"A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

For other topics related to the FreeBASIC project or its community.
Landeel
Posts: 752
Joined: Jan 25, 2007 10:32
Location: Brazil
Contact:

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Postby Landeel » Feb 01, 2019 17:07

Tourist Trap wrote:For some reason full screen seems to be bigger than my screen, there are pieces of stuff I can't see in full at the border I think (like the word PIL in the intro).


Hey, glad you like it.

I want to solve this, but I just can't reproduce it.

Can you run this and tell me if it returns your desktop resolution correctly?

Code: Select all

dim as integer x,y
screencontrol 3, x, y 'GET_DESKTOP_SIZE
print "x="+str(x)+", y="+str(y)
sleep


Also, if you're on Windows, could you run it with "fbshoot.exe >log.txt" and post the log?
Last edited by Landeel on Feb 01, 2019 18:20, edited 1 time in total.
badidea
Posts: 2150
Joined: May 24, 2007 22:10
Location: The Netherlands

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Postby badidea » Feb 01, 2019 18:10

Landeel wrote:
And I got stuck in the 'game over' screen (running fbshoot-linux-x86).

This is probably related to a multithreading issue I'm investigating. Can you edit the .ini file, under [SYSTEM] set multithreading=0 and retry

I did some tests (system Ubuntu MAte 16.04 64-bit), steps:
* Start 1 player
* Don't touch any key until 'game over ' screen background completely red.

Results:
* fbshoot-linux-x86 & multithreading= 0 1 : Freezes
* fbshoot-linux-x86_64 & multithreading= 0 1 : No problem
* fbshoot-linux-x86 & multithreading= 1 0 : No problem

When it freezes, the way out for me is: ALT+ENTER (still working) to window-mode, Logout on system via mouse (keys not working).
Last edited by badidea on Feb 01, 2019 19:30, edited 2 times in total.
Landeel
Posts: 752
Joined: Jan 25, 2007 10:32
Location: Brazil
Contact:

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Postby Landeel » Feb 01, 2019 18:31

Results:
* fbshoot-linux-x86 & multithreading=0 : Freezes
* fbshoot-linux-x86_64 & multithreading=0 : No problem
* fbshoot-linux-x86 & multithreading=1 : No problem

Weird... Are you sure this isn't inverted? It sets multithreading=1 when you run for the first time.


When it freezes, the way out for me is: ALT+ENTER (still working) to window-mode, Logout on system via mouse (keys not working).

There is a different bug that causes keys to stop responding in all windows.
I think this is a fbgfx bug, but I can't proof.
It only triggers on Linux+OpenGL+fullscreen.
Keys will work again after the game closes.
If you start the game windowed, and then press ALT+ENTER, it won't happen.
badidea
Posts: 2150
Joined: May 24, 2007 22:10
Location: The Netherlands

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Postby badidea » Feb 01, 2019 19:28

Landeel wrote:Weird... Are you sure this isn't inverted? It sets multithreading=1 when you run for the first time.

Sorry, you are correct, values inverted.
Landeel
Posts: 752
Joined: Jan 25, 2007 10:32
Location: Brazil
Contact:

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Postby Landeel » Feb 01, 2019 19:33

Thanks.
For the next version I will leave threaded input disabled by default until I figure this out.
Boromir
Posts: 451
Joined: Apr 30, 2015 19:28
Location: Texas,U.S., Earth,Solar System
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Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Postby Boromir » Feb 02, 2019 5:36

@Landeel
I played your demo. Looking very nice!
I'm a little confused by the weapon repeat rate though.
If you hold the fire key down it's slower than spamming the key in rapid succession. Is this intentional?
Tourist Trap
Posts: 2958
Joined: Jun 02, 2015 16:24

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Postby Tourist Trap » Feb 02, 2019 9:52

Landeel wrote:
Can you run this and tell me if it returns your desktop resolution correctly?

Code: Select all

dim as integer x,y
screencontrol 3, x, y 'GET_DESKTOP_SIZE
print "x="+str(x)+", y="+str(y)
sleep


Also, if you're on Windows, could you run it with "fbshoot.exe >log.txt" and post the log?

Hi Landeel,

I get the right resolution from your test code.
Also here is a screenshot:
Image
And the log file:

Code: Select all

CONSOLE : Initialized console.

INIT : running 'FB Shooter Force 2019 (c) CMC Games'

INIT : program version : 1.0.2019-01-30

INIT : fbc compiler version : FreeBASIC 1.06.0

INIT : Initializing program...

