badidea wrote:File encoding needs to be ISO-8859-1, not UTF-8. Or at least, when I set that in Geany, it works.
And fTimer should to be double.
I can vague remember that we had this discussion already some times ago because of Base128 en-/decoding issues.
Roland Chastain wrote:Yes, it works for me too.
Good to read. ;-)
dodicat wrote:I cannot get transparency on an openGL texture (yet), but I am working on it.
So the text is on a strip (which should be transparent, but I am fed up messing about just now)
Thanks for your OpenGL example. Looks very nice and I like the opaque strip version. It looks cool, too. Maybe you could set alpha channel of the cube to a lower value so that the strip shimmer a little bit through the cube.
Unfortunately I've no skills in OpenGL to provide an answer how to get the strip transparent...