Search found 2369 matches
- Jun 15, 2025 16:42
- Forum: Game Dev
- Topic: Dinosaur Man: a 3d model made with AI
- Replies: 0
- Views: 111
Dinosaur Man: a 3d model made with AI
First of all, here is the 3d model: https://limewire.com/d/KlgyQ#8FxQgXlD46 https://drive.google.com/file/d/1r9ETIjqMVN480n0CGbF8JvVIgdx06Tar/view?usp=sharing It has been made with the site https://www.meshy.ai , using the free version, so the license is CC-BY It is possible to use it in FreeBasic, ...
- Jun 15, 2025 6:52
- Forum: General
- Topic: [missing feature] Is there a postfix for unsigned 16-bit hex values ?
- Replies: 5
- Views: 400
- Jun 14, 2025 6:43
- Forum: Community Discussion
- Topic: Depths Of Darkness - Eric Draves - Destructosoft Info??
- Replies: 17
- Views: 2067
Re: Depths Of Darkness - Eric Draves - Destructosoft Info??
There is also a game on Steam with the same title
https://store.steampowered.com/app/2712 ... _Darkness/
https://store.steampowered.com/app/2712 ... _Darkness/
- Jun 08, 2025 17:33
- Forum: Community Discussion
- Topic: Audio library for FreeBasic - Features
- Replies: 192
- Views: 87495
Re: Audio library for FreeBasic - Features
I made some tests: that specific file uses 17 tracks, while normally MIDI files are expected to have no more than 16 tracks (since the channels are 16). The issue can be solved by changing, in the file "sequencer.bi", the first line const MaxTracks=16 setting the value to 17, and rebuildin...
- Jun 04, 2025 5:33
- Forum: Community Discussion
- Topic: The end of SyntaxBomb forum
- Replies: 7
- Views: 992
- Jun 03, 2025 8:21
- Forum: Community Discussion
- Topic: Audio library for FreeBasic - Features
- Replies: 192
- Views: 87495
Re: Audio library for FreeBasic - Features
Should be fixed in the last version
- Jun 03, 2025 8:17
- Forum: Community Discussion
- Topic: The end of SyntaxBomb forum
- Replies: 7
- Views: 992
Re: The end of SyntaxBomb forum
It seems broken, not just unstable
- Jun 03, 2025 5:04
- Forum: Community Discussion
- Topic: The end of SyntaxBomb forum
- Replies: 7
- Views: 992
Re: The end of SyntaxBomb forum
They periodically organized a programming competition, with a prize in money for whoever wrote the best game on a given theme. They did it this year, too. When they did, one of the previous winners complained about not having been paid, even after years, drama ensued , and one of the most acriy, his...
- Jun 02, 2025 21:42
- Forum: Beginners
- Topic: Test load save a File
- Replies: 15
- Views: 2158
Re: Test load save a File
I remember discussing it some years ago: https://www.freebasic.net/forum/viewtopic.php?t=27765 I actually used mixed mode to read WAV files , since I wanted to put some binary data into a string, I found out that under Linux it was possible to access a binary file with "open for input", un...
- Jun 02, 2025 17:47
- Forum: Community Discussion
- Topic: The end of SyntaxBomb forum
- Replies: 7
- Views: 992
The end of SyntaxBomb forum
Looks like the owner has closed it. They have done it before, and then reopened, but this time it seems definitive.
- Jun 02, 2025 17:39
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1142
- Views: 383037
Re: MiniB3d for FreeBasic
What are you doing with the sprite is not a background, it's more of a HUD And the stretching happens because, while the texture has the size you specified, the sprite , unless scaled, is always square, so the texture is stretched to fit. So, either you scale the sprite, or you use a square texture ...
- Jun 01, 2025 17:19
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1142
- Views: 383037
Re: MiniB3d for FreeBasic
Pretty simple: with the line: imagetohud=imagecreate(128,16,32) you create a picture that has a width of 128 and a height of 16 pixels, and I guess it was your intention, since you have the line: Line imagetohud,(0,0)-(511,15),RGB(150,10,0),BF to fill it. But when you create the sprite texture, you ...
- May 31, 2025 13:05
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1142
- Views: 383037
Re: MiniB3d for FreeBasic
Sounds like an issue with collisions management.
Do you use collisions? In case you might need to use the command ResetEntity
Do you use collisions? In case you might need to use the command ResetEntity
- May 30, 2025 17:09
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1142
- Views: 383037
Re: MiniB3d for FreeBasic
Although the Entityx of the camera here is always 96, in my program it is different at the start of the program and when the user restart it. I don't understand: you mean that, in this smaller program, the bug doesn't happen, while in your real program it happens? Also, after the line: positionenti...
- May 28, 2025 19:54
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1142
- Views: 383037
Re: MiniB3d for FreeBasic
And is it possible that the entity is relative to values of itself? Yes, if you use MoveEntity, PositionEntity doesn't take in account the current position of the entity, only of its parent (if the entity has a parent). MoveEntity does So, "PositionEntity ent,0,0,1" will place the entity ...