Search found 119 matches

by Pitto
Feb 24, 2017 13:52
Forum: Projects
Topic: FBB - FreeBasic Bézier
Replies: 13
Views: 2233

Re: FBB - FreeBasic Bézier

@ike Thank you for the very good tip. Maybe in future releases I'll implement this library. It can considerably speed up the development of some parts. @leopardpm Also I do a everyday use of vector drawing programs. Feedback from a colleague goes double. Thank you. At his moment I wish implement: · ...
by Pitto
Feb 19, 2017 22:57
Forum: Projects
Topic: FBB - FreeBasic Bézier
Replies: 13
Views: 2233

FBB - FreeBasic Bézier

Hi all, FBB is an utility for learning the use of Bézier tool , a highly used tool in vector graphic programs. Command and workarea will be pretty similar to mainstream vector editing programs. http://img11.hostingpics.net/pics/593734screenshot.gif It uses a single linked list to store points data, ...
by Pitto
Feb 15, 2017 12:48
Forum: Game Dev
Topic: GoalRilla
Replies: 13
Views: 2703

Re: GoalRilla

Hi Lachie, I've done some minor update (available in GitHub) such as different characters for each team. Now there are "Bitted apples" against "Angry Penguins". A screenshot: http://pasteboard.co/yDh1kaXiA.png Here's a video preview (low res): https://drive.google.com/file/d/0Bw8...
by Pitto
Jul 20, 2016 11:25
Forum: Game Dev
Topic: GoalRilla
Replies: 13
Views: 2703

Re: GoalRilla

Hi Tourist Trap,
thanks for the feedback.

@D.J.Peters
Thanks for the tips, I'll implement these things soon. I really appreciate your coding style, I'll study it a bit.

Soon -as time permits- I wish improve graphics and gameplay.
by Pitto
Jul 14, 2016 12:38
Forum: Game Dev
Topic: GoalRilla
Replies: 13
Views: 2703

Re: GoalRilla

Hi all, I've implemented some new features (as always already availables on github https://github.com/Pitto/Goal-Rilla ): smooth camera movement terrain may have custom lenght 10 players for each team arrow on selected player white shading line along the ball trajectory Here's a video preview: https...
by Pitto
Jul 08, 2016 11:45
Forum: Game Dev
Topic: GoalRilla
Replies: 13
Views: 2703

Re: GoalRilla

Hi Tourist Trap, the angle is calculated between position of selected player and mouse position. line 333 of subs.bi (get_mouse(…) sub) Ball.rds = _abtp( pl(*pl_sel).x, pl(*pl_sel).y, _ User_Mouse.x, User_Mouse.y) rds = angle in radiants to draw on screen trajectory see draw_trajectory() sub I am pl...
by Pitto
Jul 07, 2016 11:33
Forum: Game Dev
Topic: GoalRilla
Replies: 13
Views: 2703

Re: GoalRilla

Hi, thanks for the interest. I forgot to say that to change the player you may use the mouse wheel. Pressing "D" key some debug info will appear. I've added some minor graphical updates on sources on https://github.com/Pitto/Goal-Rilla (will appear like this: http://pasteboard.co/8AgJKG4ti...
by Pitto
Jul 04, 2016 20:12
Forum: Game Dev
Topic: GoalRilla
Replies: 13
Views: 2703

GoalRilla

Hi everyone, I wish to show you a little funny project I'm working on: GoalRilla . It's a Gorilla.bas clone but with different rules and players, instead of gorillas there are two soccer teams. I've recycled some sprites from Jasc soccer. For me the goal of this project is to learn better how using ...
by Pitto
May 15, 2016 21:45
Forum: Tips and Tricks
Topic: Bitmap to SVG converter (grid mode)
Replies: 0
Views: 948

Bitmap to SVG converter (grid mode)

Hello, This small program converts a 24bpp BMP file 24bpp to a SVG grid file – It is not all my own bag :) I've merged some code of the following topics: how to get an image's dimensions? [solved!] http://www.freebasic.net/forum/viewtopic.php?t=5395 Get a pixels color in an image http://www.freebasi...
by Pitto
Jan 20, 2016 22:55
Forum: Community Discussion
Topic: Jasc Soccer ported to javascript
Replies: 6
Views: 2269

Re: Jasc Soccer ported to javascript

Hi v1ctor, 41 fps on Chrome v.47 (runs smoothly), 60 fps on Firefox (sometimes jerkly)… [Win7 AMD Quad-Core@2.60Ghz]. Tested also on tablet with bluetooth keyboard… runs very slow (but tablet is almost 4 years old). I never could imagine that these small guys could also run on a web browser. Thank y...
by Pitto
Jan 10, 2016 22:04
Forum: Tips and Tricks
Topic: Read text file into array
Replies: 1
Views: 822

Re: Read text file into array

Hi bulrush, thank you for your very useful snippet. I've used part of it to implement a context-help for Jasc Soccer. SUB load_whole_txt_file(Byref fn As String, filearr() As String) 'Thanks to bulrush for this very useful sub 'this is a snippet based on his source 'http://www.freebasic.net/forum/vi...
by Pitto
Jan 10, 2016 17:12
Forum: Game Dev
Topic: JASC Soccer
Replies: 78
Views: 28705

Re: JASC Soccer

Hi Tourist Trap, I'm writing a User manual available from GitHub project's page that explains how to play the game and also how the program works (I wish also improve code readability). Wiki is still under development, I will add further informations soon. I've implemented the F1-contextual help... ...
by Pitto
Jan 06, 2016 14:01
Forum: Game Dev
Topic: JASC Soccer
Replies: 78
Views: 28705

Re: JASC Soccer

Hi Petan, thanks for the feeback and thank you for the tips. Contex Help : F1 for the context help is really a good idea. I'll improve it (hoping that my English be understandable). From https://github.com/Pitto/Jasc-Soccer/wiki is available a user guide. Screensize selector: until now could be chan...
by Pitto
Jan 05, 2016 22:15
Forum: Game Dev
Topic: JASC Soccer
Replies: 78
Views: 28705

Re: JASC Soccer

Hi Tourist Trap, thank you for your graphic art, I really appreciate your initiative. I'm glad to have inspired someone to create something for this little game. I appreciate also you make plans for the future of Jasc. I'll greet you in next releases. You give me an important idea: create a User Man...
by Pitto
Dec 31, 2015 17:22
Forum: Game Dev
Topic: JASC Soccer
Replies: 78
Views: 28705

Re: JASC Soccer

Hi Badmrbox, thanks for the feedback. At this moment I'm updating some team data that will be used in the game. I wish also add a behaviour editor in the main menu. It's really funny add further graphic and game elements. Every change made will be released soon as possibile on Github. I started this...

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