Search found 89 matches
- May 18, 2007 14:37
- Forum: Windows
- Topic: v0.17b versus v0.16b executables
- Replies: 3
- Views: 1720
v0.17b versus v0.16b executables
A file compiled with version 0.17b on Win XP is larger (of all non-cmd line examples I've tried so far) than the same file compiled with 0.16b (e.g. 98kB versus 83kB for a small file). I'm wondering if this is because the default libraries for 0.17 are larger? For pixel plotting, I've found a 0.17-c...
- Apr 05, 2007 22:15
- Forum: Sources, Examples, Tips and Tricks
- Topic: Green Gloop!
- Replies: 16
- Views: 6380
- Apr 05, 2007 22:02
- Forum: Sources, Examples, Tips and Tricks
- Topic: Island Generator
- Replies: 24
- Views: 16484
- Feb 08, 2007 9:54
- Forum: Archive
- Topic: FB Online Editor
- Replies: 26
- Views: 11518
- Feb 05, 2007 18:24
- Forum: General
- Topic: Fast pixel plotting
- Replies: 13
- Views: 4672
- Feb 05, 2007 15:28
- Forum: General
- Topic: Fast pixel plotting
- Replies: 13
- Views: 4672
Fast pixel plotting
I'm wondering about the better ways to plot a large-ish number of pixels (i.e. 200,000+) to the screen. I've noticed that some FB programmers first fill an array with the pixel information and then dump this to the screen in a second loop. (When I tried this technique on a 200,000-pixel fractal on a...
- Jan 22, 2007 16:32
- Forum: Sources, Examples, Tips and Tricks
- Topic: Fast Portable Solid RND Generator
- Replies: 3
- Views: 1767
- Jan 17, 2007 12:38
- Forum: Sources, Examples, Tips and Tricks
- Topic: Lottery Jackpot and randomness
- Replies: 2
- Views: 1508
Thanks - I had seen MichaelW's fast ASM randomiser - I'll search for some more and try to improve this aspect of the program. Well, since the probability of getting the jackpot in the UK Lottery is just a little better than 1 in 14 million, you have a way to go. - I was just surprised that a daft se...
- Jan 16, 2007 23:19
- Forum: Sources, Examples, Tips and Tricks
- Topic: Lottery Jackpot and randomness
- Replies: 2
- Views: 1508
Lottery Jackpot and randomness
Thanks to a posting by yetifoot I saw earlier today - this enabled me to bring my 'Lottery Wait' program (UK Lotto type) up to a decent speed. I expect this program has all been done before (and a lot better by someone else) - this one merely started from trying to convince my wife that she will not...
- Dec 04, 2006 10:32
- Forum: General
- Topic: How fast is FreeBASIC?
- Replies: 11
- Views: 2444
Thanks for your responses, and thanks MichaelW for your sort example. Think I'll stick wherever possible to the excellent balance of speed vs programming ease that FreeBASIC offers, and not get into knots with C. (From those shootout links: hope that mandelbrots in Python have only ever been develop...
- Dec 02, 2006 20:03
- Forum: General
- Topic: How fast is FreeBASIC?
- Replies: 11
- Views: 2444
How fast is FreeBASIC?
I expect it's been asked several times, but from a cursory search, I can't find much about FB's speed in the forums. Speed must be difficult to quantify - depending on the task/PC spec/coding style used. With a simple fractal program (using a PII 300, so I could still see the plotting) my LCC-compil...
- Dec 02, 2006 18:27
- Forum: Windows
- Topic: In-Memory Dialogs
- Replies: 76
- Views: 75779
- Dec 02, 2006 18:09
- Forum: Sources, Examples, Tips and Tricks
- Topic: Quick color number reference
- Replies: 2
- Views: 1735
- Nov 30, 2006 14:18
- Forum: Sources, Examples, Tips and Tricks
- Topic: Quick color number reference
- Replies: 2
- Views: 1735
Quick color number reference
I did the following as a quick help for QB codes to color text in Screen modes 13+. Choosing RGB numbers just for text seemed hard work when I just needed a limited range of colors to compare and choose from. Perhaps it might be of use to someone else? (using a different gray number (18) in the draw...