Then you mul that by the 4.68 hardness of the wineglass ...
Who told you that this is connected, by a simple multiplication?
(This is usually the point, where you loose it all, by such sensless assumptions/guesses!)
If you want to shutter the glass, it depends very well on Frequency ...
(every material, depending on construction (shape) and thickness, has its own.
Last edited by MrSwiss on Jun 15, 2019 22:10, edited 1 time in total.
You would take the perimeter of the building
And place that on two saw horses at each end, and see how much force it takes to make that span flex.. ( usually a pretty low weight..)
That force is the hardness...
To find the resonance , you would use a vibration or seismic detector , and tap the building and wait for the wave to return..
Then you would take the hardness and mul it by the volume level of water..To find the required woofer volume level.
Then you could earth quake the building, just like the wine glass....
You take the speed of waves in water ; 23 meters a second ,
And divide that by the meter diameter of the object you want to earth quake.
And then multiply it by the hardness...
For a guitar with a 24 inch scale-length
Two feet is 0.6096 meters..
23 meters a second \ .6096 = 37.729658793 ; the wave would propagate the strings at 37.729 times a second (37.729 Hz)
Since the guitar "A" string is 440 Hz , then the hardness of the guitar "A" must be just over 10 times the hardness of water.
10 times would 377.29 Hz
11.662 times the hardness of water, would be 440 Hz
Exposing the strings to a speaker pulsing at 37.729 times a second , should make all the strings , ring in their frequency..
Mistake: ( You have to wait for the wave to travel , out and back) So it would be half = 18.8645 pulses a second , to make the strings ring.
You obviously have no clue about "hardness", which by the way, doesn't play any part
in this sort of equation ... (what is more releveant is the "density" of the material).
It whould probably be better for you, to go back to write: music/lyrics because,
physics is certainly not for you ...
Last edited by MrSwiss on Jun 15, 2019 22:29, edited 1 time in total.
If you know the "hardness" you can calculate the "resonant frequency".
If you know the "resonant frequency" you can calculate the "hardness".
"Hardness" is how much force it takes to flex a span of material.
If i take a span of concrete 2 feet x 2 feet , and 100 feet long , it only takes a few pounds to make it flex..( Hardness )
You could make it flex by jumping up & down on it.. So it might be hardness 12 ?
After playing around with different kinds of traffic light poles and stair rails..
It seems like most things made of steel and aluminum , earth quake at around 2 - 4 Hz..
Earth quaking different kind of traffic light poles made of aluminum and steel... 2 - 4 Hz..
I don't know if molecular density plays a role in "hardness"
With atoms , the more valences that are overlapped the stiffer the molecule...
With molecules , the more valences that are overlapped the stiffer the substance...
With steel , you cool it slowly it produces barely overlapped valences , more flexible steel ( spring steel is kilned , slowly cooling )
Ice hardened steel is cooled quickly and creates deeper valence bonding, ( harder steel but brittle )
So you would then have to figure the molecular bonding , verses the span to determine flexibility..??? not sure how it would be calculated..
Like with steel , cooling at different speeds , causes different hardness, the faster the cooling the harder the steel.
Maybe heating mercury , and then cooling it rapidly , might cause solid mercury??
“Hardness” is measured by making a dent in the material with a bearing ball and measuring the diameter of the dent. Liquid water scores a hardness of zero because the ball goes more than half way in. Scratch hardness cannot be measured on a liquid.
The speed of a surface wave on a fluid, such as water, is determined by the strength of gravity and the density of the liquid. It has nothing to do with hardness.
While being quite unproductive, it must be fun exploring a region by avoiding all maps, guidebooks and postcards.