Search found 113 matches

by Pitto
Jun 25, 2017 10:15
Forum: Game Dev
Topic: JASC Soccer
Replies: 78
Views: 28307

Re: JASC Soccer

@BasicCoder2 Thanks for the tips. I've implemented the selection of the resolution from the main menu. Now it's possible select three resolution for the match display: 640x480; 800x600 and 1024x768. Here's the link: https://www.dropbox.com/s/9vof6zggxadf2jp/Jasc-Soccer_screen_sel.zip?dl=0 To be hone...
by Pitto
Jun 05, 2017 15:43
Forum: Game Dev
Topic: JASC Soccer
Replies: 78
Views: 28307

JASC Soccer - Fmod

Hi all, I've updated a little this project adding sound effects , interfacing fmod audio library (Windows only). I've not added yet this version to the main GitHub repository since I prefer use FBsound in the future (it should be compatible with GPL 2.0 license) and put self-made audio (or at least ...
by Pitto
Mar 06, 2017 18:45
Forum: Projects
Topic: FBB - FreeBasic Bézier
Replies: 13
Views: 2186

Re: FBB - FreeBasic Bézier

Hi all
https://github.com/pitto/fbb/
Version 0.03
New features:
    Node delete using mouse right button click
    Path delete if there is only one node
    Zoom in/out using mouse wheel
Thanks to D.J. Peters for his tips and his fbGFXAddon
by Pitto
Mar 05, 2017 9:59
Forum: Beginners
Topic: Nearest Neighbor Image Scaling - Problem while translating a java snippet
Replies: 6
Views: 1360

Re: Nearest Neighbor Image Scaling - Problem while translating a java snippet

I was left speechles. Very good piece of code.
I'll study and implement it on FBB.
Thanks a lot!
Best regards
by Pitto
Mar 04, 2017 21:11
Forum: Beginners
Topic: Nearest Neighbor Image Scaling - Problem while translating a java snippet
Replies: 6
Views: 1360

Re: Nearest Neighbor Image Scaling - Problem while translating a java snippet

Hi counting_pine, thanks for the tips. I've fixed the code a little. Seems to work fine with 2x, 4x, 8x… There is still a problem, the first column of pixels of the scaled image seems to be shifted up placing pixels of opposite side. See http://pasteboard.co/FuQHJewqc.gif Could it be a pointer dimen...
by Pitto
Mar 01, 2017 15:23
Forum: Beginners
Topic: Nearest Neighbor Image Scaling - Problem while translating a java snippet
Replies: 6
Views: 1360

Nearest Neighbor Image Scaling - Problem while translating a java snippet

Hi all, I'm trying to translate a snippet for Nearest Neighbor Image Scaling. But I've some troubles. I receive a "segmentation violation signal" in run-time. Here's the code I wish translate (2nd box): http://tech-algorithm.com/articles/nearest-neighbor-image-scaling/ Here's my implementa...
by Pitto
Feb 27, 2017 15:41
Forum: Projects
Topic: FBB - FreeBasic Bézier
Replies: 13
Views: 2186

Re: FBB - FreeBasic Bézier

Hi all, version 0.02 released. Main function added: Pan & Zoom Hold Spacebar to drag whole artwork Press CRTL + "+" to zoom in Press CRTL + "-" to zoom out Press CRTL + "0" to zoom 100% Main repository: https://github.com/pitto/fbb/ Video preview: https://youtu.be/K...
by Pitto
Feb 24, 2017 21:43
Forum: Projects
Topic: stick man manniquin
Replies: 9
Views: 1574

Re: stick man manniquin

Hi BasicCoder2, for me too programming is a fun passtime, but often I notice that some things I've learned programming may be applied to other fields. Coming back to topic, would be cool having the ability to set up key-frames and the program could interpolate frames in between. First time I've seen...
by Pitto
Feb 24, 2017 14:12
Forum: Projects
Topic: stick man manniquin
Replies: 9
Views: 1574

Re: stick man manniquin

Hi BasicCoder2, well done demo. I like it. I think that, adding the possibility to record each node position along a timeline, an interesting animation could be created. Looks like a technique used a long time ago to render graphics in a videogame of the early 90's called "another World": ...
by Pitto
Feb 24, 2017 13:52
Forum: Projects
Topic: FBB - FreeBasic Bézier
Replies: 13
Views: 2186

Re: FBB - FreeBasic Bézier

@ike Thank you for the very good tip. Maybe in future releases I'll implement this library. It can considerably speed up the development of some parts. @leopardpm Also I do a everyday use of vector drawing programs. Feedback from a colleague goes double. Thank you. At his moment I wish implement: · ...
by Pitto
Feb 19, 2017 22:57
Forum: Projects
Topic: FBB - FreeBasic Bézier
Replies: 13
Views: 2186

FBB - FreeBasic Bézier

Hi all, FBB is an utility for learning the use of Bézier tool , a highly used tool in vector graphic programs. Command and workarea will be pretty similar to mainstream vector editing programs. http://img11.hostingpics.net/pics/593734screenshot.gif It uses a single linked list to store points data, ...
by Pitto
Feb 15, 2017 12:48
Forum: Game Dev
Topic: GoalRilla
Replies: 13
Views: 2645

Re: GoalRilla

Hi Lachie, I've done some minor update (available in GitHub) such as different characters for each team. Now there are "Bitted apples" against "Angry Penguins". A screenshot: http://pasteboard.co/yDh1kaXiA.png Here's a video preview (low res): https://drive.google.com/file/d/0Bw8...
by Pitto
Jul 20, 2016 11:25
Forum: Game Dev
Topic: GoalRilla
Replies: 13
Views: 2645

Re: GoalRilla

Hi Tourist Trap,
thanks for the feedback.

@D.J.Peters
Thanks for the tips, I'll implement these things soon. I really appreciate your coding style, I'll study it a bit.

Soon -as time permits- I wish improve graphics and gameplay.
by Pitto
Jul 14, 2016 12:38
Forum: Game Dev
Topic: GoalRilla
Replies: 13
Views: 2645

Re: GoalRilla

Hi all, I've implemented some new features (as always already availables on github https://github.com/Pitto/Goal-Rilla ): smooth camera movement terrain may have custom lenght 10 players for each team arrow on selected player white shading line along the ball trajectory Here's a video preview: https...
by Pitto
Jul 08, 2016 11:45
Forum: Game Dev
Topic: GoalRilla
Replies: 13
Views: 2645

Re: GoalRilla

Hi Tourist Trap, the angle is calculated between position of selected player and mouse position. line 333 of subs.bi (get_mouse(…) sub) Ball.rds = _abtp( pl(*pl_sel).x, pl(*pl_sel).y, _ User_Mouse.x, User_Mouse.y) rds = angle in radiants to draw on screen trajectory see draw_trajectory() sub I am pl...

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