BasicCoder2 wrote:Now maybe make it into some kind of game?
That is the plan, that is also why this 'physics question' is in the 'Game Dev' section :-)
I must say I find controlling the ship frustratingly impossible!
Of course fun retro computer games usually don't use real physics.
These 2d games can always be given a retro pseudo 3d view which I find more immersing.
The polygon version can always be shown at the same time maybe as a radar view.
For example the retro pseudo 3d view such as this one,viewtopic.php?f=15&t=27076
I started writing code for a spaceship in an asteroid field using the retro pseudo 3d view by replacing the bushes with asteroid images and using a milky way background as shown below.
You could make this a window view from the inside of a space ship.
You would of course have different shaped asteroids and be able to vaporise them, or collect them, and so on maybe with other space ships to fight or compete with.
Asteroid belts as shown below are in fact just a work of fiction like a lot of the rubbish you see in science fiction films. Spacecraft can pass through the asteroid belt with virtually no chance of a collision. Space junk around the Earth however may be another issue over time.