## Search found 74 matches

Feb 01, 2021 15:10
Forum: Game Dev
Topic: an attempt to create a Tamagotchi cat program
Replies: 41
Views: 2345

### Re: an attempt to create a Tamagotchi cat program

A little advice may help you. The key to making games is not how to draw pictures, but how to management games all kinds of data. What is the data when the game is still? I clicked on how the data of the game will change. Drawing just shows this process. It's not a game to draw a few pictures on the...
Jan 31, 2021 12:53
Forum: Projects
Topic: xywh Game Engine Project [Ver 1.3 Release, Ver 1.4 Developing]
Replies: 15
Views: 1749

### Re: xywh Game Engine Project [Ver 1.3 Release, Ver 1.4 Developing]

ver 1.3 release
Jan 28, 2021 15:17
Forum: Projects
Topic: xywh Game Engine Project [Ver 1.3 Release, Ver 1.4 Developing]
Replies: 15
Views: 1749

### Re: xywh Game Engine Project [Ver 1.2 Release, Ver 1.3 Developing]

Version 1.2 has been released, version 1.3 is under development and will be released soon. At present, I am developing a package management tool.
Jan 28, 2021 15:11
Forum: Game Dev
Topic: Gray algorithm
Replies: 1
Views: 377

### Re: Gray algorithm

This is some of the results of xGe being eliminated. When sorting out the data today, we found that 16bit image processing is rarely used now. If someone needs to post it.
Jan 28, 2021 15:09
Forum: Game Dev
Topic: Gray algorithm
Replies: 1
Views: 377

### Gray algorithm

16bit Low performance algorithm: Sub Gray_16(ByVal Surface As Any Ptr,ByVal Pitch As Integer,ByVal h As Integer) Dim As Integer x,y Dim PD As UShort Ptr Dim PC As UShort For y = 0 To h-1 PD = Surface + (y * Pitch) For x = 0 To (Pitch \ 2) -1 PC = PD[x] PC = (((PC And MaskR) Shr 11) + (((PC And MaskG...
Jan 26, 2021 20:48
Forum: Game Dev
Topic: Talk about the recent progress of XGE project
Replies: 0
Views: 751

### Talk about the recent progress of XGE project

Maybe this is not a topic that many people are interested in, but it is true that XGE project has been running well recently, even making progress every day, but it is too tedious to provide it in the form of log, so I will talk about my views on game engine before the new version is released soon. ...
Jan 11, 2021 10:56
Forum: Game Dev
Topic: looking for partner(s) to geme-dev together
Replies: 29
Views: 2935

### Re: looking for partner(s) to geme-dev together

grindstone wrote:So maybe this link could be of interest for you:
http://games.freebasic.net/forum/index.php

Thank you very much, this looks like another site, but the domain name is under freebasic.net, I will follow here often.
Jan 11, 2021 8:44
Forum: Projects
Topic: xywh Game Engine Project [Ver 1.3 Release, Ver 1.4 Developing]
Replies: 15
Views: 1749

### Re: xywh Game Engine Project [Ver 1.1 Release, Ver 1.2 Developing]

Version 1.1 has been released, so let's talk about XGE's future development plan. I have mentioned some milestones in the xRpgMaker development log. The next version 1.2, I hope XGE can be more internationalized, so unicode support is a priority. Currently XGE can support unicode very well, but some...
Jan 11, 2021 1:32
Forum: Game Dev
Topic: looking for partner(s) to geme-dev together
Replies: 29
Views: 2935

### Re: looking for partner(s) to geme-dev together

I'm trying to organize a game development team. Maybe we can try to cooperate.
Jan 11, 2021 1:21
Forum: General
Topic: 255 symbol in fb font incorrectly works
Replies: 12
Views: 993

### Re: 255 symbol in fb font incorrectly works

You can pay attention to my achievements, unicode support and more, based on fbgfx.
viewtopic.php?f=8&t=29057
Jan 08, 2021 7:45
Forum: Game Dev
Topic: xRpgMaker Development Log, Update to Day 6
Replies: 7
Views: 698

### Re: xRpgMaker Development Log, Update to Day 5

Day 6 After 3 days of work, LineEdit is finally ready to be made available, and I will be ready to release the XGE 1.1 development kit. This will also take about 3 days, including creating examples, testing most of the functions in the engine to make sure they work properly, and adding two relativel...
Jan 07, 2021 7:31
Forum: Game Dev
Topic: xRpgMaker Development Log, Update to Day 6
Replies: 7
Views: 698

### Re: xRpgMaker Development Log, Update to Day 5

Here's the latest screenshot Did you forget the link? Re textbox: On Windows, using a Unicode edit control is very easy with CreateWindowEx(). Putting Ansi text inside is easy, too, as you just must convert to UTF-16 with MultibyteToWideChar. I was so tired yesterday that I forgot to check the scre...
Jan 06, 2021 9:44
Forum: Game Dev
Topic: xRpgMaker Development Log, Update to Day 6
Replies: 7
Views: 698

### Re: xRpgMaker Development Log, Update to Day 5

Day 5 Today I ran into a series of problems that eventually led me to announce that the xRpgMaker project would need to be postponed for a while. Initially, I was going to develop the TextBox user interface element, a very technical little thing that is a huge mountain that every DirectUI author mus...
Jan 05, 2021 9:51
Forum: Game Dev
Topic: xRpgMaker Development Log, Update to Day 6
Replies: 7
Views: 698

### Re: xRpgMaker Development Log, Day 4

Dear xywhsoft, Congrats to your progress, you are starting an important project. May I suggest one thing? If you click here , you will realise that soon your log will fill the whole Game Dev sub-forum. Perhaps it would be sufficient to have only one thread "xRpgMaker Development Log"? Kee...
Jan 05, 2021 8:51
Forum: Game Dev
Topic: xRpgMaker Development Log, Update to Day 6
Replies: 7
Views: 698

### xRpgMaker Development Log, Update to Day 6

I had three days off on New Year's Day, and I needed to spend time with my family. This is the fourth day of the development log. I used about 4 hours to finish the ListBox, it has no inheritance relationship with ScrollView, it is a separate element, now it works well and I think it is more powerfu...