Search found 1220 matches
- Feb 17, 2019 22:06
- Forum: Community Discussion
- Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
- Replies: 360
- Views: 14757
Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Lachie, could you put links to everything in the first post?
- Feb 16, 2019 22:49
- Forum: Projects
- Topic: "Basic Warfare" FreeBasic Multiplayer RTS Game
- Replies: 15
- Views: 401
Re: "Basic Warfare" FreeBasic Multiplayer RTS Game
next on my practice list :-)
- Feb 16, 2019 16:20
- Forum: Projects
- Topic: "Basic Warfare" FreeBasic Multiplayer RTS Game
- Replies: 15
- Views: 401
Re: "Basic Warfare" FreeBasic Multiplayer RTS Game
unit list idea. most-used at front
possible formula
access count in last 30 sec / (unit_time - unit_time_previous)
possible formula
access count in last 30 sec / (unit_time - unit_time_previous)
- Feb 13, 2019 9:04
- Forum: Projects
- Topic: "Basic Warfare" FreeBasic Multiplayer RTS Game
- Replies: 15
- Views: 401
Re: "Basic Warfare" FreeBasic Multiplayer RTS Game
- load time
+ music
+ overhead parallax
+ RTS
can't wait to learn the game :)
+ music
+ overhead parallax
+ RTS
can't wait to learn the game :)
- Feb 13, 2019 7:15
- Forum: Community Discussion
- Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
- Replies: 360
- Views: 14757
Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
404 on game by Pitto
fyi
fyi
- Feb 08, 2019 1:18
- Forum: Tips and Tricks
- Topic: Image Painting Demos [Windows only]
- Replies: 22
- Views: 626
Re: Image Painting Demos [Windows only]
thank you UEZ. you are a talented programmer.
- Dec 24, 2018 23:27
- Forum: Tips and Tricks
- Topic: line clip test
- Replies: 0
- Views: 127
line clip test
i use this to debug my raster-based renderers var w = 640 var h = 480 screenres w,h,32 var a = 3.14159/4 ' start angle while inkey="" var wm = w - 1, wh = wm/2 'dependents var hm = h - 1, hh = hm/2 #define show(x,y) line ( (x), (y) ) - ( (x)+r*cos(a), (y)+r*sin(a) ), -1 var r = sqr(w*w+h*h...
- Nov 26, 2018 6:52
- Forum: Community Discussion
- Topic: Nominations for Forum Moderators
- Replies: 70
- Views: 4258
Re: Nominations for Forum Moderators
i nominate srvaldez, ST_W
- Nov 22, 2018 18:43
- Forum: Tips and Tricks
- Topic: benchmark sorts
- Replies: 13
- Views: 794
Re: benchmark sorts
when I developed 'ytQSort2' it took me at least 2 days to get it working. quicksort, it would seem, is one of my achilles' heels. D. J. Peters when I run your pointer sort (latest WinFBE which uncludes fbc 1.06) it still shows Munair's version faster. Have you tried your sort with my profiler? dim s...
- Nov 21, 2018 14:46
- Forum: Tips and Tricks
- Topic: benchmark sorts
- Replies: 13
- Views: 794
Re: benchmark sorts
updated with Munair's quicksort
- Nov 19, 2018 0:33
- Forum: Tips and Tricks
- Topic: The Mergesort algorithm.
- Replies: 29
- Views: 938
Re: The Mergesort algorithm.
cool to finally see a mergesort here
- Nov 16, 2018 12:27
- Forum: General
- Topic: raytrace try
- Replies: 24
- Views: 1413
Re: raytrace try
nice! with the help of a video by inigo quilez "iq", and my own skills, i made an optimized sphere hit. but to use it, you'll need normalize declare property norm as d3d '' or change to function .. property d3d.norm() as d3d var s = 1 / sqr( x * x + y * y + z * z ) return d3d( s * x , s * ...
- Nov 06, 2018 14:38
- Forum: General
- Topic: FreeBASIC's PRNG #2
- Replies: 266
- Views: 6696
Re: FreeBASIC's PRNG #2
the range thing. with a 64 bit state i guess the bias is ike a needle in a haystack. for a speedy range, you've found a highly unexpected (since mod relates with division) optimization [update] haven't debugged yet with yours (have 2 tests running) Dim Shared As Ulongint x = 12, w = 0 Dim As String ...
- Nov 06, 2018 7:44
- Forum: General
- Topic: FreeBASIC's PRNG #2
- Replies: 266
- Views: 6696
Re: FreeBASIC's PRNG #2
finally got practRand working. Did a Windows restore and installed vc redist 2013. my new generator works well.
- Nov 05, 2018 0:42
- Forum: General
- Topic: Bernard Widynski's Middle Square Weyl Sequence RNG (MsWs)
- Replies: 106
- Views: 2411
Re: Bernard Widynski's Middle Square Weyl Sequence RNG (MsWs)
I put hi first in a lot of range-based what-have-you's b/c more often than not, lo is 0
your test code, i gather from brief glances at various threads, is a good short-term indicator of randomness.
these silly RNGs keep distracting me from my new ray tracer :-)
your test code, i gather from brief glances at various threads, is a good short-term indicator of randomness.
these silly RNGs keep distracting me from my new ray tracer :-)