Search found 249 matches
- Apr 07, 2014 19:23
- Forum: Community Discussion
- Topic: 1 Billion digit prime
- Replies: 49
- Views: 22848
Re: 1 Billion digit prime
Did u get the same results ie what are the first and last 10 digits of the number. I have checked the result against the result of my first program (by means of good old FC) they where identical. I also run my control program and the results where also identical. If the numbers in 200M*.txt are cor...
- Apr 07, 2014 19:10
- Forum: Projects
- Topic: windows Multi-language Editor ( English;French;Spanish)
- Replies: 76
- Views: 66403
Re: windows Multi-language Editor ( English;French;Spanish)
marpon
Just a short posting to let you know that I have downloaded your newest version and had a quick look. It looks that you have managed to correct most of the problems.
Just a short posting to let you know that I have downloaded your newest version and had a quick look. It looks that you have managed to correct most of the problems.
- Apr 07, 2014 18:56
- Forum: Projects
- Topic: Chess game
- Replies: 50
- Views: 15982
Re: Chess game
Your longer test results look promising and now are more in line with what I would expect given the speed increase in the code (what are the latest results?). From your post, it seems the latest Nomega hasn't lost any games on time so presumably the above fixes have sorted this also in the newer ve...
- Apr 07, 2014 18:03
- Forum: Community Discussion
- Topic: 1 Billion digit prime
- Replies: 49
- Views: 22848
Re: 1 Billion digit prime
Faster version. This one avoids the conversion from binary to decimal and from decimal to binary by save as hexadecimals. One byte is two hexadecimal, byte to decimal takes a lot of calculations. The only time the parts are converted to to decimal is when the final answer is constructed. Timing: 261...
- Mar 31, 2014 18:56
- Forum: Projects
- Topic: Chess game
- Replies: 50
- Views: 15982
Re: Chess game
FB_Numpty in your code you have the following code to reduce the number of root moves. ' above 3 ply following lines attempt to implement some crude reductions in root moves searched at deeper ply based on score if it_depth = 3 and score - best_score < -500 then root = root - 1 if it_depth = 4 and s...
- Mar 23, 2014 19:12
- Forum: Projects
- Topic: Chess game
- Replies: 50
- Views: 15982
Re: Chess game
Many thanks for the latest version - certainly seems to be a little faster (c10%) - I have been busy this week but managed to give it 500 game also against original Numpty DD - results not so good this time (though 500 is still small sample): 1: Numpty_DD 253.5/500 2: Nomega140318 246.5/500 14 time...
- Mar 18, 2014 18:56
- Forum: Projects
- Topic: Chess game
- Replies: 50
- Views: 15982
Re: Chess game
New version of my version of NoMega Changed the code for incheck() and attack(), and added my own code for keeping track of castling. Also included two fixes by FB_Numpty. Run a tournament of 22 games, non of them ended with a illegal move. The problem with a GCC compiled program running under Arena...
- Mar 17, 2014 20:46
- Forum: Projects
- Topic: Chess game
- Replies: 50
- Views: 15982
Re: Chess game
FB_Numpty Will add your suggestions and see how things go. I had seen the thing about score = 0 and thought that it could give problems, but had a closer look into it. I have (hopefully) solved the castling problem, I added code that store and place back the values of w_cas and b_cas. Since I altere...
- Mar 13, 2014 19:19
- Forum: Projects
- Topic: Chess game
- Replies: 50
- Views: 15982
Re: Chess game
Secondly there is check using B(act_epsq) since act_epsq can be -1 the array b() was out of bounds (0 to 119) needs to be (-1 to 119). Thanks for the explanation - I'm not sure but will changing the Board array throw out any of the initializing calculations - eg within the array the actual board is...
- Mar 10, 2014 21:58
- Forum: Projects
- Topic: Chess game
- Replies: 50
- Views: 15982
Re: Chess game
Re my earlier post - I've found the problem with the error in illegal move generation - it's not the move gen function but a problem related to using setboard again. The clear board subroutine is not initialising accurately meaning that the off-board guardian values (-99) are not being set for inva...
- Mar 07, 2014 18:26
- Forum: Projects
- Topic: Chess game
- Replies: 50
- Views: 15982
Re: Chess game
FB_Numpty I had a look at a few issues and I must admit that for most off it I am to blame, when i tried to get it to compile with the newer versions of FB I neglected the winboard part because it did not work. I will try this weekend to get things running correctly. I have partial fixed the crash w...
- Mar 05, 2014 19:26
- Forum: Projects
- Topic: Chess game
- Replies: 50
- Views: 15982
Re: Chess game
I have placed a new version on mediafire. I inserted some new data for WP_PST and WP_end_PST from Numpty_DD and remove some text that I had inserted in a line which prevended Arena for printing some info. You can run the program under Arena but some commands that Arena sends are not correctly proces...
- Mar 04, 2014 19:29
- Forum: Projects
- Topic: Chess game
- Replies: 50
- Views: 15982
Re: Chess game
I managed to get the winboard protocol working, it needed a bit of tinkering. I have added #Include "windows.bi" at the beginning of the program, it contains declares and definitions for the some routine rendering some other stuff obsolete. In the sendcommand and getcommand routine's added...
- Feb 23, 2014 22:34
- Forum: Projects
- Topic: Chess game
- Replies: 50
- Views: 15982
Re: Chess game
It also will not communicate with winboard (or arena), I used console mode. Hello ! It would be great to have a new version of Numpty. But it would be regrettable to give up the Winboard protocol support, which isn't the less interesting side of the program. I have tried to get winboard protocol wo...
- Feb 17, 2014 19:51
- Forum: Projects
- Topic: Chess game
- Replies: 50
- Views: 15982
Re: Chess game
FB_Numpty Here my version of NoMega that will compile with the latest version of FreeBasic. It was intended for personal use so it is a bit off a mess, it was merely don as a challenge to get it running under the latest version of FB. It has a problem with castling don't know what the cause of it. I...