thanks. i've made some pretty pictures with it, and am happy. i don't plan on releasing any more projects here involving suspicious ptr assignments.
nice cpu marks with your demo. font looks great ^^
Search found 1619 matches
Re: Squares
looks busy at the fb shrine. interesting comment about plasma vs fluid. [update] Aug 28 - ui refinements (save auto-flattens if something changed, alpha mode detection) const PalOverSampling_ForSmoothness = 36 const ESCAPE_RAD = 400 const FIELD_VIEW = 6 const Iters_Init = 170 '' four macros to (hope...
Re: Squares
sad to see you mention stuff about environment woes. humans are an odd bunch. i all but quit money around 2005. i live a pretty simple life except for my spiritual stuff. not sure what the deal is but exercise continues to help
- Jul 25, 2013 19:18
- Forum: Game Dev
- Topic: JASC Soccer
- Replies: 78
- Views: 43785
Re: JASC Soccer
I would like to see it slighly higher FPS and more cpu friendly
Re: Squares
i'm thinking that your eyes have adapted to non-square pixels of your monitor. i've heard that people put on upside-down glasses and their brain eventually puts the image right-side up.
Re: Squares
cairo is overrated in terms of speed and in some quality issues. as far as their api, I think it's great. i'd like to see anti-grain geometry (agg) ported to fb. i'd do it if i knew c and was less nutty here's the radial pattern i was talking about. i get 18 fps with your cairo thing '#include "...
Re: Squares
use cairo for a high quality radial design on your monitor
Re: Squares
I found a copy of my favorite rect algo which I thought had been lost. And I've spruced it up a bit. '===========------------------------------------===' ' ' ' ' '===----------------------------------=============' ' Info: ' .. work-in-progress .. ' scanline renderer ' goal: anti-aliased rects ' ===...
- Jul 23, 2013 0:41
- Forum: General
- Topic: Script don't work fine with screenres 1280,800,8, ,16
- Replies: 4
- Views: 566
Re: Script don't work fine with screenres 1280,800,,16
I could see no difference in mouse behavior, but my guess is that transparency takes longer to draw. If I'm right, then if you're using a slower computer the difference would be noticeable.
- Jul 22, 2013 23:08
- Forum: General
- Topic: Script don't work fine with screenres 1280,800,8, ,16
- Replies: 4
- Views: 566
Re: Script don't work fine with screenres 1280,800,,16
change this line
to this
Code: Select all
screenres 1280,800,8, ,'16 '16 pour une fenetre transparente
Code: Select all
screenres 1280,800,8, ,16 '16 pour une fenetre transparente
Re: Squares
'Abstract animation #607 'Written if FreeBasic for Windows dim as integer xres,yres dim as integer bpp,bypp,pitch,pitchBy, _x,_y screeninfo xres,yres screenres xres,yres,8,1,8 ScreenInfo xres,yres , bpp, bypp, pitch: pitchBy=pitch\bypp dim as ubyte ptr pixels=ScreenPtr #Macro ppix(x_,y_,col_) _x = ...
- Jul 20, 2013 19:56
- Forum: Beginners
- Topic: Setting text characters to different colors [solved]
- Replies: 7
- Views: 1223
Re: Setting text characters to different colors
my internet is being uber-obnoxious. anyway, for hi-lighting you can do
Code: Select all
#define colorset_default 0,1
#define colorset_1 2,12
#Macro HiLite( text )
: color colorset_1: ? text: color colorset_default
#endmacro
? "Hi my name is "; HiLite( "Jack" )
- Jul 20, 2013 19:07
- Forum: Beginners
- Topic: Setting text characters to different colors [solved]
- Replies: 7
- Views: 1223
Re: Setting text characters to different colors
works for me. I'm guessing you know that you must do something like this also
Code: Select all
shipAnsi
sleep '' not necessary in console
- Jul 20, 2013 18:13
- Forum: Beginners
- Topic: Setting text characters to different colors [solved]
- Replies: 7
- Views: 1223
Re: Setting text characters to different colors
? "This is my letter --> ";
color 2,12
? "A"
sleep
color 2,12
? "A"
sleep
- Jul 19, 2013 4:53
- Forum: Game Dev
- Topic: Tutorial: Software 3d and matrix manipulations.
- Replies: 30
- Views: 10849
Re: Tutorial: Software 3d and matrix manipulations.
improved the speed mainly by replacing value = symbol + value other small things also thank you for the cool code sub load_obj_file(filename as string, _ offset_x as single = 0, offset_y as single = 0, offset_z as single = 0) dim as string*2 line_header dim as string*1 symbol dim as string buffer, s...