Le n-ch-n-ch-n-ch-n-ch ^_^; Ya ya ya ya ya! Holy crap this is awesome! :D
Is the collision supposed to let me fly through walls when I use both boosts? O_O;;
I must say that a bit of the GUI gets in the way. The weapon buttons are right in the middle of the screen when I think they should be in one of the corners.
I don't know about the speed guage though. I like where it is, sorta :D
Last edited by anonymous1337 on Jul 09, 2006 11:17, edited 1 time in total.
Wow. This is art Syn.
And you have killed the speedissue to. Very nice.
You got to do something about the walls thought as the player can end up in the middle of nowhere while boosting in a corner. I'm not sure if I like the GUI where it is, it is very good looking but I prefer to it to be in the corners of the screen. With some more up and downs, different widths on the tracks and that wall issue taken cared of this will rock.
My record time so far: 1:04:57You dont believe me? Click here :P
a) I suck at racing rocket cars,
b) It runs nice and smooth (40-50 FPS) given the following:
Settings:
1024x768 32-bpp Fullscreen Line Smoothing: On Polyfon Outlines: On City Dome: On Buildings: On Environment Mapping: On Engine Wind: On Full Screen Anti-Aliasing: 2x Bloom: On
Computer:
CPU: AthlonXP 2500+ (Barton Core w/ 512k L2 Cache) overclocked as an AthlonXP 3200+ (1.8GHz@333MHz o/c to 2.2GHz@400MHz) RAM: 1GiB PC3200 2.5CL 400MHz 64-bit DDR Video: ATI Radeon x850 Pro 8x AGP (500MHz 12-pipe GPU Core, 256MiB 256-bit 500MHz GDDR3 (1GHz) RAM) Motherboard: ASUS A7NX8 Revision 2.0 with an nForce2 Chipset OS: Windows XP Pro SP2