Search found 1789 matches

by leopardpm
Jul 29, 2019 18:37
Forum: Game Dev
Topic: Game NPC AI ideas
Replies: 20
Views: 6116

Re: Game NPC AI ideas

It can take alot of time, not just coding but also designing and thinking how diff parts will interact...vbut prolly my biggest time suck is troubleshooting. Unfortunately, I haven't even tried to code since my car accident, have recover physically pretty good, but for some reason haven't been able ...
by leopardpm
Apr 02, 2019 20:16
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 101
Views: 25882

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

Lachie Dazdarian wrote:Hello everyone. Only one week left to go. What can I hope for?

I haven't written 1 line of code since january 16th, the date of my car accident... don't know why, maybe some version of writers block.... needless to say, don't count on anything from me...
by leopardpm
Apr 01, 2019 22:37
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 101
Views: 25882

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

Me getting stressed :-)

I have 'horses' now that look like camels, cows and cats.

I like cats.... camels not so much....
by leopardpm
Mar 26, 2019 23:20
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 101
Views: 25882

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

sheer artistic genius! There really isn't anything else I can say about it...
by leopardpm
Mar 09, 2019 19:28
Forum: Game Dev
Topic: Tile - the perspective way
Replies: 24
Views: 8421

Re: Tile - the perspective way

that's pretty good! a useful routine indeed
by leopardpm
Feb 16, 2019 3:36
Forum: Tips and Tricks
Topic: GDIPlus ASCII GIF Anim Player [Windows only]
Replies: 8
Views: 1018

Re: GDIPlus ASCII GIF Anim Player [Windows only]

Pretty Sweet! There is so much I could learn from this - very nice! Thank you for the Tips
by leopardpm
Feb 16, 2019 3:20
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 24946

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

gothon, very interesting- I have stayed away from the openGL/3D methods of displaying voxel sprites and terrains - which limits me quite a bit. I have been able to raycast the sprites in realtime, but for dynamic terrain, I have been forced to pre-cast the terrain 'cells' (32x32x32) into 2d images w...
by leopardpm
Feb 15, 2019 22:03
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 24946

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

whooooaaa... Gothon! Your thought mirror mine almost exactly..... How are you rrendering the voxels... through raycast? I will need to study your code and see how aligned our thought process is - VERY COOL! and great job so far!

Will each 'cell' be destructable? down to your voxel level?
by leopardpm
Feb 14, 2019 4:32
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 24946

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Hello...... Many people love this official game programming contest in our FreeBASIC community. This contest is a constructive tradition in our community. I suggest that this official game programming contest should not be abandoned. This official game programming contest should be held once per ye...
by leopardpm
Feb 08, 2019 2:48
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 24946

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Thanks BC2!

@pitto - Great job! I love how you completely wove the FreeBasic/programming theme into your game!
by leopardpm
Feb 08, 2019 2:10
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 24946

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

@pitto - is there a non-tar version I can download? Having issues decompressing it

using win10
by leopardpm
Jan 31, 2019 2:58
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 24946

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Landeel wrote:Hey, here's a demo of my WIP.
Some things may change in the final version, most likely level design, difficulty and some graphics.
https://drive.google.com/open?id=1-2_Kx6_L4X2noh0ImaMsbc1g3PXlv0RY
UM... awesome!
by leopardpm
Jan 30, 2019 1:12
Forum: Beginners
Topic: Shaped Window with mouse area problem
Replies: 8
Views: 847

Re: Shaped Window with mouse area problem

the lag does not make sense to me - where is it coming from? I can think of a crude work-around:

when the mouse button is pressed, make an image of the window including the mouse cursor and then hide the cursor and move that image around until button is released.... i dont like it, but it would work
by leopardpm
Jan 28, 2019 4:57
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 24946

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

interesting... I might actually be able to cobble something together with those time frames...
by leopardpm
Jan 27, 2019 21:09
Forum: Game Dev
Topic: Having trouble with tilesheets
Replies: 4
Views: 2969

Re: Having trouble with tilesheets

Forgotten,
Show some of your code - your map display routine in particular... it is very easy to change from whatever you currently have to a tile-based graphical map.

Just think of your current ascii display as each character being a graphic.... which is what they really are anyways.

Go to advanced search