TrueAxis physics wrapper Windows/Linux 32/64-bit.

External libraries (GTK, GSL, SDL, Allegro, OpenGL, etc) questions.
D.J.Peters
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Re: TrueAxis physics wrapper (Win32, Linux x86)

Postby D.J.Peters » Aug 09, 2014 11:06

Raspberry Pi with ARM6 0.7 GHz. needs 10:30 minutes to build my version of TrueAxis.
Beaglebone Black ARM7 1.0 GHz. only 2:50 minutes !?!

FreeBasic & TrueAxis (Mesa OpenGL) on BegleBone Black ARM7 cpu..
Image
Last edited by D.J.Peters on Sep 25, 2017 15:58, edited 3 times in total.
srvaldez
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Re: TrueAxis physics wrapper (Win32, Linux x86)

Postby srvaldez » Aug 09, 2014 22:03

[off topic]
D.J. Peters,
have you built FB for The Raspberry PI?
if so, would you share?
thank you
[/off topic]
D.J.Peters
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Re: TrueAxis physics wrapper (Win32, Linux x86)

Postby D.J.Peters » Aug 10, 2014 0:15

srvaldez wrote:have you built FB for The Raspberry PI?
Yes sir, so far I know :-)
viewtopic.php?f=5&t=21433

Joshy
srvaldez
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Re: TrueAxis physics wrapper (Win32, Linux x86)

Postby srvaldez » Aug 10, 2014 0:27

thank you :)
D.J.Peters
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Re: TrueAxis physics wrapper (Win32, Linux x86)

Postby D.J.Peters » Aug 10, 2014 6:51

TrueAxis & FreeBASIC on Linux_x86_64 running in QEMU on Win32 XP :-)

Joshy

click to enlarge:
Image
Last edited by D.J.Peters on Sep 25, 2017 15:58, edited 1 time in total.
D.J.Peters
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Re: TrueAxis physics wrapper Windows/Linux 32/64-bit.

Postby D.J.Peters » Nov 29, 2014 11:33

TrueAxis for 32/64-bit Windows and Linux are in the ZIP archive now.

Happy testing.

Joshy
justfree
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Re: TrueAxis physics wrapper Windows/Linux 32/64-bit.

Postby justfree » Jan 13, 2015 0:29

Nice wrapper! If it was for openB3D, a lot could be done with it. Is it difficult to make it work with openB3D?
D.J.Peters
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Re: TrueAxis physics wrapper Windows/Linux 32/64-bit.

Postby D.J.Peters » Mar 11, 2015 5:05

BasicCoder2 wrote:... do you have anything like Dr_D has written using TrueAxis?
No but the first tests of cars for WIN32 I made the videos with it. Cars.zip
BasicCoder2 wrote:Downloaded the TrueAxisWrapper and ran your FB examples. I assume the blue box is like the boundary around a sprite for collisions and positioning? Couldn't find a tutorial on how to use the physics engine?
Note: it's a physics engine not a grafik engine.
The primitive drawing from examples are only for DEBUG session's and learning.

You have to start with the inluded *.bas files.

what you can learn from:
How to create and destroy a instance of TrueAxis
How to create and add an dynamic object
How to create and add an static object
How to create any terrain from triangles (static object)
How to create joints ([world]<-joint->[object] and [object]<-joint->[object])
How to use callbacks
How to create a car from car template (with 4,6 or more wheels)
How to create a tank
...

Tip: make a copy of begin01.bas and try to add more different objects ask if you run in to trouble.

I self learned TrueAxis from the include help file.
It's C++ but you can find the C++ commands as FreeBASIC version in the TrueAxis.bi file.

Joshy
Last edited by D.J.Peters on Mar 11, 2015 5:42, edited 1 time in total.
D.J.Peters
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Re: TrueAxis physics wrapper Windows/Linux 32/64-bit.

Postby D.J.Peters » Mar 11, 2015 5:25

BasicCoder2 and Dr_D
Please delete your last TrueAxisWrapper.zip download.
The *.zip archive was wrong I updated the download link to the last more complete version.

sorry for the trouble. :-)

Joshy
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Re: TrueAxis physics wrapper Windows/Linux 32/64-bit.

Postby BasicCoder2 » Mar 11, 2015 7:09

@Joshy,
I double clicked the TrueAxisPhysicsSDK icon in the doc folder however only the left window with the Contents Index Search Favorites appears but nothing on the display window on the right? I am not sure how these help files work or how to open them. It just seemed to work with the FreeBasic help file and FBIde.

I have started playing with your sample code, changing a few values, to get an idea how it works. It will be interesting how far I can go with it and what Dr_D can do with it.

May I just say what a great contributor you have been to the FreeBasic community and you are much appreciated.
D.J.Peters
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Re: TrueAxis physics wrapper Windows/Linux 32/64-bit.

Postby D.J.Peters » Mar 11, 2015 7:18

BasicCoder2 wrote:I double clicked the TrueAxisPhysicsSDK icon in the doc folder however only the left window with the Contents Index Search Favorites appears but nothing on the display window on the right?
It's a standard compressed windows help file.

I use Windows 32-bit XP here and you ?

Joshy
Last edited by D.J.Peters on Mar 11, 2015 15:58, edited 1 time in total.
D.J.Peters
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Re: TrueAxis physics wrapper Windows/Linux 32/64-bit.

Postby D.J.Peters » Mar 11, 2015 7:51

There are over 600 commands (see at TrueAxis.bi) I self used only 5% of them.

Would be good to have a documentation of all this commands.

Who would like to write this.

Joshy
Last edited by D.J.Peters on Mar 13, 2015 20:27, edited 1 time in total.
SARG
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Re: TrueAxis physics wrapper Windows/Linux 32/64-bit.

Postby SARG » Mar 11, 2015 7:55

Hi,

BasicCoder2 wrote:I double clicked the TrueAxisPhysicsSDK icon in the doc folder however only the left window with the Contents Index Search Favorites appears but nothing on the display window on the right?

It seems that's the classic issue with downloaded help files : open properties and click on the button "unblock" (at the bottom).
BasicCoder2
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Re: TrueAxis physics wrapper Windows/Linux 32/64-bit.

Postby BasicCoder2 » Mar 11, 2015 8:19

SARG wrote:open properties and click on the button "unblock" (at the bottom).

That did it, thanks. The thought of reading through all those commands is already giving me a headache. It is much nicer to have a tutorial that introduces them as required for each project. I notice the file is old.
Copyright (C) 2004 - 2006 True Axis Pty Ltd, Australia.

@Joshy,
My laptop uses Windows 7.
D.J.Peters
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Re: TrueAxis physics wrapper Windows/Linux 32/64-bit.

Postby D.J.Peters » Mar 11, 2015 15:49

D.J.Peters wrote:Who would like to write this.
May be a stupid FreeBASIC junkie like you :-)

True Axis FreeBASIC Wrapper documentation first version isn't perfect nor complete but hey it's a good starting point.

see at first post.

Joshy
Last edited by D.J.Peters on Mar 15, 2015 22:27, edited 1 time in total.

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