Search found 1317 matches

by dafhi
Nov 15, 2011 20:38
Forum: General
Topic: Squares
Replies: 7671
Views: 468788

@dodicat. oops, i meant x2,y2 :)

doesn't surprise me one bit you've already got something like that. I will have a look. project code is expanding rapidly.

I make it sound like I'm the Borg.

[EDIT] had a look. Loving the elegance of your snippets.
by dafhi
Nov 15, 2011 1:17
Forum: General
Topic: Squares
Replies: 7671
Views: 468788

@dodicat I had a neat idea. I'm creating text databases for a game thing, like so: +------------------+-------------+-------- | | | | Base | | | +-------- | | | | | | | | | | | | | | | | | | | | | Name | Cool | Mana | Cast | +------------------+-------------+------- | Firebolt | | 50 | 8 | +--------...
by dafhi
Oct 29, 2011 9:06
Forum: General
Topic: Squares
Replies: 7671
Views: 468788

@Richard

Fun read. It feels about the same for me. Probably not as in-depth and well-thought out as what you've got, but stuff I'm proud of nonetheless.
by dafhi
Oct 22, 2011 2:55
Forum: Tips and Tricks
Topic: mandelbrot
Replies: 14
Views: 1935

Thanks doder
by dafhi
Oct 20, 2011 1:26
Forum: Tips and Tricks
Topic: mandelbrot
Replies: 14
Views: 1935

mandelbrot

Smooth color mandelbrot with color cycling. Lets you save a .bmp twice as big as viewport. Note: alpha channel with .bmp only visible in a handful of editors / viewers. - UPDATES - Jan 23 - code clarifications and general improvement Jan 17 - A quick update to improve visibility during initial calcu...
by dafhi
Oct 20, 2011 1:05
Forum: Projects
Topic: mp3 to midi realtime program
Replies: 3
Views: 830

I noticed this too. Just being able to read and write midi data is a valuable skill.
by dafhi
Oct 20, 2011 1:01
Forum: Tips and Tricks
Topic: gfx pointer arithmetic
Replies: 2
Views: 584

small code size is quite impressive. looking forward to seeing more of your opengl stuff
by dafhi
Oct 18, 2011 16:51
Forum: Tips and Tricks
Topic: gfx pointer arithmetic
Replies: 2
Views: 584

gfx pointer arithmetic

in all her quirky glory. [Updated] for readability Dim As Integer SCR_W = 480, SCR_H = 360, bpp = 32 Dim As Integer wid,hgt,bypp,pitch ScreenRes SCR_W,SCR_H,bpp ScreenInfo wid,hgt,bpp,bypp,pitch Dim As Integer widm = wid - 1 Dim As Integer hgtm = hgt - 1 Dim As Integer pitchm = pitch - bypp Dim As U...
by dafhi
Oct 07, 2011 12:57
Forum: General
Topic: Squares
Replies: 7671
Views: 468788

definitely some scene material :)
by dafhi
Sep 15, 2011 3:52
Forum: General
Topic: Squares
Replies: 7671
Views: 468788

reminds me of pig guard with food in a basket :)
by dafhi
Sep 15, 2011 2:26
Forum: General
Topic: Squares
Replies: 7671
Views: 468788

pretty cool dodi. I had a crazy idea. There I am using that word again. Anyway, if Unlimited Detail tech is for real, there is the potential for crazy built upon crazy. Faster rendering through masks, for instance.
by dafhi
Sep 15, 2011 1:14
Forum: Tips and Tricks
Topic: Fast polygone and triangle BPP 8,15,16,24,32
Replies: 15
Views: 4998

@badidea

check out Richard's post at the bottom
http://www.freebasic.net/forum/viewtopic.php?t=17111
by dafhi
Sep 14, 2011 2:09
Forum: Tips and Tricks
Topic: Fast polygone and triangle BPP 8,15,16,24,32
Replies: 15
Views: 4998

really nice
by dafhi
Sep 06, 2011 7:57
Forum: General
Topic: [solved] udt sub, access 'Me' ?
Replies: 1
Views: 332

[solved] udt sub, access 'Me' ?

Is there a way I can access 'myself' in a udt sub call?

Sub Toon.Init()
ClassStats Toon.Fire
ClassStats Toon.Water
End Sub

[ thanks fxm ]
by dafhi
Sep 02, 2011 12:27
Forum: Tips and Tricks
Topic: Replace any recursion by unlimited iteration with own stack
Replies: 7
Views: 2042

I love your work. Not that I understand any of it

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