Search found 1341 matches
- Dec 08, 2020 13:54
- Forum: Community Discussion
- Topic: Thank you fxm for 10K high quality posts !
- Replies: 13
- Views: 746
Re: Thank you fxm for 10K high quality posts !
arguably one of the greatest architects of freebasic and the community
- Dec 06, 2020 1:05
- Forum: Tips and Tricks
- Topic: The beauty / magic of math (28 examples) Vol. II
- Replies: 6
- Views: 566
Re: The beauty / magic of math (28 examples) Vol. II
From both the code here and zip file, WOW and Fractal Zoom don't work. zipped exe's work fine. i like: WOW, Binary Field (!), CHOO CHOO, Mountain Journey (!), Saturn 2 (!!), Sierpensky Dance, Ribbon2, Rain drop Mountain Journey reminds me of sub-pixel processing. More there than meets the eye. Binar...
- Dec 05, 2020 13:15
- Forum: Tips and Tricks
- Topic: Palettator
- Replies: 4
- Views: 264
Re: Palettator
thanks fxm
- Dec 05, 2020 8:41
- Forum: Projects
- Topic: The ultimate FBGFX thread
- Replies: 18
- Views: 1192
Re: The ultimate FBGFX thread
pset don't do rgba by default. it's fine. i'm just being my clownsome self. really like that example though. modifying to use my aa dot. [update] aadot was a bust. i colorized it though /' The Chaos Game '/ private function rng overload( aMin as double, aMax as double ) as double return( rnd() * ( a...
- Dec 05, 2020 7:03
- Forum: Projects
- Topic: The ultimate FBGFX thread
- Replies: 18
- Views: 1192
Re: The ultimate FBGFX thread
Mr. doe #include "fbgfx.bi" function init( w as long, h as long, byref t as const string = "" ) as Resolution screenRes( w, h, 32,, fb.gfx_alpha_primitives ) color( rgb( 0, 0, 0 ), rgb( 255, 255, 255 ) ) windowTitle( iif( len( t ), t, "Untitled" ) ) cls() randomize() re...
- Dec 05, 2020 6:38
- Forum: Tips and Tricks
- Topic: Palettator
- Replies: 4
- Views: 264
Palettator
/' Palettator by dafhi - 2020 Dec 12 A generator for great-looking palettes specifically by the promotion of thin stripes. Palettator also animates by rotating 2 "x"s in horizontal space. - updates increased wave height init (generally better looking) endpoints_delta formula whitespace co...
- Nov 21, 2020 23:07
- Forum: Game Dev
- Topic: Problem with Fog-of-War
- Replies: 15
- Views: 889
Re: Problem with Fog-of-War
is this what you want? sub tiledelete() dim as integer t = 0 while t <= numoffogtiles if afogtile(t).xplace>=playerx-64 and afogtile(t).xplace<=playerx+8+64 and afogtile(t).yplace>=playery-64 and afogtile(t).yplace<=playery+8+64 then '' fog for this position is no longer needed afogtile(t) = afogtil...
- Nov 20, 2020 19:39
- Forum: Game Dev
- Topic: Problem with Fog-of-War
- Replies: 15
- Views: 889
Re: Problem with Fog-of-War
how i would do it
swap tile(new visible tile), tile(numoffogtiles)
numof.. -= 1
redim preserve seems unnecessary
swap tile(new visible tile), tile(numoffogtiles)
numof.. -= 1
redim preserve seems unnecessary
- Oct 28, 2020 3:30
- Forum: Community Discussion
- Topic: [solved] Simple math question ?
- Replies: 10
- Views: 669
Re: [solved] Simple math question ?
Two Minute Papers video
- Oct 25, 2020 1:26
- Forum: Libraries
- Topic: fbsound 1.2 Windows/Linux (sid wav mp3 ogg mod it xm s3m)
- Replies: 19
- Views: 1041
Re: fbsound 1.2 Windows/Linux (sid wav mp3 ogg mod it xm s3m)
SID playback as expertly as you have done here is to be commended. Busy with my own projects as usual though =)
regards
regards
- Sep 19, 2020 13:22
- Forum: Tips and Tricks
- Topic: depth-of-field aadot
- Replies: 3
- Views: 323
Re: depth-of-field aadot
in the beginning.
the focus plane animates via sine
the focus plane animates via sine
- Sep 19, 2020 7:32
- Forum: Tips and Tricks
- Topic: Around the Sphere build 2020-09-22
- Replies: 24
- Views: 1305
Re: Around the Sphere build 2020-09-17
thanks for the inspiration!
didn't know my depth-of-field dots wanted to be worked on. also been overhauling my 3d system
didn't know my depth-of-field dots wanted to be worked on. also been overhauling my 3d system
- Sep 19, 2020 7:28
- Forum: Tips and Tricks
- Topic: depth-of-field aadot
- Replies: 3
- Views: 323
depth-of-field aadot
- Depth of Field anti-aliased dots - *** Note: if you don't want to save the include, you can 1. comment out #include 2. paste the code instead (defocus dot.bas) have fun! example 1 - basic 3d /' depth of field aadots - 2020 Sep 21 - by dafhi hard-coded "basic" 3d example '/ #include "...
- Sep 17, 2020 4:21
- Forum: Tips and Tricks
- Topic: Around the Sphere build 2020-09-22
- Replies: 24
- Views: 1305
Re: Around the Sphere build 2020-09-15
updates: removed FL (focal length)
aadot namespace
aadot namespace
- Sep 15, 2020 23:51
- Forum: Tips and Tricks
- Topic: Around the Sphere build 2020-09-22
- Replies: 24
- Views: 1305
Re: Around the Sphere build 2020-09-15
we like dots 'Coded by UEZ build 2020-09-15 'Thanks to dodicat for some funtions I used from his code :-) and Martijn van Iersel for the CreateGradientSphere function. ^^ /' -- modified by dafhi (2020 Sep 16) vec5 -> dotvars col.argb -> col after screenres .. windowtitle .. particles you can adjust:...