Is there any plan to support MAC, iOS or Andriod?
like freepascal
Is there any plan to support MAC, iOS or Andriod? like freepascal
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Re: Is there any plan to support MAC, iOS or Andriod? like freepascal
All this is on hand, there are unofficial versions of MAC, iOS and Andriod, they need to be updated to the latest versions and included in the new FreeBasic.
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Re: Is there any plan to support MAC, iOS or Andriod? like freepascal
Thanks for your answer.Xusinboy Bekchanov wrote:All this is on hand, there are unofficial versions of MAC, iOS and Andriod, they need to be updated to the latest versions and included in the new FreeBasic.
Where can we check the lastest news about the unofficial versions of MAC, iOS and Andriod? even they are alpha version.
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Re: Is there any plan to support MAC, iOS or Andriod? like freepascal
Xusinboy Bekchanov wrote:There are:
https://rpg.hamsterrepublic.com/ohrrpgc ... _FreeBasic
And also:
http://users.freebasic-portal.de/freeba ... nload.html
Thank you very much
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Re: Is there any plan to support MAC, iOS or Andriod? like freepascal
Re: Is there any plan to support MAC, iOS or Andriod? like freepascal
To my knowledge noone has done any work on an iOS port of FB yet.
I no longer have access to a Mac, so not doing any work on that port lately.
Note that the fbgfx library is not ported to Mac or Android. It only supports Windows, X11 (Unix), DOS (and XBox?). Plus also there is v1ctor's HTML5/Emscripten port which uses an SDL 1.2-based fbgfx backend, which is probably a good start on supporting Haiku, Mac, etc.
I no longer have access to a Mac, so not doing any work on that port lately.
Note that the fbgfx library is not ported to Mac or Android. It only supports Windows, X11 (Unix), DOS (and XBox?). Plus also there is v1ctor's HTML5/Emscripten port which uses an SDL 1.2-based fbgfx backend, which is probably a good start on supporting Haiku, Mac, etc.