INIT : 32-bit build

INIT : non-unix system

PATH : path=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\

PATH : libpath=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\dll\

PATH : datapath=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\

PATH : tmppath=C:\Users\tt2\AppData\Local\Temp\

PATH : savepath=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\save\

PATH : inipath=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\

FILE : exefile=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\fbshoot.exe

FILE : iconfile=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\fbshoot.ico

FILE : shortcutfile=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\fbshoot.url

FILE : exename=fbshoot

FILE : basename=fbshoot

FILE : savefile=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\save\fbshoot.save

FILE : inifile=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\fbshoot.ini

PATH : directory found : C:\Users\tt2\AppData\Local\Temp\

PATH : directory found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\save\

PATH : directory found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\fbshoot.ini

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\fbshoot.url

CONFIG : Loading config from C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\fbshoot.ini

SDL : loading SDL libraries as plugins...

SDL : SDL loaded from C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\dll\SDL.dll

SDL : SDL_mixer loaded from C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\dll\SDL_mixer.dll

SDL : SDL_Init ok!

SDL : SDL_Quit ok!

SDL : SDL_RWFromFile ok!

SDL : SDL_RWFromMem ok!

SDL : SDL_JoystickName ok!

SDL : SDL_JoystickOpen ok!

SDL : SDL_JoystickNumButtons ok!

SDL : SDL_JoystickClose ok!

SDL_MIXER : Mix_QuerySpec ok!

SDL_MIXER : Mix_OpenAudio ok!

SDL_MIXER : Mix_LoadWAV_RW ok!

SDL_MIXER : Mix_PlayChannelTimed ok!

SDL_MIXER : Mix_HaltChannel ok!

SDL_MIXER : Mix_ReserveChannels ok!

SDL_MIXER : Mix_SetPanning ok!

SDL_MIXER : Mix_FreeChunk ok!

SDL_MIXER : Mix_LoadMUS ok!

SDL_MIXER : WARNING : Mix_LoadMUS_RW not found.

SDL_MIXER : Mix_PlayMusic ok!

SDL_MIXER : Mix_HaltMusic ok!

SDL_MIXER : Mix_PauseMusic ok!

SDL_MIXER : Mix_ResumeMusic ok!

SDL_MIXER : Mix_FreeMusic ok!

SDL_MIXER : Mix_FadeOutMusic ok!

SDL_MIXER : Mix_CloseAudio ok!

SDL_MIXER : Mix_VolumeMusic ok!

SDL_MIXER : Mix_AllocateChannels ok!

SDL_MIXER : WARNING : Mix_Quit not found.

SDL : Initialization ok!

JOYRUMBLE : loading libjoyrumble...

JOYRUMBLE : WARNING : could NOT load libjoyrumble!

JOYRUMBLE : WARNING : joyrumble function NOT found.

SCREEN : video modes : 320x200 is available.

SCREEN : video modes : 320x240 is available.

SCREEN : video modes : 400x300 is available.

SCREEN : video modes : 512x384 is available.

SCREEN : video modes : 640x400 is available.

SCREEN : video modes : 640x480 is available.

SCREEN : video modes : 800x600 is available.

SCREEN : video modes : 1024x768 is available.

SCREEN : video modes : 1152x864 is available.

SCREEN : video modes : 1280x600 is available.

SCREEN : video modes : 1280x720 is available.

SCREEN : video modes : 1280x768 is available.

SCREEN : video modes : 1280x800 is available.

SCREEN : video modes : 1280x960 is available.

SCREEN : video modes : 1280x1024 is available.

SCREEN : video modes : 1360x768 is available.

SCREEN : video modes : 1366x768 is available.

SCREEN : video modes : 1400x1050 is available.

SCREEN : video modes : 1440x900 is available.

SCREEN : video modes : 1600x900 is available.

SCREEN : video modes : 1680x1050 is available.

SCREEN : video modes : 1920x1080 is available.

SCREEN : Detected 1920x1080 desktop.

SCREEN : Virtual resolution : 384x216

SCREEN : Screen mode is configured to AUTO.

SCREEN : Setting screen mode : 1920x1080...OK!

SCREEN : proportion adjust : stretch=1x1

XID : Window XID is 3870550 (0x3B0F56)

SCREENSAVER : enabled=0

GL : GPU / Renderer = Intel(R) UHD Graphics 620

GL : Vendor = Intel

GL : Driver version = 4.5.0 - Build 23.20.16.4973

GL : OpenGL Version = 4.5

GL : MAX texture size = 16384

GL : OpenGL extensions = GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

GL : Loading OpenGL extensions...

GL : glproc=glGenFramebuffers ptr=1607139120

GL : glGenFramebuffers ok!

GL : glproc=glDeleteFramebuffers ptr=1607121856

GL : glDeleteFramebuffers ok!

GL : glproc=glBindFramebuffer ptr=1607097840

GL : glBindFramebuffer ok!

GL : glproc=glFramebufferTexture2D ptr=1607136448

GL : glFramebufferTexture2D ok!

