Search found 661 matches
- Jan 07, 2020 14:22
- Forum: General
- Topic: OPENGL NEHE EXAMPLES
- Replies: 12
- Views: 1757
Re: OPENGL NEHE EXAMPLES
nehe-01 is realy the nehe-02 example nehe-03.bas '' BLUATIGRO 7 JAN 2020 '' NEHE 03 primativs and colors #INCLUDE "_OPENGL.bas" glClear GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT ' Clear The Screen And The Depth Buffer glLoadIdentity ' Reset The View glTranslatef -1.5,0.0,-6.0 ' Move Left ...
- Jan 07, 2020 14:08
- Forum: General
- Topic: OPENGL NEHE EXAMPLES
- Replies: 12
- Views: 1757
OPENGL NEHE EXAMPLES
i shal try to translate as many a nehe examlpe as i can error : nehe-01 does not stop good _opengl.bas : '' BLUATIGRO 5 JAN 2020 '' _OPENGL.BAS '' MINNAMAL STUF #ifndef h_opengl #define h_opengl #include "fbgfx.bi" #if __FB_LANG__ = "fb" Using FB #endif #include once "GL/gl....
- Nov 06, 2019 9:41
- Forum: General
- Topic: PI : many digits try
- Replies: 4
- Views: 683
PI : many digits try
what is the good way for this ? [ translated from vb2005 code ] const as integer n = 100 sub array_mul( byref a() as integer , f as integer ) dim as integer c = 0 , p , h for p = n to 0 step -1 h = a( p ) * f + c c = int( h / 10 ) a( p ) = h mod 10 next p end sub sub array_div( byref a() as integer ...
- Aug 21, 2019 8:52
- Forum: General
- Topic: Advanced Raycasting?
- Replies: 1
- Views: 2858
Re: Advanced Raycasting?
i did some raytracing on this forum [ raytrace try ]
look if you can use that
look if you can use that
- Jun 26, 2019 13:14
- Forum: General
- Topic: suker lump desolve sim try
- Replies: 6
- Views: 1374
suker lump desolve sim try
this is a sim of a suker lump in water slowly desolving error : where com the suker on the edge from ? ''suker lump desolve try screen 18 , 32 dim as integer winx , winy screeninfo winx , winy paint ( 1 , 1 ) , 0 line ( winx / 4 , winy / 4 ) - step ( winx / 2 , winy / 2 ) , rgb( 255 , 255 , 255 ) , ...
- Feb 17, 2019 10:35
- Forum: General
- Topic: blue toth or wifi ?
- Replies: 4
- Views: 1344
Re: blue toth or wifi ?
i tryed a battle ship game in a other basic it is more complex then i did think so i decided to try a chat program first [ i shal post some code if i have it ] eventualy i want to try 'wifmaze' senario : several player's are as a sphere in a maze and try to shoot eatch other there are ninja's and du...
- Feb 15, 2019 10:13
- Forum: General
- Topic: blue toth or wifi ?
- Replies: 4
- Views: 1344
blue toth or wifi ?
i want to create a set of wireles network games ?1 : do i use BT or wifi ? ?2 : is there anyone out there whoo know's how to do 1 or both ? a module whit functions to do this wood be nice as first project i sugest batleship [ both player's have a pc whit a square whit ships ] [ and try to gues the o...
- Feb 05, 2019 8:29
- Forum: General
- Topic: AI : ant road map creator
- Replies: 1
- Views: 556
AI : ant road map creator
i m trying to create a road map by ants this is based on a presenation by the ai hcc ig see also : www.ai.hcc.nl/nieuws.html [ dutch ] [ wil be soon there ] error : my food is not on good place '' bluatigro 5 feb 2019 '' ant road map maker screen 18 , 32 dim shared as integer winx , winy screeninfo ...
- Jan 20, 2019 10:01
- Forum: General
- Topic: 2d quasi cristals
- Replies: 3
- Views: 825
Re: 2d quasi cristals
update : try 2 i changed the idea code i added some REM so you can see what what shoot do '' bluatigro 16 nov 2018 '' 2D quasi cristals randomize timer screen 18 , 32 dim shared as integer winx , winy , ptel screeninfo winx , winy const as double pi = atn( 1 ) * 4 const as ulong black = rgb ( 0 , 0 ...
- Jan 18, 2019 14:12
- Forum: General
- Topic: 2d quasi cristals
- Replies: 3
- Views: 825
2d quasi cristals
error : i get only 2 cristals '' bluatigro 16 nov 2018 '' 2D quasi cristals randomize timer screen 18 , 32 dim shared as integer winx , winy , ptel screeninfo winx , winy const as double pi = atn( 1 ) * 4 const as ulong black = rgb ( 0 , 0 , 0 ) const as ulong yellow = rgb( 255 , 255 , 0 ) const as ...
- Jan 12, 2019 13:18
- Forum: General
- Topic: arduino & tfduino whit FB ?
- Replies: 1
- Views: 632
Re: arduino & tfduino whit FB ?
update : i font the folowing on the libertyB site : who helps to translate this to FB ? WARNING : this is libertyB code ' Command Pin Range Value to send Response '==================================================================== ' GetDigital 0-13 - pin,0 or 1 ' The port is set to input and the p...
- Jan 12, 2019 11:38
- Forum: General
- Topic: arduino & tfduino whit FB ?
- Replies: 1
- Views: 632
arduino & tfduino whit FB ?
is there here anyone whit experiance
whit controling the arduino and ftduino
whit FB
how do i l;ink a DIY c++ lib to FB ?
how do i create a c++ lib that can be linked to FB ?
a verry simple example wil be good
whit controling the arduino and ftduino
whit FB
how do i l;ink a DIY c++ lib to FB ?
how do i create a c++ lib that can be linked to FB ?
a verry simple example wil be good
- Jan 02, 2019 5:27
- Forum: Community Discussion
- Topic: out of the closet
- Replies: 7
- Views: 1730
Re: out of the closet
@ al
thank you al for those kind word's
i wil keep using my talent
many year's past i noticed that coding
lessens my dark toucht's
the only pitty i have is that my talent
is not jet recognised by my sosiity
thank you al for those kind word's
i wil keep using my talent
many year's past i noticed that coding
lessens my dark toucht's
the only pitty i have is that my talent
is not jet recognised by my sosiity
- Jan 01, 2019 14:25
- Forum: Community Discussion
- Topic: out of the closet
- Replies: 7
- Views: 1730
out of the closet
hello everybody i have a anoucment to make : for +-30year's now i m suffereing from Schizophrenia Schizophrenia has many prejudges brought throu the media : dr yeckel and mr hyde [ that is multple pursnelity disorder ] we are violent [ in al my psychoses i did NOT use ANY violense ] Schizophrenia ha...
- Dec 07, 2018 11:52
- Forum: General
- Topic: raytrace try
- Replies: 24
- Views: 3698
Re: raytrace try
update : the 3Dengine is now good you can safely link lim's to avatar's again '' bluatigro 7 dec 2018 '' bluaray 2 material #include "noise.bas" dim shared as integer winx , winy screen 20 , 32 screeninfo winx , winy type d3d dim as double x , y , z declare constructor () declare construct...