Search found 1284 matches

by AGS
Dec 07, 2007 0:06
Forum: Projects
Topic: 3D Fire
Replies: 22
Views: 4708

The angle, is isometric.. was the only way to do it without voxels/opengl. Although I suppose it could have done without the stretching on the X axis. Not like fire? (Have you seen the second demo in the latest release?.. Looks like fire to me.. maybe I'm going crazy..) The second release looks lik...
by AGS
Dec 07, 2007 0:03
Forum: Projects
Topic: Graph Editor ! (V0.3.6)
Replies: 53
Views: 10564

Hi ! Bad news : I coded new stuff and fixed a lot of things in Graph Editor, I was about to post it here and .. Overvoltage in my room, Video card burnt, DVD player burnt (Yep this one is weird..) and ... Hard drive burnt (aaaaaaargh) and no backup, i lost all my files (and there was much more impo...
by AGS
Dec 05, 2007 5:43
Forum: Projects
Topic: 3D Fire
Replies: 22
Views: 4708

I've just taken a good look at your website. Nice demos, very nice demos...
by AGS
Dec 05, 2007 5:30
Forum: Projects
Topic: 3D Fire
Replies: 22
Views: 4708

I wonder what the FB - compiler will come up with. So you're going to try to write it in pure FB? Sorry that was a little cryptic. How's the port coming anyway? Not too many problems? The way you have written the C++ - source (and I do thank you for not using a more 'exotic' style of C - programmin...
by AGS
Dec 03, 2007 23:19
Forum: Projects
Topic: 3D Fire
Replies: 22
Views: 4708

AGS: I've got a new version up (same download), but go ahead, do whatever you need to. [EDIT]: For the 3D array, you could get away with not using C, by making a 128^3 int dynamic array, and the lookup would simply be (x shl 14) or (y shl 7) or z This might be easier to use with inline asm.. I saw ...
by AGS
Dec 03, 2007 18:51
Forum: Projects
Topic: 3D Fire
Replies: 22
Views: 4708

Re: 3D Fire

Ok, so this isn't FreeBASIC code, although I'm posting here to see if anyone would like to port it, or can do so making it as fast as the C++ version :o.. That is if anyone is interested, which is also why I am posting.. to gain interest. I've (almost) ported the program to FB. And I am wondering w...
by AGS
Dec 02, 2007 22:03
Forum: Projects
Topic: Graph Editor ! (V0.3.6)
Replies: 53
Views: 10564

Hi :) I have to admit it's becoming less and less funny with time (I have a lot of ideas for other projects and Graph theory doesn't interrest me like in the beginning of this project), but I'm really glad I went this far, thanks to you. I'll continue debugging and adding things to this project, bu...
by AGS
Dec 02, 2007 21:17
Forum: Projects
Topic: Graph Editor ! (V0.3.6)
Replies: 53
Views: 10564

Hi :) I have to admit it's becoming less and less funny with time (I have a lot of ideas for other projects and Graph theory doesn't interrest me like in the beginning of this project), but I'm really glad I went this far, thanks to you. I'll continue debugging and adding things to this project, bu...
by AGS
Dec 01, 2007 12:38
Forum: Projects
Topic: Graph Editor ! (V0.3.6)
Replies: 53
Views: 10564

Bugreport When entering some vertices and choosing menu -> new (without having saved the vertices) the vertices get removed from the text - area (the tex - area gets 'cleared'). When I open a large graph (maximum number of vertices, maximum number of arcs) in a maximized window all is well. When I t...
by AGS
Nov 30, 2007 12:51
Forum: Projects
Topic: Graph Editor ! (V0.3.6)
Replies: 53
Views: 10564

UPDATE (V0.3.6) ! Changes : Graph Editor : MAJOR : - Some tweaks of the Layout - Created and Added Buttons Images - Added Quick File Access Buttons Fixed : - Resizing keep a nice looking GUI I just checked out some other graph - tool at the gnome - files - repository. A link: http://www.gnomefiles....
by AGS
Nov 29, 2007 22:10
Forum: Projects
Topic: Platform Engine Test
Replies: 19
Views: 4666

Re: Platform Engine Test

vdecampo wrote:I am starting a new game that will be a side scroller like Mario. I have got the basic tile generation engine working but I would like to get some FPS results.



63 FPS on a 1Ghz Celeron.
by AGS
Nov 25, 2007 22:26
Forum: Projects
Topic: Graph Editor ! (V0.3.6)
Replies: 53
Views: 10564

Yes, another bug - report! The runtime - error from last time has been fixed but it has been replaced by another one. When loading a graph consisting of 150 vertices (no arcs): Aborting due to runtime error 6 (out of bounds array access) at line 445 of graph_editor.bas::LOADTGFINTEXT() The problem o...
by AGS
Nov 23, 2007 21:55
Forum: Projects
Topic: Graph Editor ! (V0.3.6)
Replies: 53
Views: 10564

UPDATE (V0.3.4) Changes : Graph Editor : MAJOR : - Some changes in the file format. ";" is needed in text on each arc end of ine (See examples) - Totally New Loading Routine I will be checking that routine out. Minor : - Can use Keyboard with menus (underscored letters) (gfx bug : underscore appear...
by AGS
Nov 22, 2007 18:29
Forum: Projects
Topic: Graph Editor ! (V0.3.6)
Replies: 53
Views: 10564

An update-a-day, so it seems. I have just printed the source of version 0.3 and will be posting a bug-report very soon. And what a piece of work the graph-editor is becoming! I'm waiting for the report ^^ And thanks for the piece of work :) And there it is, the bugreport :) But before the bugs come...
by AGS
Nov 21, 2007 17:46
Forum: Projects
Topic: Graph Editor ! (V0.3.6)
Replies: 53
Views: 10564

UPDATE ! V0.3 is out ! A big big One ! OpenGL is now implemented in a Canvas for visualisation ! Credits : NeHe + The one who translated it in FB (??) : - OpenGL Font Loading routine - OpenGL Font Printing routine (Got it in a FB examples file, don't really know if I can legally do this. If no, let...

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