Search found 135 matches
- Jan 16, 2008 19:44
- Forum: Game Dev
- Topic: Game Programming Algorithm
- Replies: 36
- Views: 12478
- Jan 13, 2008 19:21
- Forum: Archive
- Topic: [Alzir] 3-Week Roguelike outcome...
- Replies: 17
- Views: 10791
- Dec 23, 2007 23:27
- Forum: Community Discussion
- Topic: Natural Sorting Algorithm Competition
- Replies: 20
- Views: 9685
- Dec 20, 2007 15:29
- Forum: Community Discussion
- Topic: Natural Sorting Algorithm Competition
- Replies: 20
- Views: 9685
In the end, you have to make assumptions about what the text represents, which can easily be wrong. Everything is a compromise, a best-guess. How does it cope with dates, fractions, hexadecimal, etc? Is it really best to try to guess what the user means with insufficient evidence, or is it better th...
- Dec 17, 2007 21:33
- Forum: Community Discussion
- Topic: Natural Sorting Algorithm Competition
- Replies: 20
- Views: 9685
Heh, that smart sorting in Explorer (only since XP, I believe, my Win98 certainly doesn't sort like that) actually bugs me at work, where I have some files that I would prefer not to be sorted like that. That article/discussion also seems to be missing the point that an ascii sort is also case-sensi...
- Dec 13, 2007 23:20
- Forum: Community Discussion
- Topic: Defining a Community. Why is Ours Lost?
- Replies: 76
- Views: 35782
Should FB even have a community? I'm playing Devil's Advocate a bit here, but QB, essentially, was (is) a ghetto. It runs in its own obsolete little world - DOS - that everyone else hasn't seen for over a decade, with greatly restricted capabilities and a largely incestuous audience. It seems to me,...
- Oct 22, 2007 19:18
- Forum: Game Dev
- Topic: Game Development: Square One
- Replies: 19
- Views: 10639
Now PlayerOne, why the community wasn't informed about this lovely game of your? Love the graphics! Can I add it to my FreeBASIC Games Directory ( http://games.freebasic.net )? Sure. I meant to add it myself, but I'm pretty disorganised and lazy most of the time. It doesn't even have a proper home ...
- Oct 21, 2007 19:27
- Forum: Game Dev
- Topic: Game Development: Square One
- Replies: 19
- Views: 10639
- Dec 11, 2006 20:14
- Forum: General
- Topic: Rendering Algorithm
- Replies: 6
- Views: 2053
There are techniques used in emulators which might be what you're after, such as 2xSaI:
http://en.wikipedia.org/wiki/2xSaI
edit: and hq3x:
http://www.hiend3d.com/hq3x.html
http://en.wikipedia.org/wiki/2xSaI
edit: and hq3x:
http://www.hiend3d.com/hq3x.html
- Sep 23, 2006 10:52
- Forum: General
- Topic: random files in Qb and in FB not compatible !! CLOSED
- Replies: 15
- Views: 4619
- Aug 28, 2006 9:57
- Forum: General
- Topic: screen sync
- Replies: 13
- Views: 3684
Yes, I found screensync pretty useless at avoiding tearing, too. And if anonymous1337's code is accurate then it's not really surprising since it's not doing anything like what I expected. Flip seemed to be a much more reliable way of getting clean refreshes. Personally, I don't find the error margi...
- Aug 28, 2006 9:40
- Forum: General
- Topic: Sleeping...
- Replies: 4
- Views: 2783
- Aug 16, 2006 20:24
- Forum: General
- Topic: Crimson Editor FB Syntax File?
- Replies: 3
- Views: 1572
- Aug 14, 2006 19:56
- Forum: General
- Topic: What's wrong with this floodfill routine?
- Replies: 4
- Views: 2340
Also, I think you're making the same mistake I did with mine (which should be archived in these forums somewhere*): it will go into an infinite loop if target and replacement are the same colour.
*Okay, I looked it up: http://www.freebasic.net/forum/viewtopic.php?t=2455
*Okay, I looked it up: http://www.freebasic.net/forum/viewtopic.php?t=2455
- Aug 12, 2006 13:35
- Forum: General
- Topic: Windowed Games
- Replies: 7
- Views: 2302
We have a pixel-doubled mode in OHRRPGCE for exactly that reason. I also added optional borders to bring it up to 640x480 fullscreen for monitors that don't cope well with old DOS resolutions. It's not necessarily an easy fix, though. I did it by doing all the graphics internally, drawing to a 320x2...