Search found 684 matches
- Jan 24, 2018 20:07
- Forum: Hardware Interfaces / Communication
- Topic: DIY hardware interface for simple data collection and robot control?
- Replies: 62
- Views: 38264
Re: DIY hardware interface for simple data collection and robot control?
Thanks for all your replies, I didn't know it was such a sensitive topic. While I know that the old serial / parallel ports are decommissioned, I expected there to be a newer alternative - which there apparently is not?!? Oh, I miss the old days with full hardware access... If I am not mistaken, wha...
- Jan 20, 2018 12:47
- Forum: Hardware Interfaces / Communication
- Topic: DIY hardware interface for simple data collection and robot control?
- Replies: 62
- Views: 38264
Re: DIY hardware interface for simple data collection and robot control?
Instead of buying a new PC with a parallel port (might be difficult to find one), you could check if USB->X converters could do the job. See e.g. My New Laptop Does Not Have Any RS232 Ports . If you search for USB to Printer DB25 25-Pin Parallel Port Cable Adapter on the website of a well-known onl...
- Jan 20, 2018 12:45
- Forum: Hardware Interfaces / Communication
- Topic: DIY hardware interface for simple data collection and robot control?
- Replies: 62
- Views: 38264
Re: DIY hardware interface for simple data collection and robot control?
I know controlling stuff on an old PC with a parallel port is a bit outdated NO, its not just "outdated", it is in ICT terms: "Dinosaur-technologies". And, your pupils will be the first, to tell you all about it! @grindstone, we are talking about young kids here (not "old&q...
- Jan 20, 2018 12:27
- Forum: Hardware Interfaces / Communication
- Topic: DIY hardware interface for simple data collection and robot control?
- Replies: 62
- Views: 38264
Re: DIY hardware interface for simple data collection and robot control?
Great project! I've done a lot of such stuff in the past and I'd like to offer you my support (including the derivation of the Bresenham algo from the line equation). First of all: To keep things easy you will need a computer with a parallel port and for Win >= XP a driver called "inpout32.dll...
- Jan 20, 2018 11:16
- Forum: Community Discussion
- Topic: Using FreeBASIC in the classroom?
- Replies: 11
- Views: 3189
Using FreeBASIC in the classroom?
Hello folks, I have just landed a very exciting job as a math & science teacher in an alternative-type school where teachers are allowed - and even encouraged - to seek new ways of teaching their pupils besides classic "chalkboard lecturing". My first thought was of course: "Hell ...
- Jan 20, 2018 10:29
- Forum: Hardware Interfaces / Communication
- Topic: DIY hardware interface for simple data collection and robot control?
- Replies: 62
- Views: 38264
DIY hardware interface for simple data collection and robot control?
Hello folks, I have just landed a very exciting job as a 5th to 8th grade math/science teacher, and I am planning on using FB as an integral part of my education. I'll be teaching in a type of school with less restrictions, and there is considerably less "chalkboard teaching" than in a typ...
- Dec 28, 2017 9:27
- Forum: Community Discussion
- Topic: time to say goodbye
- Replies: 53
- Views: 11071
Re: time to say goodbye
Dammit Joshy, I am really sorry about your decision to leave - mostly for entirely egoistical reasons. I meant to ask for your opinion on a project I have been working on for some time (the physics engine we have been discussing). Is there any way to contact you outside this forum?
Cheers, Mike
Cheers, Mike
- Dec 18, 2017 19:14
- Forum: Libraries Questions
- Topic: set up SDL2
- Replies: 37
- Views: 8182
Re: set up SDL2
Now that I am able to compile and run the C++ SDL2 program examples successfully I thought it might be interesting to see if I could translate some of the simpler ones to FreeBASIC. Has anyone done this and knows how to set it all up? Yes, I will zip my folders with tutorial c++ to fb translated ex...
- Nov 25, 2017 9:13
- Forum: Sources, Examples, Tips and Tricks
- Topic: draw rotated ellipse
- Replies: 8
- Views: 2241
Re: rotate oval
Here is an example of how to draw rotated ellipses without calling sine and cosine for every iteration. This version is *much* faster and less CPU expensive than the other examples posted here so far. Cheers, Mike '' Very fast ellipse drawing function by Michael "h4tt3n" Nissen '' version ...
- Nov 11, 2017 3:34
- Forum: Projects
- Topic: Alvarian Tales
- Replies: 26
- Views: 11165
Re: Alvarian Tales
Really gorgeous pixel art! Brings back memories of the good old 16 bit Amiga years :-)
- Oct 29, 2017 20:58
- Forum: Game Dev
- Topic: Frame rate independent game loop
- Replies: 60
- Views: 14630
Re: Frame rate independent game loop
I will, and yes I'm very familiar with Thomas Jacobsen's verlet paper - this brings fun memories from the old, original Hitman game in which he and his colleagues implemented it :-)
- Oct 29, 2017 18:15
- Forum: Game Dev
- Topic: Frame rate independent game loop
- Replies: 60
- Views: 14630
Re: Frame rate independent game loop
Teaming up for something? Count me in! What kind of stuff you're interested in? 2D? 3D? And what kind of game, concretely? I need some fun (I'm sick of financial coding stuff) so this could be very interesting. I would love to see your physics stuff. If time permits, I'll show you a simple implemen...
- Oct 29, 2017 12:20
- Forum: Game Dev
- Topic: Frame rate independent game loop
- Replies: 60
- Views: 14630
Re: Frame rate independent game loop
Hi there Paul, Yeah, I just realized that the rendering was only used for setting up the demo, not in the main loop, so never mind. It's just an old habit of mine to optimize stuff :-) I don't think the forum is dead at all, there's new exciting stuff to look into almost every day - like your nice e...
- Oct 29, 2017 11:02
- Forum: Game Dev
- Topic: Frame rate independent game loop
- Replies: 60
- Views: 14630
Re: Frame rate independent game loop
This is really nice work, points for sharing your code. I took a quick glance at your metaball drawing algorithm and got rid of the nasty doubly for-loop nested square root call in renderer.bi: sub FBRenderer.drawMetaballImage( byval context as IRenderContext ptr ) /' Draws a 'metaball' This functio...
- Oct 27, 2017 5:20
- Forum: Libraries & Headers
- Topic: TinyGL for FreeBASIC.
- Replies: 26
- Views: 17210
Re: TinyGL for FreeBASIC.
This is great Joshy, just what I need for rendering in my light weight 2D game engine. I like how you can render openGL stuff and at the same time use native fb gfx. My Lenovo laptop: OS: Win10 CPU: AMD A10 GPU: AMD Radeon R6 series FPS: ~650-850 (kept fluctuating) My ThinkCentre tabletop: OS: Win10...