GL : glproc=glFramebufferRenderbuffer ptr=1607135872

GL : glFramebufferRenderbuffer ok!

GL : glproc=glGenerateMipmap ptr=1607140640

GL : glGenerateMipmap ok!

GL : glproc=glBlendFuncSeparate ptr=1607101568

GL : glBlendFuncSeparate ok!

GL : VSYNC : glXSwapIntervalEXT : NOT AVAILABLE!

GL : VSYNC : DRI2SwapInterval : NOT AVAILABLE!

GL : VSYNC : wglSwapIntervalEXT : OK!

GL : Setting vsync ON

GL : OpenGL extensions ready.

FBO : Framebuffer Object size : 1152x648

FBO : Layer 1 : fbo handle=1, texture handle=1

FBO : Layer 2 : fbo handle=2, texture handle=2

AUDIO : SDL is loaded!

AUDIO : Initializing . . . OK!

AUDIO : rate=44100 channels=2 format=32784

AUDIO : 20 mix channels allocated.

JOY : 0 joystick(s) detected.

JOY : Player 1 : Ignoring joystick id -1

JOY : Player 1 : keyboard only (id=0)

JOY : Player 2 : Ignoring joystick id -1

JOY : Player 2 : keyboard only (id=0)

JOY : Player 3 : Ignoring joystick id -1

JOY : Player 3 : input disabled.

JOY : Player 4 : Ignoring joystick id -1

JOY : Player 4 : input disabled.

KEY : Player 1 : Keyboard profile='custom1'

KEY : Player 2 : Keyboard profile='custom2'

KEY : Player 3 : Keyboard profile='disabled'

KEY : Player 4 : Keyboard profile='disabled'

TEX : generating a new texture

TEX : new texture handle=4

SCANLINES : texture handle is 4

IMAGEDESTROY2 : display.scanlinetexture.imagedata

FONT : Preparing font textures...

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.007824599975720048 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=5

TEX : FONT : setting framesize=32x48

TEX : FONT : size=512x512 , framesize=32x48 , lastframe=160

IMAGEDESTROY2 : display.font.texture.imagedata

TEX : generating a new texture

TEX : new texture handle=6

TEX : SMALLFONT : setting framesize=16x24

TEX : SMALLFONT : size=256x256 , framesize=16x24 , lastframe=160

IMAGEDESTROY2 : display.font.smalltexture.imagedata

FONT : Compiling font display lists...

INIT : Initialization complete.

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blufont.png

IMAGEDESTROY2 : tex.imagedata

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.006733499933034182 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=7

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blufont.png : setting framesize=256x256

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blufont.png : size=256x256 , framesize=256x256 , lastframe=1

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blufont.png handle=7 size=256x256 load time=0.01450479996856302 seconds.

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blufont1.png

IMAGEDESTROY2 : tex.imagedata

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.006091200048103929 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=8

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blufont1.png : setting framesize=256x256

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blufont1.png : size=256x256 , framesize=256x256 , lastframe=1

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blufont1.png handle=8 size=256x256 load time=0.01241540000773966 seconds.

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blackfont.png

IMAGEDESTROY2 : tex.imagedata

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.006818099995143712 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=9

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blackfont.png : setting framesize=256x256

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blackfont.png : size=256x256 , framesize=256x256 , lastframe=1

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blackfont.png handle=9 size=256x256 load time=0.01268599997274578 seconds.

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-1.png

IMAGEDESTROY2 : tex.imagedata

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.005953499930910766 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=10

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-1.png : setting framesize=256x256

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-1.png : size=256x256 , framesize=256x256 , lastframe=1

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-1.png handle=10 size=256x256 load time=0.01202330004889518 seconds.

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-1.png

IMAGEDESTROY2 : tex.imagedata

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.005725200055167079 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=11

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-1.png : setting framesize=256x256

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-1.png : size=256x256 , framesize=256x256 , lastframe=1

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-1.png handle=11 size=256x256 load time=0.01257170003373176 seconds.

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-1.png

IMAGEDESTROY2 : tex.imagedata

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.01159860007464886 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=12

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-1.png : setting framesize=512x256

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-1.png : size=512x256 , framesize=512x256 , lastframe=1

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-1.png handle=12 size=512x256 load time=0.0260851999046281 seconds.

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-2.png

IMAGEDESTROY2 : tex.imagedata

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.01239920000080019 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=13

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-2.png : setting framesize=512x256

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-2.png : size=512x256 , framesize=512x256 , lastframe=1

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-2.png handle=13 size=512x256 load time=0.01999210007488728 seconds.

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-2.png

IMAGEDESTROY2 : tex.imagedata

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.01268980000168085 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=14

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-2.png : setting framesize=512x256

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-2.png : size=512x256 , framesize=512x256 , lastframe=1

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-2.png handle=14 size=512x256 load time=0.02162700006738305 seconds.

