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by Dr_D
Jun 06, 2020 20:41
Forum: Projects
Topic: "Another" 3d engine Xors3D (abandoned)
Replies: 5
Views: 454

Re: "Another" 3d engine Xors3D (abandoned)

Hi. I'm always interested in 3D engines. Do you happen to have a version of this in zip format?
by Dr_D
Jun 05, 2020 20:27
Forum: Projects
Topic: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (V2.1.7 May 31, 2020)
Replies: 713
Views: 126052

Re: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (V2.1.7 May 31, 2020)

Has anyone tried using an "fbgfx" opengl context while using visual designer elements? I'm just curious if there are any examples. I have very limited experience with managing OpenGL using the windows api. For instance, is there a way to easily render opengl gfx to a picture box I created ...
by Dr_D
May 10, 2020 1:49
Forum: Projects
Topic: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (V2.1.7 May 31, 2020)
Replies: 713
Views: 126052

Re: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (V2.1.5 May 8, 2020)

Hi. This looks like a great project. I was interested in using the visual designer, but trying to compile the example threw this error at me. I'm not exactly sure what's going on with the undefined reference and the failed linking. I just extracted the archive and tried to run it straight out of the...
by Dr_D
Apr 29, 2020 21:54
Forum: Game Dev
Topic: Meteorite shooter
Replies: 9
Views: 825

Re: Meteorite shooter

You can remove and inpolygon(p(),type(mx,my)) =0 in line 191 so the mouse is active anywhere, but I found that too easy. You can make the burst bigger (30 = a gatling gun). Anyway thanks for testing, the actual Meteorite shooter is more fun to play. Yep... the Meteorite Shooter is very fun to play....
by Dr_D
Apr 28, 2020 20:48
Forum: Game Dev
Topic: Meteorite shooter
Replies: 9
Views: 825

Re: Meteorite shooter

Shooting click area outside the shape. You must annihilate all green pixels before they leave the shape. A single pixel might get out but you must finish it off anyway. Ok... That thing is pretty cool man. :) It took me a minute to figure out that you have to click outside the "cell" to s...
by Dr_D
Apr 23, 2020 21:44
Forum: Game Dev
Topic: Meteorite shooter
Replies: 9
Views: 825

Re: Meteorite shooter

Nice. It reminds me of a little game I made for fun a long time ago. These things are so fun to program. Good job. :)

By the way... In my opinion, I don't think a coronavirus inspired game is inappropriate. We're all facing it. Everyone handles it differently, but we all have to face it.
by Dr_D
Mar 01, 2020 18:43
Forum: Game Dev
Topic: war ship sim [ opengl ]
Replies: 3
Views: 511

Re: war ship sim [ opengl ]

Hey, I made this demo some years ago. It was going to be an updated version of that oldschool submarine battle game. I don't know if you're interested, but maybe it will be of use. ;)
by Dr_D
Nov 21, 2019 21:51
Forum: Projects
Topic: Iceroyds!
Replies: 48
Views: 8722

Re: Iceroyds!

Wow... Congrats man! Good work! :)
by Dr_D
Nov 16, 2019 16:56
Forum: Projects
Topic: FreeBASIC Extended Library build
Replies: 4
Views: 4656

Re: FreeBASIC Extended Library build

Wow... Nice to see this getting some use. :)
Sir_mud mentioned working on it recently... I haven't talked to him for a couple weeks though.
by Dr_D
Aug 25, 2019 18:48
Forum: Community Discussion
Topic: Audio library for FreeBasic - Features
Replies: 77
Views: 17630

Re: Audio library for FreeBasic - Features

I'm sorry, I haven't tested anything related to sound for a while. I've been fatally addicted to working with circuits/serial communications lately. On top of that, my daughter just started college, and we've been talking like crazy. :) I will try to test after work tomorrow. Hopefully someone else ...
by Dr_D
Aug 18, 2019 21:42
Forum: Hardware Interfaces / Communication
Topic: FreeBasic communication with Arduino logic error?
Replies: 57
Views: 25214

Re: FreeBasic communication with Arduino logic error?

Anyway, I removed any communication back from the Arduino, and the lag has pretty much gone away. Have you tried with higher baudrate settings? (I never go below 19200, minimum) I've run my *very old Arduino* (pre Ono model) at speeds up to (and including) 115200 baud. The real HW communication is ...
by Dr_D
Aug 18, 2019 19:25
Forum: Hardware Interfaces / Communication
Topic: FreeBasic communication with Arduino logic error?
Replies: 57
Views: 25214

Re: FreeBasic communication with Arduino logic error?

Ok... I know how crazy this image looks, but I'm not sure of another way to do it just yet. lol Anyway, I removed any communication back from the Arduino, and the lag has pretty much gone away. The code for both sides is below, but the Arduino code hasn't changed much at all... basically just remove...
by Dr_D
Aug 18, 2019 0:38
Forum: Hardware Interfaces / Communication
Topic: FreeBasic communication with Arduino logic error?
Replies: 57
Views: 25214

Re: FreeBasic communication with Arduino logic error?

Thanks for the image hosting site... I have no idea why imgur didn't work. .. probably something to do with money. lol Anyway, I will post what I have, but I'm not out of ideas just yet. I'm still learning... maybe I missed something simple. If I can, I'd like to find it myself. If not, I'll ask aga...
by Dr_D
Aug 17, 2019 23:00
Forum: Hardware Interfaces / Communication
Topic: FreeBasic communication with Arduino logic error?
Replies: 57
Views: 25214

Re: FreeBasic communication with Arduino logic error?

/* Well, I've come to a conclusion. I don't think a serial connection is suitable for a binary clock. I can now pass the data correctly, but unpredictability of the timing of when the buffer is actually full isn't reliable enough for something like a clock. However, I have learned a ton. I can make ...
by Dr_D
Aug 16, 2019 2:04
Forum: Hardware Interfaces / Communication
Topic: FreeBasic communication with Arduino logic error?
Replies: 57
Views: 25214

Re: FreeBasic communication with Arduino logic error?

Thanks dude. This is awesome. I need to take some time to wrap my head around it. I still don't understand why it isn't over when if(serial) is over... but all I can do is learn what's going on. Thanks again. :)

EDIT:
At the time of this post, I haven't even read most of it...

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