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by Tourist Trap
May 02, 2019 18:10
Forum: Community Discussion
Topic: Challenge : Sfx encrypted file, to verify it's security level
Replies: 9
Views: 1461

Re: Challenge : Sfx encrypted file, to verify it's security level

Do not expect it will work for the challenge file, my objective is not to spray the info but to restrict it. Of course. After all we have full access to the exe, so it's more a job for a decompiler. I had one very good in the past with which I was looking at how to win the videogames :) But right n...
by Tourist Trap
May 02, 2019 17:40
Forum: Community Discussion
Topic: Challenge : Sfx encrypted file, to verify it's security level
Replies: 9
Views: 1461

Re: Challenge : Sfx encrypted file, to verify it's security level

yes sfx is the designation you can see on rar or other archivers SFX for self extraction file, it has to be an executable, with embedded data. What I would try then is something like Uni-install (I may have forgotten the name /edit see below). You know the stuff that tries to decrypt self-installer...
by Tourist Trap
May 02, 2019 17:38
Forum: Projects
Topic: gentext chung text generation based on SORT algorythm
Replies: 13
Views: 1923

Re: gentext chung text generation based on SORT algorythm

chung wrote:(02/05/2019) many bugs corrections + new look

Looking at your video virtual_carpenter, I can't figure out what all of this does. It looks like a hex file, then it picks randomly some data from it?
by Tourist Trap
May 02, 2019 17:34
Forum: Community Discussion
Topic: Challenge : Sfx encrypted file, to verify it's security level
Replies: 9
Views: 1461

Re: Challenge : Sfx encrypted file, to verify it's security level

Hi Marpon,

could you tell the peasant what is a "sfx". Does it have to be an EXE?

Thank you
by Tourist Trap
May 02, 2019 3:27
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 101
Views: 13607

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

@Tourist Trap, I downloaded your game and was able to compile it however it terminates with the message: dodicat's fonts inside... running Landeel's DPI awareness system... DPI : Error loading shcore.dll This is probably because Windows 7 doesn't have a shcore.dll to use for DPI awareness. Oh thank...
by Tourist Trap
May 02, 2019 3:17
Forum: General
Topic: Remove items from array without changing the order
Replies: 7
Views: 473

Re: Remove items from array without changing the order

Sometimes the old looping ways just as good. Then so, I think we can elaborate on my 1st proposal. We would just need the chunk of data of the good size made available as soon as we declare the array. As far as we can be happy with chunks of fixed sizes, brought to the user in advance, and just in ...
by Tourist Trap
May 01, 2019 19:33
Forum: General
Topic: Remove items from array without changing the order
Replies: 7
Views: 473

Re: Remove items from array without changing the order

dodicat wrote:using memcpy

Thanks dodicat. For this issue, it seems that there will be no other workaround than memcopy really available to deal with this in a straightforward manner. Or we still miss it but right now I doubt.
by Tourist Trap
May 01, 2019 18:23
Forum: General
Topic: Remove items from array without changing the order
Replies: 7
Views: 473

Re: Remove items from array without changing the order

_BUFFERTYPESIZE(_BTS, integer, (8 - 5)) *cptr(_BTS ptr, @arrayOfInteger(5)) = *cptr(_BTS ptr, @arrayOfInteger(6)) redim preserve arrayOfInteger (7) #undef _BTS Hi, and thank you fxm for your quick help. - Memory allocation is useless. - In your above code, there is memory leak because your memory d...
by Tourist Trap
May 01, 2019 16:49
Forum: General
Topic: Remove items from array without changing the order
Replies: 7
Views: 473

Remove items from array without changing the order

Hello, In general, I would remove items from an array by sending them at the upperbound, and then doing a downsizing (redim preserve in a downsize maneer). But what I'm thinking about, it's well known, sends the items from the upperbound to any places inside the array. This is not very bad, until we...
by Tourist Trap
Apr 30, 2019 19:44
Forum: Game Dev
Topic: Help on an Infinite Tile Engine
Replies: 14
Views: 2073

Re: Help on an Infinite Tile Engine

Hi, a real infinite world will be difficult. There is not enough storage space in the universe for that :-) Not sure, it could grow from a procedural seed. I mean like a fractal for example. In any case, once sufficently grown (far before infinity), no player would be able to visit every places wit...
by Tourist Trap
Apr 30, 2019 19:42
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 101
Views: 13607

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

gothon wrote:In this game I already have a little piece of a compiler and a little piece of an OS. Soon I will have a little piece of an IDE. Eventually I plan to put a big piece of a game engine in it too!

Hi gothon any news?
by Tourist Trap
Apr 30, 2019 19:32
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 101
Views: 13607

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

You cannot win :-) You can only try to get beat the highest score :-p Ahah, it still challenging enough :) I loved your rotating tetris, you demonstrated monthes ago. I hope you'll publish a well polished game like this one, based on the rotating concept someday. I feel it would be more dynamic and...
by Tourist Trap
Apr 30, 2019 19:13
Forum: Game Dev
Topic: Help on an Infinite Tile Engine
Replies: 14
Views: 2073

Re: Help on an Infinite Tile Engine

Any help will be greatly appreciated and I'll post the source for others Hello, I tried this a while ago. Maybe it can help? https://www.freebasic.net/forum/viewtopic.php?f=15&t=24355&p=215514#p215514 Your best luck otherwise would be to search the forum for topics on tiles from BasicCoder2...
by Tourist Trap
Apr 30, 2019 19:08
Forum: Community Discussion
Topic: Please help me translate this Python code fragment to implement Steam Achievements
Replies: 21
Views: 2408

Re: Please help me translate this Python code fragment to implement Steam Achievements

SteamUserStats = steam.SteamUserStats SteamUserStats.restype = ctypes.c_void_p Dylibsymbol won't find "SteamUserStats". How does this work? How to translate this to FreeBASIC? Thanks in advance. Hi Landeel, before some Python afficionado comes to rescue. It seems to me that this is here a...
by Tourist Trap
Apr 30, 2019 19:00
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 101
Views: 13607

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

badidea wrote:I downloaded your game, but I have to boot Windows for that is seems. I'll try later.

I played yours, it's pretty nice. I still have to figure out how to win. Congratulations!

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