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-2.png

IMAGEDESTROY2 : tex.imagedata

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.01349249994382262 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=15

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-2.png : setting framesize=512x256

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-2.png : size=512x256 , framesize=512x256 , lastframe=1

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-2.png handle=15 size=512x256 load time=0.02373320003971458 seconds.

FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-3.png

TEX : ERROR loading C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-3.png

FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-3.png

TEX : ERROR loading C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-3.png

FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-3.png

TEX : ERROR loading C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-3.png

FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-4.png

TEX : ERROR loading C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-4.png

FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-4.png

TEX : ERROR loading C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-4.png

FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-4.png

TEX : ERROR loading C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-4.png

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\p1.flc

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\p1.flc

FLC : FILE OPEN: #2

FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\p1.flc 40x32

IMAGEDESTROY2 : flc.buffer

FLC : flic is &HAF11 or &HAF12

FLC : xtotal=882 ytotal=34 maxtex=16384

FLC : adjusted xtotal=1024 ytotal=64 maxtex=16384

IMAGEDESTROY2 : tex.imagedata

FLC : FILE CLOSED: #2

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.005607199971564114 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=16

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\p1.flc : setting framesize=42x34

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\p1.flc : size=1024x64 , framesize=42x34 , lastframe=21

FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\p1.flc tex = 16 : 1024 x 64 : last frame =  21.

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\p1.flc handle=16 size=1024x64 load time=0.0302653000690043 seconds.

IMAGEDESTROY2 : tex.imagedata

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot32.flc

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot32.flc

FLC : FILE OPEN: #2

FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot32.flc 32x32

IMAGEDESTROY2 : flc.buffer

FLC : flic is &HAF11 or &HAF12

FLC : xtotal=918 ytotal=34 maxtex=16384

FLC : adjusted xtotal=1024 ytotal=64 maxtex=16384

IMAGEDESTROY2 : tex.imagedata

FLC : FILE CLOSED: #2

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.006247999961487949 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=17

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot32.flc : setting framesize=34x34

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot32.flc : size=1024x64 , framesize=34x34 , lastframe=27

FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot32.flc tex = 17 : 1024 x 64 : last frame =  27.

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot32.flc handle=17 size=1024x64 load time=0.03924850001931191 seconds.

IMAGEDESTROY2 : tex.imagedata

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot16.flc

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot16.flc

FLC : FILE OPEN: #2

FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot16.flc 16x16

IMAGEDESTROY2 : flc.buffer

FLC : flic is &HAF11 or &HAF12

FLC : xtotal=36 ytotal=18 maxtex=16384

FLC : adjusted xtotal=64 ytotal=32 maxtex=16384

IMAGEDESTROY2 : tex.imagedata

FLC : FILE CLOSED: #2

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.0002519999397918582 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=18

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot16.flc : setting framesize=18x18

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot16.flc : size=64x32 , framesize=18x18 , lastframe=2

FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot16.flc tex = 18 : 64 x 32 : last frame =  2.

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot16.flc handle=18 size=64x32 load time=0.003107100026682019 seconds.

IMAGEDESTROY2 : tex.imagedata

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot8.flc

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot8.flc

FLC : FILE OPEN: #2

FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot8.flc 8x8

IMAGEDESTROY2 : flc.buffer

FLC : flic is &HAF11 or &HAF12

FLC : xtotal=80 ytotal=10 maxtex=16384

FLC : adjusted xtotal=128 ytotal=16 maxtex=16384

IMAGEDESTROY2 : tex.imagedata

FLC : FILE CLOSED: #2

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.000188700039871037 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=19

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot8.flc : setting framesize=10x10

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot8.flc : size=128x16 , framesize=10x10 , lastframe=8

FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot8.flc tex = 19 : 128 x 16 : last frame =  8.

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot8.flc handle=19 size=128x16 load time=0.002414299990050495 seconds.

IMAGEDESTROY2 : tex.imagedata

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-1.flc

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-1.flc

FLC : FILE OPEN: #2

FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-1.flc 32x32

IMAGEDESTROY2 : flc.buffer

FLC : flic is &HAF11 or &HAF12

FLC : xtotal=612 ytotal=34 maxtex=16384

FLC : adjusted xtotal=1024 ytotal=64 maxtex=16384

IMAGEDESTROY2 : tex.imagedata

FLC : FILE CLOSED: #2

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.006234999978914857 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=20

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-1.flc : setting framesize=34x34

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-1.flc : size=1024x64 , framesize=34x34 , lastframe=18

FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-1.flc tex = 20 : 1024 x 64 : last frame =  18.

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-1.flc handle=20 size=1024x64 load time=0.03794629999902099 seconds.

