Search found 2574 matches
- Apr 11, 2024 22:36
- Forum: Sources, Examples, Tips and Tricks
- Topic: Custom typeface (font)
- Replies: 5
- Views: 361
Re: Custom typeface (font)
Thanks, I will look into that. Sometimes you have to try the ugly work yourself to better appreciate what others have already done, I guess.
- Apr 10, 2024 22:42
- Forum: Sources, Examples, Tips and Tricks
- Topic: Custom typeface (font)
- Replies: 5
- Views: 361
- Apr 09, 2024 22:13
- Forum: Linux
- Topic: Show Application in CLI
- Replies: 6
- Views: 2861
Re: Show Application in CLI
I don't mind robots joining the forum, as long as they contribute something useful. And summarizing your problems is not so useful
- Apr 09, 2024 22:00
- Forum: Linux
- Topic: Show Application in CLI
- Replies: 6
- Views: 2861
Re: Show Application in CLI
Is Kevin498 human?
- Apr 08, 2024 21:37
- Forum: Sources, Examples, Tips and Tricks
- Topic: Custom typeface (font)
- Replies: 5
- Views: 361
Custom typeface (font)
Just for fun I was trying to design a typeface. The plan is to convert the characters into 3d-objects, but in 2d this might also be useful. Only "A...Z" and "0..9" created, "a..z" is more challenging. Code: #include "fbgfx.bi" const SW = 800, SH = 600 'screen ...
- Feb 21, 2024 21:37
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1083
- Views: 307614
Re: MiniB3d for FreeBasic
Ok, I will also try a particle emitter.
- Feb 20, 2024 0:08
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1083
- Views: 307614
Re: MiniB3d for FreeBasic
Continuation of the project above. Control keys: up/down, left/right, a/z. Any idea how to best simulate a laser beam spot? A light cone with small angle does not look so nice. #include "fbgfx.bi" #ifdef __FB_64BIT__ #include "openb3d-64/openb3d.bi" #else #include "openb3d-3...
- Feb 15, 2024 0:01
- Forum: General
- Topic: Uncompressed Game Graphics
- Replies: 4
- Views: 449
Re: Uncompressed Game Graphics
PNG work well for certain graphics. Not sure what the best PNG library for freebasic is at the moment however.
- Feb 14, 2024 23:56
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1083
- Views: 307614
Re: MiniB3d for FreeBasic
Trying out meshCsg (subtract and intersect). Works well: #include "fbgfx.bi" #ifdef __FB_64BIT__ #include "openb3d-64/openb3d.bi" #else #include "openb3d-32_old/openb3d.bi" #endif const ENTITY_FX_NONE = 0 const ENTITY_FX_FULL_BRIGHT = 1 const ENTITY_FX_VERTEX_COLOR = 2 ...
- Feb 12, 2024 20:30
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1083
- Views: 307614
Re: MiniB3d for FreeBasic
Small remark, the 1.26 guide says on CreateCylinder:
"solid (optional) - true for a cylinder with a base, false for a tube. Defaults to true."
But it must be 1 for solid, not freebasic's boolean true.
"solid (optional) - true for a cylinder with a base, false for a tube. Defaults to true."
But it must be 1 for solid, not freebasic's boolean true.
- Feb 08, 2024 21:44
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1083
- Views: 307614
Re: MiniB3d for FreeBasic
The decal mesh example (with camera zoom 6) looks like this here:
https://surfdrive.surf.nl/files/index.p ... esh_01.png
Is there a way to check which version of openb3d is installed?
https://surfdrive.surf.nl/files/index.p ... esh_01.png
Is there a way to check which version of openb3d is installed?
- Feb 08, 2024 20:59
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1083
- Views: 307614
- Feb 05, 2024 23:00
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1083
- Views: 307614
Re: MiniB3d for FreeBasic
There is something weird going on with multiple camera's and camera fog. The code below should display 3 rubik's cubes. 2 with fog, 1 without. What I get is only 2 cubes visible. 1 with fog, 1 without. Uncommenting line 85 CameraFogMode(cam1, 1) makes the cube on cam3 appear. #include "openb3d/...
- Jan 27, 2024 22:39
- Forum: Sources, Examples, Tips and Tricks
- Topic: Langton's ant
- Replies: 27
- Views: 1813
Re: Langton's ant
Ok, final update, I think. The project is getting boring. I included Langton's ant movement and BasicCoder2 ant movement as an alternative for the random walk during food search. Set WALK_METHOD at line 34 to WALK_RANDOM or WALK_BC2 or WALK_LANGTON 'https://www.freebasic.net/forum/viewtopic.php?p=30...
- Jan 25, 2024 0:32
- Forum: Game Dev
- Topic: Gravity test program
- Replies: 4
- Views: 448