Search found 1759 matches

by angros47
Jan 09, 2021 10:15
Forum: General
Topic: Pentacles
Replies: 42
Views: 1959

Re: Pentacles

albert wrote:I figure that the robots brain could be external and accessed through a radio ( RC ) or a cellphone..
.....

The idea just came to me today.... I think it would work!!!


You are 77 years late. Isaac Asimov had the same idea in 1944:
https://en.wikipedia.org/wiki/Catch_That_Rabbit
by angros47
Jan 08, 2021 11:08
Forum: Documentation
Topic: COMMON and CHAIN
Replies: 1
Views: 104

COMMON and CHAIN

In Quick Basic, and also in QB64, the purpose of CHAIN (that justified having a different command from RUN) was that it allowed to send some variables from the caller program to the called one. To do that, the COMMON statement had to be used in both sources. As result, the COMMON statement had two p...
by angros47
Jan 06, 2021 17:56
Forum: General
Topic: Pentacles
Replies: 42
Views: 1959

Re: Pentacles

In math, multiplication can use the "x" operator, or the "·" operator, that is called interpunct https://en.wikipedia.org/wiki/Interpunct Since it's already very small, it can be omitted when writing a multiplication: so a=b·c can become a=bc In programming, of course, you can't ...
by angros47
Jan 06, 2021 16:19
Forum: Libraries
Topic: MiniB3d for FreeBasic
Replies: 966
Views: 209428

Re: MiniB3d for FreeBasic

Yes. You can set as many collision rules as you want. The sprites and the wall must have different EntityType than the wall

Something like:

Code: Select all

entitytype a_tree,2
entitytype walls,3

collisions 1,2,1,2
collisions 1,3,2,2
by angros47
Jan 06, 2021 15:27
Forum: Community Discussion
Topic: FreeBASIC 1.08 Development
Replies: 302
Views: 26208

Re: FreeBASIC 1.08 Development

Neither Emscripten seems to include llvm anymore (I had to remove all the references to it to get FreeBasic work with Emscripten)

Also, Emscripten, too, used clang and not gcc
by angros47
Jan 05, 2021 17:49
Forum: Libraries
Topic: MiniB3d for FreeBasic
Replies: 966
Views: 209428

Re: MiniB3d for FreeBasic

Try with:

Code: Select all

collisions 1,2,1,2


That would set the ellipsoid-to-ellipsoid collision methods. Your code has set ellipsoid-to-polygon method, that is more accurate against large and complex meshes, but is not suitable to work well with sprites, that have very few polygons
by angros47
Jan 05, 2021 13:29
Forum: Libraries
Topic: MiniB3d for FreeBasic
Replies: 966
Views: 209428

Re: MiniB3d for FreeBasic

If you scale the entity itself, the texture, too, is stretched to fit. So, if you scale up the cube, and you scale up the texture as well, texture will be scaled twice. If you want to enlarge a cube, still keeping bricks at the same size, you have to scale down the texture (if you double the size of...
by angros47
Dec 29, 2020 17:27
Forum: Projects
Topic: xRpgMaker Project
Replies: 14
Views: 563

Re: xRpgMaker Project

A possible source of graphics for a generic roleplay is here: http://pousse.rapiere.free.fr/tome/

I saw it was used for the game Clickpocalypse 2, and personally I like the look. It is under Creative Commons license, so it could be included in your work.
by angros47
Dec 29, 2020 14:49
Forum: Projects
Topic: xRpgMaker Project
Replies: 14
Views: 563

Re: xRpgMaker Project

I don't want to be a downer, but if you need to "borrow" materials from RPGMaker, you won't go far. Because I have the feeling that in FreeBasic, currently, the main difficulty if someone wants to create a videogame is not the coding itself (sprites and tilemaps are not too difficult to ma...
by angros47
Dec 27, 2020 15:54
Forum: Community Discussion
Topic: FreeBASIC 1.07 Release Discussion
Replies: 61
Views: 13624

Re: FreeBASIC 1.07 Release Discussion

Is the ABI constructor/destructor issue already fixed in the new release?
by angros47
Dec 25, 2020 21:11
Forum: Community Discussion
Topic: Merry Christmas to all
Replies: 2
Views: 171

Merry Christmas to all

To all the people in this forum, I wish you a Merry Christmas and a happy new year!
by angros47
Dec 24, 2020 17:44
Forum: Community Discussion
Topic: [offtopic]How Microsoft Flight Simulator Recreated Our Entire Planet
Replies: 5
Views: 332

Re: [offtopic]How Microsoft Flight Simulator Recreated Our Entire Planet

With FreeBasic it's not possible to make a flight simulator that manages a whole planet, unfortunately

Although trying would be funny https://planet.tiiny.site/ (made in a couple hours, so have mercy, I know it's buggy)

Pg.Up and Pg.Down to control aircraft speed
by angros47
Dec 21, 2020 18:55
Forum: Community Discussion
Topic: hey all, new programming language support gwbasic,freebasic
Replies: 86
Views: 3854

Re: hey all, new programming language support gwbasic,freebasic

Don't expect an answer, angros ;-) I don't. Am I wrong, or all CodeBaseTeam's post were pretty confrontational, and he didn't post anything technical at all? Not an explanation, not a question on what didn't work. This, along with the lack of source code, and the lack of understanding of how github...
by angros47
Dec 21, 2020 6:50
Forum: Community Discussion
Topic: hey all, new programming language support gwbasic,freebasic
Replies: 86
Views: 3854

Re: hey all, new programming language support gwbasic,freebasic

In fact Freebasic is not compatible with QBASIC or gwbasic, and it doesn't advertise that. It just advertises "high level of support " for those languages, and that "Many programs written for QuickBASIC will compile and run in this mode with no changes needed." QB64 and PCBasic a...

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