IMAGEDESTROY2 : tex.imagedata

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-1.flc

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-1.flc

FLC : FILE OPEN: #2

FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-1.flc 64x64

IMAGEDESTROY2 : flc.buffer

FLC : flic is &HAF11 or &HAF12

FLC : xtotal=858 ytotal=66 maxtex=16384

FLC : adjusted xtotal=1024 ytotal=128 maxtex=16384

IMAGEDESTROY2 : tex.imagedata

FLC : FILE CLOSED: #2

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.01265910000074655 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=21

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-1.flc : setting framesize=66x66

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-1.flc : size=1024x128 , framesize=66x66 , lastframe=13

FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-1.flc tex = 21 : 1024 x 128 : last frame =  13.

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-1.flc handle=21 size=1024x128 load time=0.07505270000547171 seconds.

IMAGEDESTROY2 : tex.imagedata

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-1.flc

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-1.flc

FLC : FILE OPEN: #2

FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-1.flc 128x128

IMAGEDESTROY2 : flc.buffer

FLC : flic is &HAF11 or &HAF12

FLC : xtotal=650 ytotal=130 maxtex=16384

FLC : adjusted xtotal=1024 ytotal=256 maxtex=16384

IMAGEDESTROY2 : tex.imagedata

FLC : FILE CLOSED: #2

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.02552299993112683 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=22

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-1.flc : setting framesize=130x130

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-1.flc : size=1024x256 , framesize=130x130 , lastframe=5

FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-1.flc tex = 22 : 1024 x 256 : last frame =  5.

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-1.flc handle=22 size=1024x256 load time=0.1349504999816418 seconds.

IMAGEDESTROY2 : tex.imagedata

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-2.flc

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-2.flc

FLC : FILE OPEN: #2

FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-2.flc 32x32

IMAGEDESTROY2 : flc.buffer

FLC : flic is &HAF11 or &HAF12

FLC : xtotal=680 ytotal=34 maxtex=16384

FLC : adjusted xtotal=1024 ytotal=64 maxtex=16384

IMAGEDESTROY2 : tex.imagedata

FLC : FILE CLOSED: #2

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.006380200036801398 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=23

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-2.flc : setting framesize=34x34

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-2.flc : size=1024x64 , framesize=34x34 , lastframe=20

FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-2.flc tex = 23 : 1024 x 64 : last frame =  20.

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-2.flc handle=23 size=1024x64 load time=0.03758260002359748 seconds.

IMAGEDESTROY2 : tex.imagedata

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-2.flc

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-2.flc

FLC : FILE OPEN: #2

FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-2.flc 64x64

IMAGEDESTROY2 : flc.buffer

FLC : flic is &HAF11 or &HAF12

FLC : xtotal=792 ytotal=66 maxtex=16384

FLC : adjusted xtotal=1024 ytotal=128 maxtex=16384

IMAGEDESTROY2 : tex.imagedata

FLC : FILE CLOSED: #2

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.01226349989883602 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=24

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-2.flc : setting framesize=66x66

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-2.flc : size=1024x128 , framesize=66x66 , lastframe=12

FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-2.flc tex = 24 : 1024 x 128 : last frame =  12.

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-2.flc handle=24 size=1024x128 load time=0.06836789997760207 seconds.

IMAGEDESTROY2 : tex.imagedata

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-2.flc

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-2.flc

FLC : FILE OPEN: #2

FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-2.flc 128x128

IMAGEDESTROY2 : flc.buffer

FLC : flic is &HAF11 or &HAF12

FLC : xtotal=520 ytotal=130 maxtex=16384

FLC : adjusted xtotal=1024 ytotal=256 maxtex=16384

IMAGEDESTROY2 : tex.imagedata

FLC : FILE CLOSED: #2

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.02456169994547963 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=25

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-2.flc : setting framesize=130x130

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-2.flc : size=1024x256 , framesize=130x130 , lastframe=4

FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-2.flc tex = 25 : 1024 x 256 : last frame =  4.

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-2.flc handle=25 size=1024x256 load time=0.1273992999922484 seconds.

IMAGEDESTROY2 : tex.imagedata

FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-3.flc

loadTextureFLC : ERROR : file 'C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-3.flc' not found.

FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-3.flc

loadTextureFLC : ERROR : file 'C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-3.flc' not found.

FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-3.flc

loadTextureFLC : ERROR : file 'C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-3.flc' not found.

FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-4.flc

loadTextureFLC : ERROR : file 'C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-4.flc' not found.

FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-4.flc

loadTextureFLC : ERROR : file 'C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-4.flc' not found.

FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-4.flc

loadTextureFLC : ERROR : file 'C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-4.flc' not found.

