Search found 130 matches

by DamageX
Apr 08, 2022 17:40
Forum: General
Topic: Communicate with other program (solved)
Replies: 12
Views: 1307

Re: Communicate with other program

another option: TCP/IP sockets
by DamageX
Apr 08, 2022 17:27
Forum: General
Topic: Storing data efficiently
Replies: 22
Views: 2723

Re: Storing data efficiently

Here my demo of an encoder - decoder using fixed binary codes and Huffman variable binary codes. It's It's only been tested using a 24 byte string in the code. So far I can encode and decode fixed binary codes and Huffman variable binary codes. Nicely done. Some suggestions for you, if you want to ...
by DamageX
Feb 13, 2021 9:04
Forum: Projects
Topic: Soundra, a free modular synthesizer
Replies: 15
Views: 3258

Re: Soundra, a free modular synthesizer

Nice work on the update, I'll check it out. I was using 32-bit... (no 64-bit version of Win2000) and OllyDbg for debugging.
by DamageX
Feb 11, 2021 12:00
Forum: Projects
Topic: Soundra, a free modular synthesizer
Replies: 15
Views: 3258

Re: Soundra, a free modular synthesizer

Just FYI, I tried out this program on Windows 2000 (w/ extended kernel). It took me a while to figure out that you have to click the 'copy' button to add a module. Then I connected a couple sawtooth waves and a keyboard input and played some notes. No problems so far. Then I clicked on 'new synth fi...
by DamageX
Nov 02, 2020 12:25
Forum: DOS
Topic: Beginner help for DOS version
Replies: 17
Views: 7146

Re: Beginner help for DOS version

I never would have expected a 3200x1800 screen mode to be available under DOS at all. And certainly not with UniVBE which hasn't been updated since 2002. at present, from my testing, I only get the 16 colors (as per plain screen 0 text screen), with ScreenRes 3200,1800,8 - I would like many more col...
by DamageX
Aug 24, 2020 4:26
Forum: DOS
Topic: FreeDOS 21st century?
Replies: 30
Views: 23651

Re: FreeDOS 21st century?

I haven't kept up with this since I don't use google groups, but when there is a release I'll be sure to check it out. It'll be interesting to see how the multitasking works out.
by DamageX
Jun 27, 2020 1:08
Forum: Windows
Topic: monitor bytes transferred over network?
Replies: 2
Views: 1178

Re: monitor bytes transferred over network?

This is exactly what I wanted. Thanks :)
by DamageX
Jun 22, 2020 19:15
Forum: Windows
Topic: monitor bytes transferred over network?
Replies: 2
Views: 1178

monitor bytes transferred over network?

Does anyone know how to count the total size of data transferred through a network adaptor? Would it be necessary to use WMI? There are already programs that do this, but they all stink. The best one I found was Shaplus bandwidth meter, but it causes 24/7 disk activity so the HDD can't power down :(...
by DamageX
Jun 22, 2020 18:59
Forum: Hardware Interfaces / Communication
Topic: Open Com activates DTR, how to avoid ?
Replies: 3
Views: 5092

Re: Open Com activates DTR, how to avoid ?

In the win32 API you can control this with SetCommState. But you need a handle to an open port before you can use SetCommState... so I'm not sure how it would be possible. What if you open the port as write-only??
by DamageX
Mar 05, 2020 4:41
Forum: Windows
Topic: debugging network code
Replies: 4
Views: 1510

Re: debugging network code

I downloaded this port monitoring program and as soon I ran it I saw the problem. http://www.nirsoft.net/utils/cports.html

(On WinXP or later, NBTSTAT -an reveals similar information)

critical fact: the sockaddr data structure port field uses reverse byte order
by DamageX
Mar 04, 2020 13:28
Forum: Windows
Topic: debugging network code
Replies: 4
Views: 1510

debugging network code

A few years back I wrote a routine that could use WSOCK32 functions to connect to a host and do HTTP GET. So I was able to get network code to function at least to that extent. Today I tried to make a routine to accept incoming connections. But it would just hang on the call to "accept" an...
by DamageX
Jan 07, 2020 1:57
Forum: Projects
Topic: Shaders from shadertoy.com on old OpenGL 2.x gfx cards.
Replies: 27
Views: 10412

Re: Shaders from shadertoy.com on old OpenGL 2.x gfx cards.

Windows 2000 is limited to old driver versions such as 310.70
by DamageX
Jan 05, 2020 2:25
Forum: Projects
Topic: Shaders from shadertoy.com on old OpenGL 2.x gfx cards.
Replies: 27
Views: 10412

Re: Shaders from shadertoy.com on old OpenGL 2.x gfx cards.

Ah, so is it 32-bit address size then? platform -------- Profile : FULL_PROFILE Version : OpenCL 1.1 CUDA 4.2.1 Name : NVIDIA CUDA Vendor : NVIDIA Corporation Extensions : cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_d3d9_sharing cl_nv_compiler_options cl_nv_device_attribute_quer...
by DamageX
Jan 03, 2020 7:39
Forum: Projects
Topic: Shaders from shadertoy.com on old OpenGL 2.x gfx cards.
Replies: 27
Views: 10412

Re: Shaders from shadertoy.com on old OpenGL 2.x gfx cards.

Do you mean double-precision? I believe it is supported, but runs much slower than single. https://en.wikipedia.org/wiki/List_of_N ... 600_Series
by DamageX
Dec 29, 2019 23:48
Forum: Projects
Topic: Shaders from shadertoy.com on old OpenGL 2.x gfx cards.
Replies: 27
Views: 10412

Re: Shaders from shadertoy.com on old OpenGL 2.x gfx cards.

They are all working on Windows 2000 with GeForce GT640 :)