Excellent! Looking great! The horse in space is a bit.... forced?... but that's just my opinion of course! Everything looks smooth and you have alot of different graphic effects... really sweet and old school!Landeel wrote:Here's some gameplay of my WIP:
https://youtu.be/BcY3NG7bqkw
"A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
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Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Great job so far is it fbsound ?Landeel wrote:Here's some gameplay of my WIP:
and what is it for a in game gfx resolution and the recorded video ?
By the way your intro story are near the same as my :-)
My FreeBASIC hero must save the universe also, but in 3D and the player isn't alone.
You can build a crew of 8 members selected from 10 females and 10 males.
All crew members has it's own voice, currently I have 20 tracks of voices open in Audacity with 12 part's per voice.
So I split all 20 tracks in 12 part's = 240 samples the next 2 hours I must export this 240 samples as separate *.wav file and type a new filename.
A really stupid job if you do the same task 240 times :-(
Joshy
Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Audio is SDL_mixer.Great job so far is it fbsound ?
and what is it for a in game gfx resolution and the recorded video ?
The video was recorded in 720x400 but youtube is only showing 360p.
Resolution is a long story.
The game uses OpenGL, so it can scale to any resolution.
I'm working with a coordinate system (virtual resolution) of 384x216, but then it renders to an FBO that can be bigger.
There's an optional pixel scaler when loading the textures.
The internal resolution (resolution of the FBO) is configurable. It can be the virtual resolution 2x, 3x, 4x, and so on.
Everything is rendered to the FBO, and then the FBO is rendered to the screen.
It can add black bars to keep the aspect ratio, or do a full stretch.
Then I have the scanlines effect. :)
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Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Hello everyone. It's 3.5 weeks until the end of compo, and I would really appreciate that all who plan to submit something to post some info on their progress. The time is really nigh for that.
BTW, wth happened to Pitto? I was really counting on his entry. I hope he didn't have to bail out.
BTW, wth happened to Pitto? I was really counting on his entry. I hope he didn't have to bail out.
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Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
I self start in a week but I prepared some audio samples and bitmaps.
Joshy
Joshy
Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Hi all,
here's a preview of my work (splash screen is a placeholder):
https://youtu.be/IwYc2ryKgig
Engine, Level editor and graphics have been made from scratch.
Music from ModArchive (files licensed in CC0 or in Public domain).
I'm currently working on level design, intro and so on.
I hope to finish in time :)
A special acknowledgement to D.J Peters for his Sound Library. It works fine on both WIN 10 and Ubuntu Linux
here's a preview of my work (splash screen is a placeholder):
https://youtu.be/IwYc2ryKgig
Engine, Level editor and graphics have been made from scratch.
Music from ModArchive (files licensed in CC0 or in Public domain).
I'm currently working on level design, intro and so on.
I hope to finish in time :)
A special acknowledgement to D.J Peters for his Sound Library. It works fine on both WIN 10 and Ubuntu Linux
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Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
@Pitto really good job so far I like it.
Joshy
Joshy
Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
@Joshy
You welcome. Thank you again for your FBSound Library.
You welcome. Thank you again for your FBSound Library.
Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
It does not look very well here. I have been fighting error 132 for the few last days.
Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
<grumble> 3.5 weeks! <grumble>Lachie Dazdarian wrote:Hello everyone. It's 3.5 weeks until the end of compo, and I would really appreciate that all who plan to submit something to post some info on their progress. The time is really nigh for that.
Pitto! That is really nicely done!
Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Mine is already fully playable.
I'm working on graphics and level design.
I'm working on graphics and level design.
Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Looks great. Very good job!!!Pitto wrote: here's a preview of my work (splash screen is a placeholder):
https://youtu.be/IwYc2ryKgig
Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
@Landeel
You welcome.
Even you are doing a good job. Your game reminds me "Project X" for Amiga
You welcome.
Even you are doing a good job. Your game reminds me "Project X" for Amiga
Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Multiplayer strategy game I've been working on. Still much to do but here is a video of my WIP.
https://www.youtube.com/watch?v=YMVUlnk ... e=youtu.be
https://www.youtube.com/watch?v=YMVUlnk ... e=youtu.be
Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Nice, that already must have been a lot of work.Boromir wrote:Multiplayer strategy game I've been working on. Still much to do but here is a video of my WIP.
https://www.youtube.com/watch?v=YMVUlnk ... e=youtu.be