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\title.png

IMAGEDESTROY2 : tex.imagedata

TEX : generating a new texture

TEX : new texture handle=26

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\title.png : setting framesize=384x216

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\title.png : size=384x216 , framesize=384x216 , lastframe=1

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\title.png handle=26 size=384x216 load time=0.01299219997599721 seconds.

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\titlglow.png

IMAGEDESTROY2 : tex.imagedata

TEX : generating a new texture

TEX : new texture handle=27

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\titlglow.png : setting framesize=320x216

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\titlglow.png : size=320x216 , framesize=320x216 , lastframe=1

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\titlglow.png handle=27 size=320x216 load time=0.008681499981321394 seconds.

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\nebula.png

IMAGEDESTROY2 : tex.imagedata

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.007590500055812299 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=28

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\nebula.png : setting framesize=256x256

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\nebula.png : size=256x256 , framesize=256x256 , lastframe=1

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\nebula.png handle=28 size=256x256 load time=0.03889149997849017 seconds.

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\ship.flc

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\ship.flc

FLC : FILE OPEN: #2

FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\ship.flc 96x96

IMAGEDESTROY2 : flc.buffer

FLC : flic is &HAF11 or &HAF12

FLC : xtotal=1078 ytotal=98 maxtex=16384

FLC : adjusted xtotal=2048 ytotal=128 maxtex=16384

IMAGEDESTROY2 : tex.imagedata

FLC : FILE CLOSED: #2

IMAGEDESTROY2 : dest2

IMAGEDESTROY2 : buffers

IMAGEDESTROY2 : buffer2

IMAGEDESTROY2 : buffere

Texture: the pixel scaler took me 0.02790520002599806 seconds.

IMAGEDESTROY2 : buffer

TEX : generating a new texture

TEX : new texture handle=29

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\ship.flc : setting framesize=98x98

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\ship.flc : size=2048x128 , framesize=98x98 , lastframe=11

FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\ship.flc tex = 29 : 2048 x 128 : last frame =  11.

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\ship.flc handle=29 size=2048x128 load time=0.1331349000101909 seconds.

IMAGEDESTROY2 : tex.imagedata

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\docks.png

IMAGEDESTROY2 : tex.imagedata

TEX : generating a new texture

TEX : new texture handle=30

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\docks.png : setting framesize=384x216

TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\docks.png : size=384x216 , framesize=384x216 , lastframe=1

TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\docks.png handle=30 size=384x216 load time=0.01042910001706332 seconds.

FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\twist.png

TEX : ERROR loading C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\twist.png

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\laser8.snd

SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\laser8.snd

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\laser33.snd

SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\laser33.snd

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blip.snd

SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blip.snd

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\plim.snd

SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\plim.snd

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\explo17.snd

SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\explo17.snd

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\explo22.snd

SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\explo22.snd

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\explo49b.snd

SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\explo49b.snd

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\explo49.snd

SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\explo49.snd

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\tan.snd

SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\tan.snd

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\jump7.snd

SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\jump7.snd

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\hurt13.snd

SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\hurt13.snd

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\pow7.snd

SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\pow7.snd

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\hit30.snd

SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\hit30.snd

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\hit46.snd

SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\hit46.snd

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\uin.snd

SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\uin.snd

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\iun.snd

SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\iun.snd

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\pow29.snd

SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\pow29.snd

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\eletro.snd

SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\eletro.snd

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bubble.snd

SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bubble.snd

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\saw.snd

SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\saw.snd

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\pinheu.snd

SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\pinheu.snd

FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\title-mymidi78.ogg

MUSIC : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\title-mymidi78.ogg

MUSIC : playing C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\title-mymidi78.ogg

MUSIC : fading out

EXIT : Program will finish now.

EXIT : 1504 frames drawn.

EXIT : Average FPS=57

MUSIC : stopped

AUDIO : delete all sounds...OK!

AUDIO : delete all music...OK!

AUDIO : Closing audio.

AUDIO : Quit.

SDL : Quit.

THREADS : waiting for all threads to finish...OK!

THREADS : Destroying mutexes...OK!

GL : delete all textures...OK!

SCREENSAVER : enabled=1

EXIT : Leaving... Bye bye...



Now what is possible is I'm interpreting what is seen at screen as truncated because you choosed to leave no margin at all. As we see in the screenshot, the texts are touching the borders. Then maybe it's only what you wanted, and simply me that found this so unusual that I thought it was a bug. Let me know if the screenshot is conform to your original intention.
Tourist Trap
Posts: 2958
Joined: Jun 02, 2015 16:24

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Postby Tourist Trap » Feb 02, 2019 10:28

From my side, the character engine is taking slowly more human form. Still no physics but it can swing and twist in a smooth manner ( becarefull the hand and foot of this man are dangerous weapons... or not ;) ). still need more control on it and at least some rudimentary physics, then I will be able to work on the story.
Image
If you are interested, here below an illustration of the mechanics behind the control of the character:
Image
Landeel
Posts: 752
Joined: Jan 25, 2007 10:32
Location: Brazil
Contact:

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Postby Landeel » Feb 02, 2019 11:04

Boromir wrote:@Landeel
I played your demo. Looking very nice!
I'm a little confused by the weapon repeat rate though.
If you hold the fire key down it's slower than spamming the key in rapid succession. Is this intentional?

