Search found 1622 matches

by Imortis
Apr 12, 2020 21:32
Forum: Projects
Topic: Pure FB Runtime Library (in progress)
Replies: 214
Views: 28100

Re: Pure FB Runtime Library (in progress)

I have updated the make file and a few files in the github to allow it to compile with it's current bugs, if anyone wants to take a look.
https://github.com/ImortisInglorian/fbrtLib
by Imortis
Apr 09, 2020 18:09
Forum: General
Topic: chat bot Rachel v.3
Replies: 3
Views: 481

Re: chat bot Rachel v.3

Here is the original code, converted to use UEZ's SAPI.bi UEZ's SAPI.bi You will need one of the .a files for disphelper 64bit 32bit They need to be put in the FBC install folder under lib\win32 or lib\win64 'ORIGINAL CODE BY BPLUS FROM QB64 FORUM! '_TITLE "RACHEL CHATBOT V1.2R" ' B+ start...
by Imortis
Apr 08, 2020 21:31
Forum: Tips and Tricks
Topic: Color-Union evolved (over last 4 years)
Replies: 3
Views: 418

Re: Color-Union evolved (over last 4 years)

I was specifically talking about the last example. I think it makes a lot of sense to use the array, but yes, the third code listing is what I could see as more general use.
by Imortis
Apr 08, 2020 20:44
Forum: Tips and Tricks
Topic: Color-Union evolved (over last 4 years)
Replies: 3
Views: 418

Re: Color-Union evolved (over last 4 years)

Interesting. A data driven approach. I can see how some would prefer a more verbose version, but I like what you have here.
by Imortis
Apr 03, 2020 19:39
Forum: General
Topic: chat bot Rachel v.3
Replies: 3
Views: 481

Re: chat bot Rachel v.3

Very neat code. Updated to FB Dialect. 'ORIGINAL CODE BY BPLUS FROM QB64 FORUM! '_TITLE "RACHEL CHATBOT V1.2R" ' B+ started 2019-05-26 post loadArrays test on Script Eliza.txt file '2019-05-29 post basic getReply$ function of Eliza / Script Player '2019-05-30 LINE INPUT to allow commas, tr...
by Imortis
Apr 03, 2020 15:28
Forum: Tips and Tricks
Topic: fbgfx versus opengl graphics
Replies: 25
Views: 2810

Re: fbgfx versus opengl graphics

Imortis. I am not sure what you mean "You can use OpenGL as the backend for FBGFX by using the flag for in screenres" I see two new constants in fbgfx.bi 'Constants for OpenGL 2D render const as integer OGL_2D_NONE = 0, _ OGL_2D_MANUAL_SYNC = 1, _ OGL_2D_AUTO_SYNC = 2 But I see no referen...
by Imortis
Mar 31, 2020 21:12
Forum: Tips and Tricks
Topic: fbgfx versus opengl graphics
Replies: 25
Views: 2810

Re: fbgfx versus opengl graphics

You can use OpenGL as the backend for FBGFX by using the flag for in screenres:
https://www.freebasic.net/wiki/wikka.php?wakka=KeyPgScreenres
by Imortis
Mar 19, 2020 13:21
Forum: Community Discussion
Topic: BASIC(modified B++ complier) + wxWidgets
Replies: 38
Views: 4224

Re: BASIC(modified B++ complier) + wxWidgets

I am a BASIC lover. I hope BASIC can popular like before, and alive on every platform. I am not a software architect, I just want to do something for BASIC world, and not waiting for BASIC going to die. I hope a team or a group can do anything for me for us. i just happping to write code only. But....
by Imortis
Mar 18, 2020 12:35
Forum: Documentation
Topic: Wiki improvements
Replies: 561
Views: 104316

Re: Wiki improvements

I can take a look at the Executables page. I am not sure when I will get to it, but I am pretty sure I can fill out the needed info.
by Imortis
Mar 09, 2020 1:28
Forum: Community Discussion
Topic: My issues about freebasic
Replies: 24
Views: 2986

Re: My issues about freebasic

paul doe wrote:BTW, this post should be in 'General Discussion'


I agree that the Linux forum is not the best place for it. Moved to Community Discussion.
by Imortis
Mar 04, 2020 13:14
Forum: Projects
Topic: Pure FB Runtime Library (in progress)
Replies: 214
Views: 28100

Re: Pure FB Runtime Library (in progress)

PaulSquires wrote:Hi Imortis, just curious if you are still plugging away at this awesome project?


Yes, just much slower. My old job afforded me a good bit of free time in which to work on other projects. My current does not.
by Imortis
Mar 03, 2020 21:08
Forum: Community Discussion
Topic: Android
Replies: 1
Views: 465

Re: Android

I purchased B4A about a year ago now and was quite impressed with it. I am glad to see it go free and be open sourced.

By the way: I moved the topic to Community as it does not quite fit in Linux.
by Imortis
Feb 25, 2020 18:08
Forum: General
Topic: C++ ABI Compatible?
Replies: 25
Views: 1996

Re: C++ ABI Compatible?

That is what I thought. Just confirming. Thanks, D.J. Peters.
by Imortis
Feb 25, 2020 17:28
Forum: General
Topic: C++ ABI Compatible?
Replies: 25
Views: 1996

C++ ABI Compatible?

I was under the impression that freeBASIC was not C++ ABI compatible. Is that still true? Thanks to anyone who can give me an accurate answer.
by Imortis
Feb 19, 2020 19:57
Forum: Community Discussion
Topic: [offtopic solved] Problem with my HTML5 JS template ?
Replies: 4
Views: 611

Re: [offtopic]Problem with my HTML5 JS template ?

You need to add "function" in front of the function named "main".

Code: Select all

function main() {
 //stuff
 }

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