Search found 1622 matches
- Jun 05, 2014 21:05
- Forum: Game Dev
- Topic: An idea for a game
- Replies: 7
- Views: 3386
Re: An idea for a game
Its very easy to underestimate how much effort it takes to 'finish' even a very simple game. In general Ive stuck to modifying existing games. That way you can get others to have genuine fun play-testing your changes. Making a good map/unit edit or scenario is very rewarding. A good map can take 100...
- Jun 05, 2014 20:33
- Forum: Game Dev
- Topic: Game question
- Replies: 11
- Views: 4461
Re: Game question
Ive made mods/edits of quite a few RTS games. A lot of CPU load comes from things like path finding, collision detection etc You can design the game from the outset to reduce the number of things that happen. Fewer units, slower rates of fire. OPEN RA has a debug mode and it gives you a real time gr...
- May 31, 2014 12:24
- Forum: Community Discussion
- Topic: World Generator
- Replies: 25
- Views: 7494
Re: World Generator
Ahh jdh15 1) I have already forgotten more about procedural generation than you will ever know. 2) Im not going say somethings is great when it sucks 3) I am gonna make suggestions as to how to make stuff better Im quite sure the OP has left kindergarten behind and does not need patronizing. It is o...
- May 31, 2014 12:04
- Forum: Beginners
- Topic: Computer key to play a sound?
- Replies: 1
- Views: 577
Re: Computer key to play a sound?
if a = 113 then Shell "start " & sndrecpath & wavpath & wavname & "1.wav" 'NOTE leave space after start !!!!!!! if a = 119 then Shell "start " & sndrecpath & wavpath & wavname & "2.wav" 'NOTE leave space after start !!!!!!! i c...
- May 28, 2014 21:09
- Forum: Community Discussion
- Topic: World Generator
- Replies: 25
- Views: 7494
Re: World Generator
Must add this ( a flat version of Google earth with extra layers including terrain map ) http://www.maps-for-free.com/ A superb visual tool. Really helps you get a feel for natures patterns as well as the stuff we build on top of it. The quality of maps and the quality of game-play are strongly link...
- May 27, 2014 22:39
- Forum: General
- Topic: retrieving the random seed
- Replies: 7
- Views: 1578
Re: retrieving the random seed
I have a long lists of random numbers stored in *.txt files
There are also mathematical code methods for creating pseudo random numbers if you do not want to load and save external files.
http://en.wikipedia.org/wiki/Pseudorand ... _generator
http://www.random.org/randomness/
There are also mathematical code methods for creating pseudo random numbers if you do not want to load and save external files.
http://en.wikipedia.org/wiki/Pseudorand ... _generator
http://www.random.org/randomness/
- May 27, 2014 22:23
- Forum: Community Discussion
- Topic: Logo design for FBide
- Replies: 5
- Views: 1895
Re: Logo design for FBide
dunno, shame, they where pretty good logos too Ask around im sure several people working on FBide still have them, i just had a moment or three of inspiration on the gfx side, im not part of the FBide work group or anything. ( Im sure i have them somewhere on a back up drive but it would take me qui...
Re: Squares??
screen 19 line (50,50)-(100,120),9,b sleep 500 line (50,50)-(100,120),9,bf sleep 500 bload "testimage.bmp" 'assuming you have one sleep:end I use two for next loops to create a chess board x and y values, with separate counters for colors and resetting x and y values I also use ox and oy ...
- May 27, 2014 9:41
- Forum: Community Discussion
- Topic: World Generator
- Replies: 25
- Views: 7494
Re: World Generator
It looks very fake and unnatural. An alternative method is to generate a height map and use erosion ( think pixel rain). Ive seen some superb results with this. The bonus is that you will end up with true lakes, oceans, rivers and seas. It also helps if the original seed is skewed rather than rando...
- May 24, 2014 19:05
- Forum: Projects
- Topic: galaxy numerical simulation in freebasic
- Replies: 6
- Views: 2121
Re: galaxy numerical simulation in freebasic
Fascinating stuff. Galaxies shed energy over time in the form of light and cosmic rays. They also heat up due to the hidden energy that's released via fusion of light elements. It would be interesting to see how such factors shape the evolution. Also the speed of light/gravity will have an effect. C...
- May 24, 2014 18:45
- Forum: Community Discussion
- Topic: Off Topic. Encrypting this forum
- Replies: 11
- Views: 3141
Re: Off Topic. Encrypting this forum
I agree that all privacy and security measures create extra hassle for the enduser. Especially if they are badly implemented. CAPTCHA , an invention designed to make it hard for spambots to flood forums. A pain in the butt but is sometimes essential. http://en.wikipedia.org/wiki/CAPTCHA The words yo...
- May 23, 2014 17:56
- Forum: Community Discussion
- Topic: Off Topic. Encrypting this forum
- Replies: 11
- Views: 3141
Re: Off Topic. Encrypting this forum
ref For an open source oriented community, seems awfully silly to hide perfectly innocuous discussions about code. And inconvenient to boot. At first glance yes BUT data mining is all about collecting perfectly innocent data and using that as a framework to dig deeper Information is power, it alway...
- May 20, 2014 20:34
- Forum: Sources, Examples, Tips and Tricks
- Topic: Evolving solutions
- Replies: 3
- Views: 885
Re: Evolving solutions
Creating huge procedurally generate worlds
http://www.youtube.com/watch?v=HhyyUiYQolA
Pixel City - Procedurally generated city
http://www.youtube.com/watch?v=-d2-PtK4F6Y
http://www.youtube.com/watch?v=HhyyUiYQolA
Pixel City - Procedurally generated city
http://www.youtube.com/watch?v=-d2-PtK4F6Y
- May 03, 2014 22:58
- Forum: General
- Topic: maximising window slow ?
- Replies: 1
- Views: 421
maximising window slow ?
maximising window slow ?
ie, when using screen 19 , and then maximizing it
takes well over a second and i have an i5 computer with plenty of ram ( win xp)
also slow maximizing in other screen sizes, screen res etc
any thoughts ?
ie, when using screen 19 , and then maximizing it
takes well over a second and i have an i5 computer with plenty of ram ( win xp)
also slow maximizing in other screen sizes, screen res etc
any thoughts ?
- Apr 29, 2014 14:51
- Forum: Sources, Examples, Tips and Tricks
- Topic: Evolving solutions
- Replies: 3
- Views: 885
Re: Evolving solutions
worth reading up on Hox genes http://en.wikipedia.org/wiki/Hox_gene A homeobox is a DNA sequence found within genes that are involved in the regulation of patterns of anatomical development (morphogenesis) in animals, fungi and plants. http://en.wikipedia.org/wiki/Homeobox AFAIK almost any complex s...