Thanks!
Yes. Some weapons have a "turbo" feature, and some don't.
Each one has its own attributes, like speed, range, damage, trajectory, minimum interval between shots and repeat rate.
The ones with "turbo" will consume the green bar much faster.
Landeel
Posts: 752
Joined: Jan 25, 2007 10:32
Location: Brazil
Contact:

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Postby Landeel » Feb 02, 2019 11:08

Tourist Trap wrote:Now what is possible is I'm interpreting what is seen at screen as truncated because you choosed to leave no margin at all. As we see in the screenshot, the texts are touching the borders. Then maybe it's only what you wanted, and simply me that found this so unusual that I thought it was a bug. Let me know if the screenshot is conform to your original intention.

Hey, thank you!
It's not my intention.
I'm confused. Your desktop is 1920x1080, but the screenshot is only 960x540. Did you scale it?
The game is supposed to go fullscreen and take the whole 1920x1080 space.
Does it work if you edit the .ini file and set the resolution manually? What resolution works in that case?
Tourist Trap
Posts: 2958
Joined: Jun 02, 2015 16:24

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Postby Tourist Trap » Feb 02, 2019 11:23

Landeel wrote:Hey, thank you!
It's not my intention.
I'm confused. Your desktop is 1920x1080, but the screenshot is only 960x540. Did you scale it?
The game is supposed to go fullscreen and take the whole 1920x1080 space.
Does it work if you edit the .ini file and set the resolution manually? What resolution works in that case?

The screenshot is exactly what I see.
I'll try to edit the ini then. My resolution is 1950*1040 or something like that.

Later...
Ok I edited the ini file. I commented the auto for the resolution and set the resolution myself, and it didn't work. Fortunately there is the stretching parameter, so I removed the auto, and set it to 0.5. It's not the optimal choice, I still have to find it, but it can fix the issue:
Image

Code: Select all

[VIDEO]
;Display resolution. Setting resolution to 'auto' will try to match your desktop resolution.
;If you have more than one monitor, you should set your resolution manually.

resolution=1920x1080
;resolution=1680x1050
;resolution=1366x768
;resolution=1280x800
;resolution=1280x720
;resolution=1024x768
;resolution=832x624
;resolution=800x600
;resolution=720x400
;resolution=640x480
;resolution=640x400

;resolution=auto


;Set the stretch multiplier values if you need to adjust screen proportion manually.

xstretch=.5
ystretch=.5

;xstretch=auto
;ystretch=auto


fullscreen=1

borderlesswindow=0

vsync=1

;Enable timesync if vsync doesn't work (if the game runs too fast)
timesync=0

pauseonlostfocus=1

texturebilinearfilter=1

screenbilinearfilter=1

pixelscaler=1

multisample=0

mipmap=0

;Internal resolution multiplier. This will dramatically affect gfx quality and performance. Integer only.
internalresolutionmultiplier=3

scanlines=1

scanlinealpha=32

scanlinebilinearfilter=0

scanlineratio=auto

[AUDIO]
;Max volume is 10
soundvolume=10
musicvolume=10


[SYSTEM]
multithreading=1
suspendscreensaver=1
arcademode=0


[INPUT]
esctoquit=0

joystick_swap_rstick_detection=1

player1_joystick_id=1
player2_joystick_id=2
player3_joystick_id=3
player4_joystick_id=4

;valid keyboard profiles: single, left, right, custom1, custom2
player1_keyboard_profile=custom1
player2_keyboard_profile=custom2

;enable mouse input
mouse=1

;joystick rumble (vibration). Linux only for now.
joyrumble=1



[keyboard_custom1]
up=W
down=S
left=A
right=D
button_a=C
button_b=V
button_c=B
button_x=F
button_y=G
button_z=H
button_l=Q
button_r=E
button_start=1
button_select=Z
button_credit=5
button_accept=C
button_cancel=V


[keyboard_custom2]
up=UP
down=DOWN
left=LEFT
right=RIGHT
button_a=DEL
button_b=END
button_c=PGDOWN
button_x=INS
button_y=HOME
button_z=PGUP
button_l=/
button_r=*
button_start=2
button_select=-
button_credit=6
button_accept=DEL
button_cancel=END


