Search found 1615 matches
- Jun 03, 2023 21:38
- Forum: General
- Topic: FreeBasic's Timer
- Replies: 253
- Views: 15117
Re: FreeBasic's Timer
works (MX Linux)
- Jun 03, 2023 13:26
- Forum: Sources, Examples, Tips and Tricks
- Topic: one-swap partion quicksort (June 29)
- Replies: 1
- Views: 342
one-swap partion quicksort (June 29)
/' -- visual sort dev - 2023 June 29 - by dafhi i use this to develop a new sort if you want to try making one copy these for reference ' vis_copy des(), i, a, col ' vis_swap a(), i, j ' vis_pred a, b, i,j, col ' vis_ifswap a(), i,j, col ' vis_pos a, i, col '/ ' -------------------- '' sort this Ty...
- May 23, 2023 8:07
- Forum: Sources, Examples, Tips and Tricks
- Topic: Simple animation
- Replies: 9
- Views: 2900
Re: Simple animation
BasicCoder2 usually has a great sense of design .. have to give it to him
- May 21, 2023 5:30
- Forum: Sources, Examples, Tips and Tricks
- Topic: aniwave 2d - April 25
- Replies: 9
- Views: 1723
Re: aniwave 2d - April 25
classic case on my part of poor code purpose info
this is a wave generator
this is a wave generator
- May 20, 2023 15:40
- Forum: Sources, Examples, Tips and Tricks
- Topic: aniwave 2d - April 25
- Replies: 9
- Views: 1723
Re: aniwave 2d - April 25
that's impressive! browser technology is nuts these days
- May 20, 2023 2:19
- Forum: Sources, Examples, Tips and Tricks
- Topic: Block world
- Replies: 4
- Views: 1202
Re: Block world
BasicCoder2 - good to know you already nailed it! i see potential 'challenges' which interest me which i might try one day 1. combine the 2 demos (1st demo enough] 2. make arm movement accel / decel 3. optimize the search space (if that's even a correct way to think about it) for example just try bu...
- May 18, 2023 20:56
- Forum: Sources, Examples, Tips and Tricks
- Topic: SHRDLU inspired block world
- Replies: 16
- Views: 1695
Re: SHRDLU inspired block world
if you had the arm just randomly do stuff (different speeds that would change automatically), that'd provide another layer of entertainment
- May 18, 2023 13:34
- Forum: General
- Topic: weird bug (fixed)
- Replies: 6
- Views: 758
Re: weird bug (fixed)
this fixed it
thanks
Code: Select all
dim as single in = i/ u
- May 18, 2023 13:12
- Forum: General
- Topic: weird bug (fixed)
- Replies: 6
- Views: 758
Re: weird bug
1.09. i'll try new
[edit] still see 2
[edit] still see 2
- May 18, 2023 13:06
- Forum: General
- Topic: weird bug (fixed)
- Replies: 6
- Views: 758
Re: weird bug
it should be 3. i see 2
i'll take your suggestion into consideration
i'll take your suggestion into consideration
- May 18, 2023 12:11
- Forum: Sources, Examples, Tips and Tricks
- Topic: SHRDLU inspired block world
- Replies: 16
- Views: 1695
Re: SHRDLU inspired block world
now if i try gray on gray it says not possible
- May 18, 2023 11:37
- Forum: General
- Topic: weird bug (fixed)
- Replies: 6
- Views: 758
weird bug (fixed)
'' commenting out line 15 hides the bug '' loop at the bottom (For i as long .. ) also seems to expose it #define max( a, b) iif( (a)>(b), (a), (b) ) function palette_generalist( i as long, c as short = 8 ) as ulong var u = max(c - 1, 1) var gray_count = cint( log(sqr(c))/log(2) ) + 1 var in = i/ u...
- May 18, 2023 4:45
- Forum: Sources, Examples, Tips and Tricks
- Topic: palette generalist (May 20)
- Replies: 2
- Views: 712
Re: palette generalist - u2
oh wow i totally didn't catch that!
yes i've seen a few of his : ) too crazy. i think floyd-steinberg are 2 ppl
yes i've seen a few of his : ) too crazy. i think floyd-steinberg are 2 ppl
- May 18, 2023 4:11
- Forum: Sources, Examples, Tips and Tricks
- Topic: run length blit 2024
- Replies: 34
- Views: 3177
Re: run length blit - May 12
I fixed the spotted silver ball by adding the second circle that you commented out. oops. the butt-head in me lurketh crammed as much as possible into new demo 1. timer-based 2. udt 3. div by zero safety /' 3d point cloud w/ time accuracy '/ type v3 '' dodicat introduced us to this wild nomenclatur...
- May 18, 2023 2:35
- Forum: Sources, Examples, Tips and Tricks
- Topic: SHRDLU inspired block world
- Replies: 16
- Views: 1695
Re: SHRDLU inspired block world
nice! this thing is fun
i'll affirm paul doe's command list idea; it was one of the first things i tried
suggs:
1. in my original try i noticed the arm would pass through a high stack.
2. if you're up for it, shortest path
[edit]
found another bug
put brown on gray
put gray on gray
i'll affirm paul doe's command list idea; it was one of the first things i tried
suggs:
1. in my original try i noticed the arm would pass through a high stack.
2. if you're up for it, shortest path
[edit]
found another bug
put brown on gray
put gray on gray