Not really. I just meant that gameplay mechanics and rules, irrelevant how long it takes you to learn them, will hold little value (to me, as a player) if you don't design levels or put them in an enviroment where experiencing these machanics and rules is challenging to master. In other words, if the player has to be actually suicidal to lose the game, you won't be substantially awarded for your gameplay idea, no matter how clever it is.D.J.Peters wrote:"challenging to play"Lachie Dazdarian wrote:Gameplay (15 points max): In this category I will evaluate how much the game is fun and challenging to play.
Does it mean a complex game where you have to learn how to play it, gets lesser points ?
Joshy
Anyway, I think my scoring rules are quite straightforwad, and I had little complaints to my ruling during the past competions. Those were mostly related to me penalizing incomplete entries, or those that were too easy to play (unchallenging). So if you don't want to irk my specific taste, a hint is to take care of these two things. For the first thing, rememebr that you can always wrap something "incomplete" into a coherent package, if you are smart about it.
Just a side note that the big donor does not wish to participate in the scoring, so at the moment, voting still remains "shared" between me, anonymous1337 and Pete Berg, if they will commit when the time comes. I other words, my "taste" will still have a lot of influence to determine the final results. But if you know anything about my game reviewing past, you are aware that I take extra effort to be fair and "objective". It the past there were cases where entries that I liked the most, ended up being on the second place and similar, once I've ran them through my scoring categories.
Anyway, I am considering to extend the deadline for about 2 weeks, because I see a lot of late participants, and some people that didn't manage to start yet, but still want to submit something (in private convos). Also, the prize pool increase came a bit late in the competition, and it changes a lot, for the prestige of winning. Of course, anyone who started early and counted on the deadline as it is, has a right to put in a veto. I'm just probing the community on the idea. But if nobody has a problem with it, I will probably extend the deadline in a week or so, just to give some breathing space to people to complete their more elaborate work, and new participants to at least complete something of smaller scale.
I'm interested in your opinion.