Search found 2369 matches

by angros47
Jun 15, 2025 16:42
Forum: Game Dev
Topic: Dinosaur Man: a 3d model made with AI
Replies: 0
Views: 111

Dinosaur Man: a 3d model made with AI

First of all, here is the 3d model: https://limewire.com/d/KlgyQ#8FxQgXlD46 https://drive.google.com/file/d/1r9ETIjqMVN480n0CGbF8JvVIgdx06Tar/view?usp=sharing It has been made with the site https://www.meshy.ai , using the free version, so the license is CC-BY It is possible to use it in FreeBasic, ...
by angros47
Jun 08, 2025 17:33
Forum: Community Discussion
Topic: Audio library for FreeBasic - Features
Replies: 192
Views: 87495

Re: Audio library for FreeBasic - Features

I made some tests: that specific file uses 17 tracks, while normally MIDI files are expected to have no more than 16 tracks (since the channels are 16). The issue can be solved by changing, in the file "sequencer.bi", the first line const MaxTracks=16 setting the value to 17, and rebuildin...
by angros47
Jun 03, 2025 8:21
Forum: Community Discussion
Topic: Audio library for FreeBasic - Features
Replies: 192
Views: 87495

Re: Audio library for FreeBasic - Features

Should be fixed in the last version
by angros47
Jun 03, 2025 8:17
Forum: Community Discussion
Topic: The end of SyntaxBomb forum
Replies: 7
Views: 992

Re: The end of SyntaxBomb forum

It seems broken, not just unstable
by angros47
Jun 03, 2025 5:04
Forum: Community Discussion
Topic: The end of SyntaxBomb forum
Replies: 7
Views: 992

Re: The end of SyntaxBomb forum

They periodically organized a programming competition, with a prize in money for whoever wrote the best game on a given theme. They did it this year, too. When they did, one of the previous winners complained about not having been paid, even after years, drama ensued , and one of the most acriy, his...
by angros47
Jun 02, 2025 21:42
Forum: Beginners
Topic: Test load save a File
Replies: 15
Views: 2158

Re: Test load save a File

I remember discussing it some years ago: https://www.freebasic.net/forum/viewtopic.php?t=27765 I actually used mixed mode to read WAV files , since I wanted to put some binary data into a string, I found out that under Linux it was possible to access a binary file with "open for input", un...
by angros47
Jun 02, 2025 17:47
Forum: Community Discussion
Topic: The end of SyntaxBomb forum
Replies: 7
Views: 992

The end of SyntaxBomb forum

Looks like the owner has closed it. They have done it before, and then reopened, but this time it seems definitive.
by angros47
Jun 02, 2025 17:39
Forum: Libraries & Headers
Topic: MiniB3d for FreeBasic
Replies: 1142
Views: 383037

Re: MiniB3d for FreeBasic

What are you doing with the sprite is not a background, it's more of a HUD And the stretching happens because, while the texture has the size you specified, the sprite , unless scaled, is always square, so the texture is stretched to fit. So, either you scale the sprite, or you use a square texture ...
by angros47
Jun 01, 2025 17:19
Forum: Libraries & Headers
Topic: MiniB3d for FreeBasic
Replies: 1142
Views: 383037

Re: MiniB3d for FreeBasic

Pretty simple: with the line: imagetohud=imagecreate(128,16,32) you create a picture that has a width of 128 and a height of 16 pixels, and I guess it was your intention, since you have the line: Line imagetohud,(0,0)-(511,15),RGB(150,10,0),BF to fill it. But when you create the sprite texture, you ...
by angros47
May 31, 2025 13:05
Forum: Libraries & Headers
Topic: MiniB3d for FreeBasic
Replies: 1142
Views: 383037

Re: MiniB3d for FreeBasic

Sounds like an issue with collisions management.
Do you use collisions? In case you might need to use the command ResetEntity
by angros47
May 30, 2025 17:09
Forum: Libraries & Headers
Topic: MiniB3d for FreeBasic
Replies: 1142
Views: 383037

Re: MiniB3d for FreeBasic

Although the Entityx of the camera here is always 96, in my program it is different at the start of the program and when the user restart it. I don't understand: you mean that, in this smaller program, the bug doesn't happen, while in your real program it happens? Also, after the line: positionenti...
by angros47
May 28, 2025 19:54
Forum: Libraries & Headers
Topic: MiniB3d for FreeBasic
Replies: 1142
Views: 383037

Re: MiniB3d for FreeBasic

And is it possible that the entity is relative to values of itself? Yes, if you use MoveEntity, PositionEntity doesn't take in account the current position of the entity, only of its parent (if the entity has a parent). MoveEntity does So, "PositionEntity ent,0,0,1" will place the entity ...