Search found 1571 matches

by paul doe
Sep 02, 2023 19:31
Forum: General
Topic: Is &H a compile time literal?
Replies: 10
Views: 1747

Re: Is &H a compile time literal?

Seems to me it is, or it isn't. Your explanation states that it could sometimes be a Literal and sometimes not. This applies not just to &H but to all of the prefixes. Perhaps they should be called that: Prefixes or Type Prefixes. That's what he's telling you: it's a prefix for literals , not f...
by paul doe
Aug 31, 2023 11:10
Forum: Windows
Topic: ScreenRes problem
Replies: 7
Views: 2139

Re: ScreenRes problem

... Using Screenlist the output says I can have a screen of 2560 x 1440 ... But it probably doesn't say that it supports it at 320x200x8, right? You can run the code (provided in the example section of the Wiki page for ScreenList ) to see the fullscreen modes available: Dim As Long mode Dim As UIn...
by paul doe
Aug 18, 2023 16:43
Forum: Windows
Topic: Create sub to qbasic style
Replies: 6
Views: 1648

Re: Create sub to qbasic style

Tolo68 wrote: Aug 18, 2023 16:02 ...
I guess it could, because the GFXLIB library uses this syntax.
...
It uses the syntax for compatibility. Why would anybody want to use it willingly baffles me...
by paul doe
Aug 15, 2023 17:00
Forum: General
Topic: glGenFramebuffers command crash
Replies: 6
Views: 1506

Re: glGenFramebuffers command crash

Also noticed that you're missing a call to opengl_init() somewhere in your code. Do it after you've set up the context (via screenRes ), like this: '' Set up context screenRes( w, h, d, , Fb.GFX_OPENGL ) '' Load extensions opengl_init() Otherwise the aliases contain just null pointers (hence the cra...
by paul doe
Aug 15, 2023 14:23
Forum: General
Topic: glGenFramebuffers command crash
Replies: 6
Views: 1506

Re: glGenFramebuffers command crash

I had some code lying on my HD, that illustrates how you can use Fb.Image buffers with OpenGL: /' Much like the Shader type, this type is used for convenience, to create and store an OpenGL texture object. The format used is directly compatible with FB buffers. '/ type OGLtexture public: declare con...
by paul doe
Aug 15, 2023 14:01
Forum: General
Topic: glGenFramebuffers command crash
Replies: 6
Views: 1506

Re: glGenFramebuffers command crash

The context is already created on the call to screenres . Problem is here: dim as GLuint Ptr depth_fbo depth_fbo=ImageCreate(screen_width,screen_height) ' the program crash if i add this line: 'glGenFramebuffers(1,depth_fbo) That's wrong. Fb image buffers are not compatible with those of GL's (they ...
by paul doe
Aug 06, 2023 18:58
Forum: Community Discussion
Topic: ChatGPT
Replies: 23
Views: 4408

Re: ChatGPT

Interesting that it went directly to barycentric coordinates. Perhaps if you ask it for a ray-triangle intersection (3D) it will go for Möller-Trumbore as well?
by paul doe
Jul 19, 2023 6:04
Forum: Game Dev
Topic: Star Trader Game (In-progress)
Replies: 30
Views: 5822

Re: Star Trader Game (In-progress)

dafhi wrote: Jul 19, 2023 5:24 paul doe - love that description!
Oh if you love it, then you'll definitely love Herbert's novels. An absolute classic that I thoroughly recommend if you like clever science fiction and awesome characters 8)
by paul doe
Jul 17, 2023 23:34
Forum: Projects
Topic: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (V3.1.0 June 4, 2023)
Replies: 981
Views: 347688

Re: Error cannot compile - the program is now running in WINFBE

Hello: ... Welcome to the forum. As you can see, I have moved your post to this topic, which is where questions about WinFBE are usually resolved. This is because you'll have a better chance for an answer here, since Paul is probably subscribed to this topic and he'll get notifications every time s...
by paul doe
Jul 16, 2023 15:05
Forum: Beginners
Topic: Passing string parameters to subroutine
Replies: 5
Views: 1688

Re: Passing string parameters to subroutine

... I want to avoid making a local copy of the string within the subroutine (the string could be 4MB in size), so I'm thinking that I could pass the size and string pointer as parameters rather than the string itself. However, how would I then use Instr to search for text data within the string? I ...
by paul doe
Jul 05, 2023 3:47
Forum: Game Dev
Topic: Star Trader Game (In-progress)
Replies: 30
Views: 5822

Re: Star Trader Game (In-progress)

... I need ideas for trade items so if you have any suggestions or know of a good source of information I can use let me know. A good source of ideas could be Frank Herbert's Dune series. There's only one planet in the known universe that has a unique resource: Melange, also known as 'spice', which...
by paul doe
May 31, 2023 0:40
Forum: Game Dev
Topic: Star Trader Game (In-progress)
Replies: 30
Views: 5822

Re: Star Trader Game (In-progress)

BasicCoder2 wrote: May 31, 2023 0:24 ...
Maybe chatGPT can write some dialog :) Maybe it can write the whole program :)
...
It is surprisingly good at the first, not that good on the second :P
by paul doe
May 30, 2023 21:01
Forum: Game Dev
Topic: Star Trader Game (In-progress)
Replies: 30
Views: 5822

Re: Star Trader Game (In-progress)

Hey! Nice to see you're still at it after all these years!

Looks really nice. Really excited and looking forward to seeing more :D
by paul doe
May 30, 2023 14:53
Forum: Sources, Examples, Tips and Tricks
Topic: Word Clock
Replies: 77
Views: 5423

Re: Word Clock

... Albert made some nice contributions to this forum over the years in many different fields. I was sorry to see him kicked out for over zealous coding, nothing more, nothing less. ... Perhaps you might want to follow him at encode.su if you miss him so much? Or to continue helping him with his nu...
by paul doe
May 30, 2023 2:36
Forum: General
Topic: FreeBasic's Timer
Replies: 253
Views: 15241

Re: FreeBasic's Timer

... Does anyone know how game programmers handle this problem? ... Have a look at https://gafferongames.com/post/fix_your_timestep/ to have a glimpse of the challenges involved (and consider that the article is pretty old!). Perhaps this might explain the overall apathy: while useful, the code disc...