to use a specific version of the steam dll. 1.35 if I'm not mistaken. I'm on trip right now, very far from my dev pc. I ca...
by Landeel
Dec 20, 2019 14:18
Forum: Projects
Topic: Iceroyds!
Replies: 47
Views: 7644

Re: Iceroyds!

I am really impressed with everything you have done! I do hope that you keep us all updated as to how your game does on Steam - I have been wondering how much money such a project might earn and yours is a great test case. I'm not sure it's the best test case. It's a couch game in an online era. Ma...
by Landeel
Dec 05, 2019 23:22
Forum: Projects
Topic: Iceroyds!
Replies: 47
Views: 7644

Re: Iceroyds!

Nice. If you tell people you write games as a hobby, they might think: "Games? Isn't that something for children?" But in reality, you need to be good at mathematics, physics, art (graphical, sound/music and overall design), psychology (what do people like), marketing (how to get people t...
by Landeel
Nov 21, 2019 23:20
Forum: Projects
Topic: Iceroyds!
Replies: 47
Views: 7644

Re: Iceroyds!

Dr_D wrote:Wow... Congrats man! Good work! :)

Thank you!
by Landeel
Nov 20, 2019 1:59
Forum: Projects
Topic: Iceroyds!
Replies: 47
Views: 7644

Re: Iceroyds!

Congrats! That's quite an amazing feat! I liked it very much (reminded me of some great moments I've spent with my sisters when I was a teenager, playing Crash Bash), and I know exactly with whom I'll be spending time with it (my ex and my daughter; it's going to be quite fun!) Hey, thanks for your...
by Landeel
Nov 19, 2019 22:29
Forum: Projects
Topic: Iceroyds!
Replies: 47
Views: 7644

Re: Iceroyds!

I'm (finally) releasing Iceroyds! on Steam.
https://store.steampowered.com/app/1068420/Iceroyds/
by Landeel
Oct 17, 2019 12:49
Forum: Community Discussion
Topic: PS4? Xbox One? Switch?
Replies: 6
Views: 1139

Re: PS4? Xbox One? Switch?

I think a SDL_GL driver for fbgfx would be very straightforward to implement.
A full SDL driver wouldn't be hard either, if one can use fbgfx internals, and only use the SDL renderer to draw the output to the window.
But how to do it without making SDL a hard dependency?
by Landeel
Oct 07, 2019 18:58
Forum: Community Discussion
Topic: PS4? Xbox One? Switch?
Replies: 6
Views: 1139

Re: PS4? Xbox One? Switch?

Could get the game to work in a SDL window using: SDL_CreateWindow SDL_GL_CreateContext SDL_GL_SwapWindow SDL_GL_SetSwapInterval SDL_GL_GetProcAddress SDL_GL_DeleteContext So, in case of a target platform that has OpenGL, my SDL backend could probably work already. That's crazy! I still need to fix ...
by Landeel
Oct 07, 2019 0:13
Forum: Community Discussion
Topic: PS4? Xbox One? Switch?
Replies: 6
Views: 1139

Re: PS4? Xbox One? Switch?

Wow, I didn't remember about the null driver. I'm using a very specific image format (FLC from Autodesk Animator), and getting data from it to generate my collision data. I guess I could still use fbgfx to calculate collisions and process the images. Then have a SDL2 backend just for input and rende...
by Landeel
Oct 05, 2019 20:54
Forum: Community Discussion
Topic: PS4? Xbox One? Switch?
Replies: 6
Views: 1139

Re: PS4? Xbox One? Switch?

Hey TeeEmCee, Thank you so much for your detailed and complete answer. Just what I needed to know. I'm using fbgfx for: -Creating the Window/setting the screen mode; -Loading images to RAM and applying a scaler before uploading to the GPU; -Accurate collision checking in RAM using fb.images, put, ge...
by Landeel
Sep 29, 2019 22:33
Forum: Community Discussion
Topic: PS4? Xbox One? Switch?
Replies: 6
Views: 1139

PS4? Xbox One? Switch?

I'm making a game in FreeBASIC. A company is interested in publishing it. Besides fb's rtlib and gfxlib, I'm also using OpenGL (graphics), SDL2 (win32 xinput, gamepad vibration), SDL2_mixer (audio). I wanted to hear your opinions on how hard would it be to port the game to modern consoles (PS4, Xbox...
by Landeel
Jul 26, 2019 0:00
Forum: Projects
Topic: FreeBasic IDE-poseidonFB(Update 2019.09.07)
Replies: 1004
Views: 142272

Re: FreeBasic IDE-poseidonFB(Update 2019.07.24)

Kuan Hsu wrote:New AppImage:
Download at https://bitbucket.org/KuanHsu/poseidonfb/downloads/
Success on openSUSE-Tumbleweed-XFCE-Live-x86_64-Snapshot20190723-Media
manjaro-gnome-18.0.4-stable-x86_64


Awesome! Works perfectly!
Thank you so much!!!

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