Is there any plan to support MAC, iOS or Andriod? like freepascal

General discussion for topics related to the FreeBASIC project or its community.
Post Reply
kankouhin7937
Posts: 31
Joined: Aug 16, 2018 2:00

Is there any plan to support MAC, iOS or Andriod? like freepascal

Post by kankouhin7937 »

Is there any plan to support MAC, iOS or Andriod?
like freepascal
Xusinboy Bekchanov
Posts: 789
Joined: Jul 26, 2018 18:28

Re: Is there any plan to support MAC, iOS or Andriod? like freepascal

Post by Xusinboy Bekchanov »

All this is on hand, there are unofficial versions of MAC, iOS and Andriod, they need to be updated to the latest versions and included in the new FreeBasic.
c-sanchez
Posts: 145
Joined: Dec 06, 2012 0:38

Re: Is there any plan to support MAC, iOS or Andriod? like freepascal

Post by c-sanchez »

By the way, has anyone considered porting freebasic to Haiku as well?
Image
kankouhin7937
Posts: 31
Joined: Aug 16, 2018 2:00

Re: Is there any plan to support MAC, iOS or Andriod? like freepascal

Post by kankouhin7937 »

Xusinboy Bekchanov wrote:All this is on hand, there are unofficial versions of MAC, iOS and Andriod, they need to be updated to the latest versions and included in the new FreeBasic.
Thanks for your answer.
Where can we check the lastest news about the unofficial versions of MAC, iOS and Andriod? even they are alpha version.
Xusinboy Bekchanov
Posts: 789
Joined: Jul 26, 2018 18:28

Re: Is there any plan to support MAC, iOS or Andriod? like freepascal

Post by Xusinboy Bekchanov »

c-sanchez wrote:By the way, has anyone considered porting freebasic to Haiku as well?
Image
Only leodescal tried, in my opinion:
https://freebasic.net/forum/viewtopic.php?t=20769
TeeEmCee
Posts: 375
Joined: Jul 22, 2006 0:54
Location: Auckland

Re: Is there any plan to support MAC, iOS or Andriod? like freepascal

Post by TeeEmCee »

To my knowledge noone has done any work on an iOS port of FB yet.
I no longer have access to a Mac, so not doing any work on that port lately.

Note that the fbgfx library is not ported to Mac or Android. It only supports Windows, X11 (Unix), DOS (and XBox?). Plus also there is v1ctor's HTML5/Emscripten port which uses an SDL 1.2-based fbgfx backend, which is probably a good start on supporting Haiku, Mac, etc.
Post Reply