Search found 355 matches
- May 25, 2017 11:38
- Forum: Game Dev
- Topic: Large images - speed issues SOLVED
- Replies: 8
- Views: 1998
Large images - speed issues SOLVED
In my game loop, graphics are constantly being erased, redrawn, and drawn onto the screen. I have commented out certain parts of this graphical part of my game and it does not influence speed of the game (admittedly there are only a dozen or so things on the screen and no moving things at this point...
- May 11, 2017 15:23
- Forum: Community Discussion
- Topic: Apple emoji typeface: legal concern
- Replies: 7
- Views: 2103
Re: Apple emoji typeface: legal concern
Here is a StackOverflow answer. The tl;dr is that the black-and-white "Apple Emoji" font, which are apparently the ones used on the Unicdoe code charts, are free to use for nearly any purpose. However, there is apparently no license at all for the Apple Color Emoji font. Which you might b...
- May 09, 2017 22:30
- Forum: Community Discussion
- Topic: Apple emoji typeface: legal concern
- Replies: 7
- Views: 2103
Re: Apple emoji typeface: legal concern
It simply says: product (no limitation, to e.g. commercial). This then means (to me, at last): any product (commercial / free / whatever) ... You've got 2 options, to be on the safe side: clear it with their "Legal Affairs Office" (make certain, to have it *written down*, aka: "black...
- May 09, 2017 15:30
- Forum: Community Discussion
- Topic: Apple emoji typeface: legal concern
- Replies: 7
- Views: 2103
Apple emoji typeface: legal concern
Hi all and thanks for putting up with my irrelevant posts (on a coding forum), In a game me and others are making, all of our images have been drawn by us. However, a handful of those images contain potentially problematic copyright concerns. It is to do with the use of Apple's emoji. And before we ...
- May 04, 2017 14:10
- Forum: Community Discussion
- Topic: False positives; how to reduce chances of your programs being flagged by antivirus software?
- Replies: 10
- Views: 2080
Re: False positives; how to reduce chances of them occurring for your programs?
Can the original poster change the subject of this topic to include "antivirus" in the title? His post is very confusing until you figure out that he's talking about being flagged by antivirus software. As a first tentative step towards becoming a great big cheat, change your final game.e...
- May 04, 2017 14:09
- Forum: Community Discussion
- Topic: False positives; how to reduce chances of your programs being flagged by antivirus software?
- Replies: 10
- Views: 2080
Re: False positives; how to reduce chances of them occurring for your programs?
I suppose changing a windows file to by-pass all securities would be a boon for game creators and malevolent game creators alike. As a first tentative step towards becoming a great big cheat, change your final game.exe to game.ex. create a batch file in the same folder rename game.ex game.exe game....
- May 04, 2017 14:00
- Forum: Community Discussion
- Topic: False positives; how to reduce chances of your programs being flagged by antivirus software?
- Replies: 10
- Views: 2080
Re: False positives; how to reduce chances of them occurring for your programs?
Someone once redefined true and false in third party software. I had a very enjoyable time trying to figure out what was "wrong" with my code as a result. xD ouch! There's a better prank you can pull thou! If a language which ends statements with ;s is used, you can replace all the ;s wit...
- May 04, 2017 13:58
- Forum: Community Discussion
- Topic: False positives; how to reduce chances of your programs being flagged by antivirus software?
- Replies: 10
- Views: 2080
Re: False positives; how to reduce chances of them occurring for your programs?
As a developer, it would not be practice to use Linux alone. And anyways, I've already got >100K code to try and ensure works on an entirely different platform (if I do use Linux instead), so I would not use Linux :Pbadidea wrote:Use linux :-p
- May 04, 2017 13:55
- Forum: Community Discussion
- Topic: False positives; how to reduce chances of your programs being flagged by antivirus software?
- Replies: 10
- Views: 2080
Re: False positives; how to reduce chances of them occurring for your programs?
That is because there is no solution except hoping that most larger business user have corporate version antivirusses with only signature scan enabled, or at the very least a severely toned down generic detection. If I get a report from an user and it has "GEN" or "HEUR" or some...
- May 03, 2017 23:41
- Forum: Game Dev
- Topic: Need help with 2d collision ASAP
- Replies: 58
- Views: 11758
Re: Need help with 2d collision ASAP
These games seem cool! I might find time to play some of them ;)!
- May 03, 2017 23:04
- Forum: Community Discussion
- Topic: False positives; how to reduce chances of your programs being flagged by antivirus software?
- Replies: 10
- Views: 2080
False positives; how to reduce chances of your programs being flagged by antivirus software?
Hi all, I have, as well as a lot of you guys probably, come across 'false positives': either in general day-to-day usage of your computer (i.e. downloading something which you're pretty darn certain is safe [haven't we all thought that ;D]), when sharing and receiving others code (be they "fini...
- May 02, 2017 20:04
- Forum: Game Dev
- Topic: Need help with 2d collision ASAP
- Replies: 58
- Views: 11758
Re: Need help with 2d collision ASAP
I think every programmer has worked on collision of some sort for many hours, some of us for many days, getting it to work good and fast, everyone with their own perspective or take on it. I use to have lots of code for collision, spent many days and gallons of coffee working on it. I remember usin...
- May 02, 2017 2:07
- Forum: Game Dev
- Topic: Need help with 2d collision ASAP
- Replies: 58
- Views: 11758
Re: Need help with 2d collision ASAP
OK yes, I think I'm experiencing some of those right now 8|! Thanks for the tip.leopardpm wrote:best if from center points, any other point will give different and strange results...
- May 02, 2017 1:55
- Forum: Game Dev
- Topic: Need help with 2d collision ASAP
- Replies: 58
- Views: 11758
Re: Need help with 2d collision ASAP
Btw, does it have to be the centre points of the sprites, or can it be say from the UL points on both sprites?BasicCoder2 wrote:The angle is between the centroids of the rectangles.
- May 02, 2017 0:56
- Forum: Game Dev
- Topic: Need help with 2d collision ASAP
- Replies: 58
- Views: 11758
Re: Need help with 2d collision ASAP
I have implemented your code into the engine, BasicCoder2 ;) things are working great! There's only one issue which occurs when walking straight to a platform: it appears our character likes to teleport onto the tops of platforms at the moment ;) but once I get that fixed, collision should, for now,...