Fuzed DS BETA 0.01 (16 stages so far)
DL:
http://rel.phatcode.net/junk.php?id=127
Code: Relminator( Richard Eric M. Lope )
Most of the Art: SpicyPixel.Net (Marc Russel)
Some art are ripped. Sorry.
Platform and Instructions:
- Nintendo DS
- Just copy "Fuzed.Nds" on your flashcart and play.
- Or you can play it in an emulator like No$GBA or DesMuMe.
- Or you can double-click "emulator/runfuzed.bat" to play in Windows.
Game Type:
- Puzzle Platformer
Gameplay:
- Rescue all the Pink Snipes and go to the exit.
- You're a blue-bombing-magic-wielding-beer-bellied-bad-ass-creature.
- Magic can only be used after collecting it.
- Bombs can only be used after collecting it.
- Use the different types of blocks to solve levels.
- Try to run the demo to see the gameplay.
- Basically a bastard son of Solomons's key, Moai Kun, Mario and Bomberman.
Controls:
- [A] Jump
- Normal Short range Attack
- [B + DOWN] Place Bombs
- [X] Cast terrain following magic
- [X + DOWN] Cast gravity based magic
- [Start] Pause
- Pause mode
- [ARROWS] Survey the level
- [Shoulder R] Zoom out
- [Select] Give up on a level
Notes:
- Choose "Run Demo" on the title screen to see the gameplay.
- Some Enemies are not killed by your normal attack
- All enemies can be killed by either:
- Bombs
- Magic
- Blocks falling or blocks being thrown
- Use Blocks to solve the puzzle
- 4 types types of special blocks
Type 1 = Soft (Light Orage )
Can be destroyed by normal attack
Can be destroyed by bombs
Cannot be pushed
Not Affected by gravity
Type 2 = Soft (Light Brown )
Can be destroyed by normal attack
Can be destroyed by bombs
Can be pushed
Affected by gravity
Can destroy enemies by falling on them
Type 3 = Hard (Dark Red )
Cannot be destroyed by normal attack
Normal attack throws them left or right
Cannot be destroyed by bombs
Can be pushed
Affected by gravity
Can destroy enemies by falling on them
Can destroy enemies by being thrown on them
Type 4 = Vanishing (Dark Green )
Cannot be destroyed by normal attack
Cannot be destroyed by bombs
Cannot be pushed
Not Affected by gravity
Vanishes 1 second after you step on them
To Do:
1. Extras
-> Map Editor
-> Encyclopedia
2. Options
-> Remap control (Almost done)
-> Replay system (done but not implemented)
3. Start Game
-> New Game
-> Continue
-> Stage select to already solved stage
4. Misc
-> Screenie of level on solved stage menu
Fuzed DS Beta. A puzzle Platformer
Fuzed DS Beta. A puzzle Platformer
Last edited by relsoft on Sep 19, 2012 6:33, edited 1 time in total.
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Re: Fuzed DS Beta. A puzzle Platformer
Well will you start developing games in FB again?
Re: Fuzed DS Beta. A puzzle Platformer
This was supposed to be in FB. But until it gets virtual class support, I don't think I'll make something this big in FB. The tools I used to make this game is FB all the way though.
Re: Fuzed DS Beta. A puzzle Platformer
nice game, but a little too hard for me :) i keep getting stuck
Re: Fuzed DS Beta. A puzzle Platformer
Just curious about wanting virtual class support: Is it because of ambiguous multiple-inheritence? Or because you take advantage of shared object space? Or some other issue?relsoft wrote:This was supposed to be in FB. But until it gets virtual class support, I don't think I'll make something this big in FB. The tools I used to make this game is FB all the way though.
Re: Fuzed DS Beta. A puzzle Platformer
Mostly but pure virtual functions just make things easier and faster for me in terms of handling entities.cbruce wrote:Just curious about wanting virtual class support: Is it because of ambiguous multiple-inheritence? Or because you take advantage of shared object space? Or some other issue?relsoft wrote:This was supposed to be in FB. But until it gets virtual class support, I don't think I'll make something this big in FB. The tools I used to make this game is FB all the way though.
Updated. Try to solve all 16 levels. Demo of gameplay is available so stage 1 is moot and academic.
My daughter(11 Years old) has gotten to level 16 but having probs with it.
Gonzo: Thanks but I bet the gameplay was not apparent so try to see the demo and it's going to be easier.