Search found 113 matches

by Pitto
Nov 12, 2017 9:44
Forum: Projects
Topic: FB Low Poly Editor
Replies: 9
Views: 2324

Re: FB Low Poly Editor

Hi Joshy, thanks for the tip. The color is actually picked from centroid of each polygon. But it could be a little random (i.e. an image with some noise), or outside the polygon surface (concave polygon). I wish implement, in order to pick a middle color, a point on polygon algorithm (pretty similar...
by Pitto
Nov 11, 2017 22:16
Forum: Projects
Topic: FB Low Poly Editor
Replies: 9
Views: 2324

Re: FB Low Poly Editor

The version 0.04 is ready. Now it's possible to snap on vertices and edges, show/hide the background bitmap. http://www.pitto.cloud/img/terenzio_varrone_low_poly.png Here's a video of this version in action: https://youtu.be/ZYylH-ybPUg 'Low Poly Editor by Pitto 'This program is free software; you c...
by Pitto
Nov 03, 2017 23:20
Forum: Projects
Topic: FB Low Poly Editor
Replies: 9
Views: 2324

Re: FB Low Poly Editor

Hi Joshy, thanks for feedback. I've used a very useful function of yours (ImageScale) in this little program. Here's an improved version. Added pan & zoom (spacebar to pan; mouse wheel to zoom in/out), snapping on/off by pressing shift key, Wireframe on/off by pressing "W" key. 'Low Po...
by Pitto
Nov 01, 2017 23:11
Forum: Projects
Topic: FB Low Poly Editor
Replies: 9
Views: 2324

FB Low Poly Editor

Hi all, I wish showcase a project I'm currently working on: a graphical tool for create vector low poly images . It currently exports as SVG file. The user has to set manually the points of the polygons. The program interface http://www.pitto.cloud/img/low_poly_test_01.jpg The exported SVG file open...
by Pitto
Sep 09, 2017 19:43
Forum: Tips and Tricks
Topic: Average color function
Replies: 3
Views: 963

Re: Average color function

Hi Muttonhead, you're right. Here's a better version. http://www.pitto.cloud/freebasic_img/avg_color_2.gif #include "fbgfx.bi" #DEFINE debug 1 'Average color function: 'given an array of rgb colors values as argument 'returns the average color using the arithmetic mean function average_col...
by Pitto
Sep 03, 2017 10:00
Forum: Tips and Tricks
Topic: Polygons filled using scan line algorithm
Replies: 16
Views: 7936

Re: Polygons filled using scan line algorithm

@MrSwiss
Thanks for the correct translation.
I'll use it on a vector graphic low poly editor I'm currently working on.
by Pitto
Sep 03, 2017 9:59
Forum: Tips and Tricks
Topic: Average color function
Replies: 3
Views: 963

Average color function

This functions returns the average color (arithmetic mean) of a monodimensional array of rgb values Something like this: http://www.pitto.cloud/freebasic_img/avg_color.gif #include "fbgfx.bi" 'Average color function: 'given an array of rgb colors values as argument 'returns the average col...
by Pitto
Sep 01, 2017 15:04
Forum: Tips and Tricks
Topic: Polygons filled using scan line algorithm
Replies: 16
Views: 7936

Re: Polygons filled using scan line algorithm

@MrSwiss

thanks for the tip.

So, in order to avoid problems with 64bit fbc (or some headers), I've to replace `integer` with `Long`.
`Long` remains a 32-bit signed whole-number data type in both 32 and 64 bit platforms, right?

@dafhi
you welcome
by Pitto
Sep 01, 2017 13:49
Forum: Tips and Tricks
Topic: Polygons filled using scan line algorithm
Replies: 16
Views: 7936

Polygons filled using scan line algorithm

Here's a translation from a C implementation of the scan line algorithm to fill polygons. In this snippet 10 random generated polygons of 10 vertices each are filled without using "paint" function. http://www.pitto.cloud/freebasic_img/scan_line_00.gif C original source: http://code-heaven....
by Pitto
Aug 17, 2017 10:29
Forum: Projects
Topic: FB Graph Editor
Replies: 0
Views: 956

FB Graph Editor

Hi all, here's a little project I'm working in: FB Graph Editor (v0.01). It's a tool for graph theory. Here's the source: https://github.com/Pitto/FB_Graph_Editor Here's a video: https://youtu.be/qsxV6dCPvjA It uses single linked lists to store vertices and edges. It's possible to add vertices, move...
by Pitto
Aug 07, 2017 21:09
Forum: Tips and Tricks
Topic: Another Dijkstra's shortest path Algorithm implementation
Replies: 1
Views: 598

Another Dijkstra's shortest path Algorithm implementation

Hi all, I've translated a C source by Yusuf Shakeel The vertexes are linked in both orthogonal and diagonal way. As soon as possible I wish make it interactive 'file: dijkstra.c 'author: yusuf shakeel - 'date: 2014-03-03 'source from: 'https://www.dyclassroom.com/graph/dijkstra-algorithm-finding-sho...
by Pitto
Jun 29, 2017 1:32
Forum: Game Dev
Topic: JASC Soccer
Replies: 78
Views: 28307

Re: JASC Soccer

@MrSwiss Thanks for the tips. However I think there is a misunderstanding. Maybe You are referring​ to the old version (0.17) I've posted to show it BasicCoder2. The current version improves yet the features You have highlighted. It's available from https://github.com/Pitto/Jasc-Soccer @BasicCoder2 ...
by Pitto
Jun 27, 2017 22:34
Forum: Game Dev
Topic: JASC Soccer
Replies: 78
Views: 28307

Re: JASC Soccer

In jasc the playfield is divided in a grid of 36 tiles (6 x 6), a function returns the tile number where the ball is. Both tactic and behaviour interact with the current ball position. Tactic: involves the way each player move himself along the playfield while he doesn't owns the ball. So, it involv...
by Pitto
Jun 27, 2017 19:20
Forum: Game Dev
Topic: JASC Soccer
Replies: 78
Views: 28307

Re: JASC Soccer

Ops, I've linked the incorrect file. I have already corrected it in the post above.
by Pitto
Jun 27, 2017 12:33
Forum: Game Dev
Topic: JASC Soccer
Replies: 78
Views: 28307

Re: JASC Soccer

Hi BasicCoder2, thank you for your compliments. The idea that the user may select horizontal or vertical playfield is good. I'll add it to the todo list. The first (public) release of Jasc was pretty close to your idea. In that old release (I suppose 0.17) the playfield was horizontal, there was onl...

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