Search found 33 matches
- Dec 08, 2008 23:41
- Forum: Sources, Examples, Tips and Tricks
- Topic: Image Scaler (Resizer) with Pixel Blending
- Replies: 17
- Views: 11700
- Dec 07, 2008 19:38
- Forum: Projects
- Topic: Metroid Style Engine Source Release
- Replies: 3
- Views: 2247
Sorry, Its not meant to be fully working engine, I just figure that someone might benefit from seeing how it was put together, etc. Its alot better than just never releasing the source for it. It started as a 256x224 window and then I applied the Scale2x algorithm to it, and added some minimaps, and...
- Dec 07, 2008 0:16
- Forum: Projects
- Topic: Metroid Style Engine Source Release
- Replies: 3
- Views: 2247
Metroid Style Engine Source Release
Im releasing the source code to the metroid like engine I was working on. Its not nearly complete, but it demonstrates quite a few technics that work well together I am doing this because I need to re-write the entire thing to do what I was planning with it (Make a 2d engine base I can use for multi...
- Oct 15, 2008 18:00
- Forum: Beginners
- Topic: NEED HELP! Must design a nested loop pyramid using *
- Replies: 13
- Views: 4218
- Oct 14, 2008 17:12
- Forum: Beginners
- Topic: NEED HELP! Must design a nested loop pyramid using *
- Replies: 13
- Views: 4218
- Oct 14, 2008 17:11
- Forum: Beginners
- Topic: Building a pyramid??? Help!
- Replies: 5
- Views: 1683
check this topic for more active discussion.
Ive written a few tips in it. (But i am not doing your homework for you)
http://www.freebasic.net/forum/viewtopi ... highlight=
Ive written a few tips in it. (But i am not doing your homework for you)
http://www.freebasic.net/forum/viewtopi ... highlight=
- Oct 14, 2008 16:38
- Forum: Sources, Examples, Tips and Tricks
- Topic: Very Easy-to-use (Animated) Sprite Engine (Beta??)
- Replies: 12
- Views: 5027
I fixed the function so it doesnt create 0 byte files, plus did a little cleanup 'Create an Animated Sprite, from a folder of images Function sprite_add (Byref _folder As String) As Integer Dim As Integer image_total, image_which, f, quit Dim As String folder = _folder Dim as String filename If spri...
- Oct 13, 2008 20:32
- Forum: Sources, Examples, Tips and Tricks
- Topic: Very Easy-to-use (Animated) Sprite Engine (Beta??)
- Replies: 12
- Views: 5027
- Oct 10, 2008 20:25
- Forum: Projects
- Topic: WIP 3D Engine [v0.06] (v0.07 preview screenie)
- Replies: 58
- Views: 20059
How about implimenting toggles for the keys instead of using 2 keys for each on/off combo? Something like this. dim MipMap_Toggle as byte do if multikey(fb.SC_F5) then if MipMap_Toggle = 0 then Set_MipMapping ON MipMap_Toggle = 1 else Set_MipMapping OFF MipMap_Toggle = 0 end if end if loop Not reall...
- Oct 09, 2008 16:18
- Forum: Projects
- Topic: WIP 3D Engine [v0.06] (v0.07 preview screenie)
- Replies: 58
- Views: 20059
Yea, this is 100% software rendering. Im wondering if you could split the function Project_object into its seperate components so you can baseline them easyer. The screenbuffer is not slowing the program down at all, and the sin/cos calculations dont seem to affect it much either. Its just the clipp...
- Oct 08, 2008 15:31
- Forum: Projects
- Topic: WIP 3D Engine [v0.06] (v0.07 preview screenie)
- Replies: 58
- Views: 20059
No problem with the loops, It just made me smile :D and on your threads idea, you could probally spawn your rotateobj as a thread. As long as it all completes before you draw the object. oh, and oddly enough if I dont Project_object floor I get a 8fps boost. Of all the objects, removing the floor is...
- Oct 07, 2008 21:54
- Forum: Projects
- Topic: WIP 3D Engine [v0.06] (v0.07 preview screenie)
- Replies: 58
- Views: 20059
12fps 800-830 triangles Ati x1400 w/256mb T7200 Dual Core 1gb system ram. Looks good, but even at like 10 triangles, I only got 30fps. Have you tried to pregen your Sin and Cos tables? Oh and lol. I love the loops in the Generate Floor function. for i as integer = -1 to 1 if i=0 then i=1 for j as in...
- Sep 29, 2008 19:52
- Forum: Beginners
- Topic: Integer to String ?
- Replies: 11
- Views: 3828
Another good thing to think about is if you need to pad your strings, like with 0's or somthing. Here are a couple functions I wrote up just to do some padding. Its really good when you have to use lots of files that are numbered, and other fun things. Function PadRight(in As String, Length As integ...
- Sep 23, 2008 2:53
- Forum: Archive
- Topic: Artemis RPG - an old project revived (with screens + demo)
- Replies: 35
- Views: 10924
- Sep 11, 2008 17:17
- Forum: General
- Topic: Rediming an array within a Type
- Replies: 3
- Views: 1343