Fuzed DS Beta. A puzzle Platformer

General discussion for topics related to the FreeBASIC project or its community.
Post Reply
relsoft
Posts: 1767
Joined: May 27, 2005 10:34
Location: Philippines
Contact:

Fuzed DS Beta. A puzzle Platformer

Post by relsoft »

Fuzed DS BETA 0.01 (16 stages so far)

Image

DL:
http://rel.phatcode.net/junk.php?id=127

Code: Relminator( Richard Eric M. Lope )
Most of the Art: SpicyPixel.Net (Marc Russel)
Some art are ripped. Sorry.

Platform and Instructions:
- Nintendo DS
- Just copy "Fuzed.Nds" on your flashcart and play.
- Or you can play it in an emulator like No$GBA or DesMuMe.
- Or you can double-click "emulator/runfuzed.bat" to play in Windows.

Game Type:
- Puzzle Platformer

Gameplay:
- Rescue all the Pink Snipes and go to the exit.
- You're a blue-bombing-magic-wielding-beer-bellied-bad-ass-creature.
- Magic can only be used after collecting it.
- Bombs can only be used after collecting it.
- Use the different types of blocks to solve levels.
- Try to run the demo to see the gameplay.
- Basically a bastard son of Solomons's key, Moai Kun, Mario and Bomberman.

Controls:
- [A] Jump
- Normal Short range Attack
- [B + DOWN] Place Bombs
- [X] Cast terrain following magic
- [X + DOWN] Cast gravity based magic
- [Start] Pause
- Pause mode
- [ARROWS] Survey the level
- [Shoulder R] Zoom out
- [Select] Give up on a level

Notes:
- Choose "Run Demo" on the title screen to see the gameplay.
- Some Enemies are not killed by your normal attack
- All enemies can be killed by either:
- Bombs
- Magic
- Blocks falling or blocks being thrown
- Use Blocks to solve the puzzle
- 4 types types of special blocks
Type 1 = Soft (Light Orage )
Can be destroyed by normal attack
Can be destroyed by bombs
Cannot be pushed
Not Affected by gravity

Type 2 = Soft (Light Brown )
Can be destroyed by normal attack
Can be destroyed by bombs
Can be pushed
Affected by gravity
Can destroy enemies by falling on them

Type 3 = Hard (Dark Red )
Cannot be destroyed by normal attack
Normal attack throws them left or right
Cannot be destroyed by bombs
Can be pushed
Affected by gravity
Can destroy enemies by falling on them
Can destroy enemies by being thrown on them

Type 4 = Vanishing (Dark Green )
Cannot be destroyed by normal attack
Cannot be destroyed by bombs
Cannot be pushed
Not Affected by gravity
Vanishes 1 second after you step on them

To Do:
1. Extras
-> Map Editor
-> Encyclopedia

2. Options
-> Remap control (Almost done)
-> Replay system (done but not implemented)

3. Start Game
-> New Game
-> Continue
-> Stage select to already solved stage

4. Misc
-> Screenie of level on solved stage menu
Last edited by relsoft on Sep 19, 2012 6:33, edited 1 time in total.
Lachie Dazdarian
Posts: 2338
Joined: May 31, 2005 9:59
Location: Croatia
Contact:

Re: Fuzed DS Beta. A puzzle Platformer

Post by Lachie Dazdarian »

Well will you start developing games in FB again?
relsoft
Posts: 1767
Joined: May 27, 2005 10:34
Location: Philippines
Contact:

Re: Fuzed DS Beta. A puzzle Platformer

Post by relsoft »

This was supposed to be in FB. But until it gets virtual class support, I don't think I'll make something this big in FB. The tools I used to make this game is FB all the way though.
Gonzo
Posts: 722
Joined: Dec 11, 2005 22:46

Re: Fuzed DS Beta. A puzzle Platformer

Post by Gonzo »

nice game, but a little too hard for me :) i keep getting stuck
cbruce
Posts: 166
Joined: Sep 12, 2007 19:13
Location: Dallas, Texas

Re: Fuzed DS Beta. A puzzle Platformer

Post by cbruce »

relsoft wrote:This was supposed to be in FB. But until it gets virtual class support, I don't think I'll make something this big in FB. The tools I used to make this game is FB all the way though.
Just curious about wanting virtual class support: Is it because of ambiguous multiple-inheritence? Or because you take advantage of shared object space? Or some other issue?
relsoft
Posts: 1767
Joined: May 27, 2005 10:34
Location: Philippines
Contact:

Re: Fuzed DS Beta. A puzzle Platformer

Post by relsoft »

cbruce wrote:
relsoft wrote:This was supposed to be in FB. But until it gets virtual class support, I don't think I'll make something this big in FB. The tools I used to make this game is FB all the way though.
Just curious about wanting virtual class support: Is it because of ambiguous multiple-inheritence? Or because you take advantage of shared object space? Or some other issue?
Mostly but pure virtual functions just make things easier and faster for me in terms of handling entities.

Updated. Try to solve all 16 levels. Demo of gameplay is available so stage 1 is moot and academic.

My daughter(11 Years old) has gotten to level 16 but having probs with it.

Gonzo: Thanks but I bet the gameplay was not apparent so try to see the demo and it's going to be easier.
Post Reply