[4-button example joystick:0000:0000]
profile=4-button
remapped=1
facebuttons=4
deadzone=0.05
swap_rstick=off
axis_lx=1
axis_ly=2
axis_rx=auto
axis_ry=auto
axis_dpadx=auto
axis_dpady=auto
button_top=1
button_right=2
button_bottom=3
button_left=4
button_accept=4
button_cancel=3
button_l1=5
button_r1=6
button_l2=7
button_r2=8
button_start=10
button_select=9
button_l3=11
button_r3=12
button_credit=13
button_top_name=(1)
button_right_name=(2)
button_bottom_name=(3)
button_left_name=(4)
button_l1_name=L1
button_r1_name=R1
button_l2_name=L2
button_r2_name=R2
axis_lx_name=LX
axis_ly_name=LY
axis_rx_name=RX
axis_ry_name=RY
axis_dpadx_name=DpadX
axis_dpady_name=DpadY
button_start_name=Start
button_select_name=Select
button_l3_name=L3
button_r3_name=R3
button_credit_name=Credit


[6-button example joystick:0000:0000]
profile=6-button
remapped=1
facebuttons=6
deadzone=0.05
swap_rstick=off
axis_lx=1
axis_ly=2
axis_rx=auto
axis_ry=auto
axis_dpadx=auto
axis_dpady=auto
button_a=1
button_b=2
button_c=3
button_x=4
button_y=5
button_z=6
button_l=7
button_r=8
button_accept=1
button_cancel=2
button_start=9
button_select=10
button_l3=11
button_r3=12
button_credit=13
button_a_name=A
button_b_name=B
button_c_name=C
button_x_name=X
button_y_name=Y
button_z_name=Z
button_l_name=L
button_r_name=R
axis_lx_name=LX
axis_ly_name=LY
axis_rx_name=RX
axis_ry_name=RY
axis_dpadx_name=DpadX
axis_dpady_name=DpadY
button_start_name=Start
button_select_name=Select
button_l3_name=L3
button_r3_name=R3
button_credit_name=Credit


Pitto
Posts: 119
Joined: Nov 19, 2012 19:58

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Postby Pitto » Feb 02, 2019 13:48

Hi all,

here's my entry:
http://www.pitto-maker.cloud/VI/VictHorse_release_candidate_20190202.tar

It's not a demo, it's the full game with binaries for Windows, Linux, Raspian

Main features (0.5.3 release):
    Old school platformer game inspired to the games of late 80's and early 90's
    C64 palette - except for the skin color of Victor
    Resolution 320 x 240 upscaled 2x
    Game engine and level editor designed from scratch
    Uses only the fbgfx standard library and FBSound Dynamic by D.J. Peters.
    All the graphics (sprites, tiles, wallpaper, splashscreen) have been made exclusively for this project, the green robot is loosely inspired to the robots of Impossible Mission C64 game.
    The player may jump, launch floppies, collect bonuses, inspect computers,climb walls and collect keys in order to open doors.
    9 levels
    3 difficulty mode: easy / medium / hard
    Multiple bonuses and power-up
    8 kind of enemies with different AI
    Highscore table
    Analogue joystick input supported and recommended
    Parallax effect
    Works on both Win & Linux (even Raspberry is supported - without audio)

See readme.txt for further details

Maybe I will change something, but the overall project is defined.

Sources will be released before February 11th
Tourist Trap
Posts: 2958
Joined: Jun 02, 2015 16:24

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Postby Tourist Trap » Feb 02, 2019 13:53


Feedback will come soon after trying :)
Landeel
Posts: 752
Joined: Jan 25, 2007 10:32
Location: Brazil
Contact:

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Postby Landeel » Feb 02, 2019 16:34

Tourist Trap wrote:Ok I edited the ini file. I commented the auto for the resolution and set the resolution myself, and it didn't work. Fortunately there is the stretching parameter, so I removed the auto, and set it to 0.5. It's not the optimal choice, I still have to find it, but it can fix the issue:

Maybe the problem is the internal resolution. Please try to change it to 2.
Also, Lachie had the same problem, but he said it works fine windowed (set fullscreen=0).
I think this could be a Intel/Windows 10 video driver issue.
I'll try to borrow a Win10 laptop to see if I can reproduce this.

[EDIT]
Actually Lachie said it worked fine both windowed or fullscreen when he sets to a lower resolution.
[/EDIT]
Last edited by Landeel on Feb 02, 2019 17:04, edited 1 time in total.
Tourist Trap
Posts: 2958
Joined: Jun 02, 2015 16:24

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

Postby Tourist Trap » Feb 02, 2019 16:37

Landeel wrote:I think this could be a Intel/Windows 10 video driver issue.
I'll try to borrow a Win10 laptop to see if I can reproduce this.

Yes, I'm unfortunatly on win10, and many things are quite trickiest than there used to be (like customizing the desktop and so on)...

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