Search found 355 matches

by datwill310
Jul 31, 2017 0:26
Forum: Game Dev
Topic: Update???
Replies: 6
Views: 2918

Re: Update???

Look, as long as there is anyone making a half-decent FreeBASIC game, I have an access to a PC with internet connection and some shred of sanity, the world is not colapsing, then that specific game will get my attenton and an upload to FBGD. So I'm eager to hear what you are cooking up. Never hesis...
by datwill310
Jul 27, 2017 21:52
Forum: Beginners
Topic: Speed issues with my game
Replies: 14
Views: 4387

Re: Speed issues with my game

If I am NOT online with google chrome my frame rate is limited to about 65 f.p.s. If I am online I can get much faster rates. This is the sort of issue I am running into. Except I noticed that with my game the speed only increases dramatically if I have a Google Drive page open and viewing. Maybe t...
by datwill310
Jul 27, 2017 13:43
Forum: Beginners
Topic: Speed issues with my game
Replies: 14
Views: 4387

Re: Speed issues with my game

I've noticed that the speed up occurs when I have Google Chrome open and viewing a Google Drive webpage! I also noticed that Skype notifications with their Windows 7 client drastically slows down the game. I hope this list is exhaustive, but there's always the possibility that it's not. I've figure...
by datwill310
Jul 27, 2017 10:28
Forum: Beginners
Topic: Speed issues with my game
Replies: 14
Views: 4387

Re: Speed issues with my game

I use a little function to adjust the time of sleep. This gives The CPU a break and lets your framerate be at your request. Hi dodicat, I will try out your method. Because it seems simply running the game loop on a timer isn't working. I myself am not experiencing speed issues anymore. But apparent...
by datwill310
Jul 26, 2017 14:42
Forum: Libraries & Headers
Topic: sGUI
Replies: 250
Views: 76244

Re: sGUI

Muttonhead wrote:oh it looks like a bug in sGUI_v0.8.56

open ListBox.bas in the sGUI folder
at row 90 you will find this:

...

change it to:

..

not tested !!

Mutton
Thanks for the fix; it works perfectly!
by datwill310
Jul 25, 2017 21:16
Forum: Libraries & Headers
Topic: sGUI
Replies: 250
Views: 76244

Re: sGUI

Hi,

Is there a way to retrieve the gadget pointer of the scroll bar of a list box? I am attempting to redraw a list box and I noticed its accompanying scroll bar did not redraw. Is there a way to redraw this part of the list box?
by datwill310
Jul 21, 2017 2:57
Forum: Beginners
Topic: Speed issues with my game
Replies: 14
Views: 4387

Re: Speed issues with my game

IIRC FB uses the high resolution timer internally when available so using a double to store a start time could be used for comparisons. Pseudo Code Dim loopStart as Double ' Start Game Loop Do if (Timer-loopStart > .33) Then 'This is 30 FPS 'Process Logic 'Render Screen loopStart = Timer End if Sle...
by datwill310
Jul 21, 2017 2:30
Forum: Beginners
Topic: Speed issues with my game
Replies: 14
Views: 4387

Re: Speed issues with my game

How are you timing your game loop? Do you allow so many game ticks per second? You can accomplish this most easily by using a timer variable to limit how many passes per second. More accurately you would process your game movement based on the elapsed time for each game tick but this is more involv...
by datwill310
Jul 20, 2017 23:27
Forum: Beginners
Topic: Speed issues with my game
Replies: 14
Views: 4387

Speed issues with my game

Hi all, I'm nearly finished with the first version of that game I'm making. That version is coming out very soon! However, I have a technical issue with my game loop. Sometimes the game runs too fast! How can I regulate speed to make sure it will always play at a specific rate (a majority of the tim...
by datwill310
Jul 19, 2017 23:52
Forum: Libraries & Headers
Topic: fbsound 1.0 Win/Lin 32/64-bit (wav mp3 ogg mod it xm s3m)
Replies: 242
Views: 91761

Re: fbSound for Linux x86 Win32 (wav mp3 ogg mod it xm s3m)

D.J.Peters wrote:I'm sure all my dowmloads are safe.
I'm certain of this too; I after all have the library ;)! I was just letting you know in case it was an issue.
by datwill310
Jul 19, 2017 15:53
Forum: Libraries & Headers
Topic: fbsound 1.0 Win/Lin 32/64-bit (wav mp3 ogg mod it xm s3m)
Replies: 242
Views: 91761

Re: fbSound for Linux x86 Win32 (wav mp3 ogg mod it xm s3m)

btw you could compile fbsound with #define NOMOD #define NOMP3 #define NOOGG That way you should be able to remove these libraries that you do not need and thus don't have to care about their licenses either. If you ship it you've to include the license too - no matter whether it is actually used o...
by datwill310
Jul 19, 2017 14:52
Forum: Libraries & Headers
Topic: fbsound 1.0 Win/Lin 32/64-bit (wav mp3 ogg mod it xm s3m)
Replies: 242
Views: 91761

Re: fbSound for Linux x86 Win32 (wav mp3 ogg mod it xm s3m)

Hi D.J.Peters, I am using you sound library for my game, and I have got it working no trouble thanks to the examples/doc! Works perfectly for what I want! However, I am posting to clarify a few things about distributing it with my game (i.e. licensing stuff). In my collection of licenses (which have...
by datwill310
Jul 14, 2017 2:24
Forum: Community Discussion
Topic: Currently inactive
Replies: 45
Views: 15906

Re: Currently inactive

I've been seeing this post for a while now, and I only think it is fair and right to say, Thank you. I've only been a member of the community for just over a year, but I really sense your dedication to this project and what you have provided in terms of effort, skill etc. ;)! As well as the others w...
by datwill310
Jul 04, 2017 3:55
Forum: Windows
Topic: virus?
Replies: 4
Views: 1895

Re: virus?

Ah, necroposting; isn't it great :) Hi, I think being well protected against viruses with ESET nod 32, but yesterday for the first time since 2007 I had the following problem: During a test of the code under development, windows (or my Dell attitude) crashed and the mouse remained motionless. I rebo...
by datwill310
Jul 03, 2017 17:36
Forum: Beginners
Topic: Short-Circuit: Why Use their Bitwise Counterparts?
Replies: 7
Views: 1471

Re: Short-Circuit: Why Use their Bitwise Counterparts?

Have you seen the already existing feature request: #246 Execution speed optimization of 'Andalso' and 'Orelse' ? You can add text inside 'discussion' (need to login)! The included test program provides the performances for 3 syntaxes used in a particular case. In any case, I always find that the n...