Search found 1331 matches

by dafhi
Jan 30, 2012 21:04
Forum: Tips and Tricks
Topic: Dynamic arrays in UDTs (once again)
Replies: 15
Views: 4241

Re: Dynamic arrays in UDTs (once again)

Very nice.
by dafhi
Jan 30, 2012 3:38
Forum: Tips and Tricks
Topic: accurate alpha blend
Replies: 4
Views: 873

accurate alpha blend

' ---------------------------------- ' ' accurate alpha blend demo ' ' by cRex ' ' ---------------------------------- ' ' - Overview - 'Many internal alpha blending functions sacrifice quality for speed. 'Blending artifacts emerge because r,g,b get multiplied by an alpha 'ranging from 0 to 255, and...
by dafhi
Jan 29, 2012 2:43
Forum: Tips and Tricks
Topic: terminal velocity
Replies: 5
Views: 1093

terminal velocity

[2017 Sep 17] - accurate, framerate-independent #ifndef pi const TwoPi = 8*atn(1) const Pi = 4*atn(1) #EndIf type float as single type v3 as float x,y,z declare function rndf as v3 declare sub rand End Type sub v3.rand y=2*(rnd-.5): var r=sqr(1-y*y) z=rnd*twopi: x=r*cos(z): z=r*sin(z) End Sub functi...
by dafhi
Jan 17, 2012 10:26
Forum: Tips and Tricks
Topic: mandelbrot
Replies: 14
Views: 2039

Re: mandelbrot

Thanks for your input! It has been updated :)
by dafhi
Jan 16, 2012 5:04
Forum: Tips and Tricks
Topic: mandelbrot
Replies: 14
Views: 2039

Re: mandelbrot

Nice update
by dafhi
Dec 16, 2011 6:28
Forum: General
Topic: Squares
Replies: 8041
Views: 508603

looks great dodi
by dafhi
Dec 06, 2011 20:51
Forum: Tips and Tricks
Topic: 3D surface plot
Replies: 22
Views: 3295

I sometimes see something that needs fixing right after I post. Anyway, here. Neat project. #Macro zInsertionSort() i = 1 For j = 2 To lEnd If zeds(i) > zeds(j) Then sng_swap = zeds(j) uint_swap = cols(j) vect_swap = e(j) k = i zeds(j) = zeds&#...
by dafhi
Nov 26, 2011 4:24
Forum: General
Topic: Squares
Replies: 8041
Views: 508603

albert that looks amazing
by dafhi
Nov 23, 2011 13:30
Forum: Tips and Tricks
Topic: Simple lightning bolt algo
Replies: 18
Views: 2611

@dodicat

There's a sense of impressionism to that. The air crackles, and the humidity is present. It's also up close and personal. You paint the atmosphere well. I live in a desert section of the pacific northwest (usa) where avg humidity is 43%
by dafhi
Nov 23, 2011 13:15
Forum: General
Topic: Need bilinear filter that scales x and y seperately
Replies: 22
Views: 1474

The Int() function is a big hit on the cpu. If you're using it, look at D.J. Peters' source for asm workaround http://www.freebasic.net/forum/viewtopic.php?p=61669&
by dafhi
Nov 22, 2011 14:03
Forum: Tips and Tricks
Topic: Simple lightning bolt algo
Replies: 18
Views: 2611

@attacke

those are some nice-looking bolts
by dafhi
Nov 16, 2011 22:41
Forum: General
Topic: Line Input and hex code 1A
Replies: 5
Views: 1024

the actual painting is meant to be viewed as text.

I am creating databases for a game.
they look like

+---------------------
| Name | Mana | HP

It's difficult to do in a text editor. I've solved the problem though. I just wont use char 1A when painting
by dafhi
Nov 16, 2011 18:04
Forum: General
Topic: Line Input and hex code 1A
Replies: 5
Views: 1024

@jevans I'm developing a paint program of sorts, for text. To test, I filled this portion with random data, formula equal to 14 + Rnd * 50 [][][][][][CR][LF] [][][][][][CR][LF] I doubt I'll be using hex 1A as a value to paint with, but if it came down to it, I'll write my own Line input function. I ...
by dafhi
Nov 16, 2011 4:52
Forum: General
Topic: Line Input and hex code 1A
Replies: 5
Views: 1024

Line Input and hex code 1A

Thought I'd bring this up as I'm working with file data.

I discovered that when Line Input finds this value, it thinks "End Of File", returns data not including the 1A char, and breaks any EOF loop.
by dafhi
Nov 15, 2011 20:38
Forum: General
Topic: Squares
Replies: 8041
Views: 508603

@dodicat. oops, i meant x2,y2 :)

doesn't surprise me one bit you've already got something like that. I will have a look. project code is expanding rapidly.

I make it sound like I'm the Borg.

[EDIT] had a look. Loving the elegance of your snippets.

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