Guitar effect algorithms

General FreeBASIC programming questions.
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bloosey99
Posts: 2
Joined: Oct 27, 2010 22:53
Location: AU

Guitar effect algorithms

Post by bloosey99 »

Hi folks
I am interested in programming a guitar effect pedal emulation in FB. I wonder if anyone could direct me to the following info.

1> I have got digital in/out running on an avr microprocessor using interupts (timer) and would like to do similar on the pc - coming in and out through the sound card.
A basic tute about using interupts in fb and how they relate to sound input would be good.

2. I am having a lot of difficulty finding a site that explains effects algorithms such as compression, overdrive, phlange wah etc and I don't want to have to delve into a complete DSP text. Does anyone have any suggestion for such a site. Hope you can help. Good to be back on the forum after 2 years.

Brian from sunny Tasmania.
TJF
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Post by TJF »

I made a header for FModEx (it's used in guitar hero and others):

http://www.freebasic.net/forum/viewtopic.php?t=16748
bloosey99
Posts: 2
Joined: Oct 27, 2010 22:53
Location: AU

FMod

Post by bloosey99 »

Thanks for letting us know about FMODex. I will have a look. I will also need to brush up on libraries in FB.
duke4e
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Post by duke4e »

If you know to program in C++, my suggestion whould be to work with SynthEdit and program a custom module in SE SDK. There are also a few good resources to get you started.
kiyotewolf
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Post by kiyotewolf »

Wikipedia has stuff on DSP.

You should also look into how Audacity gets it's free plugins.

I wonder if the processes might be too CPU dependent to be able to do it live.
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