sGUI
Re: sGUI
same problem as simplegui, the display fonts are too small under a 1920x1080 resolution and a 15" screen and would be unreadable on a 4k screen. sgui apparently uses bmps files containing the fonts, is it possible to manage larger fonts with correct positioning of the gadgets?
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Re: sGUI
Hi Coolman, you could try FB_GUI by BasicScience, seems to use xFont (see my last post in "Simple GUI").
Re: sGUI
I thought this lib was no longer maintained.
I'll check it out.
thanks
I'll check it out.
thanks
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- Posts: 139
- Joined: May 28, 2009 20:07
Re: sGUI
Thanks for the hint. For v0.8.4 quite a few adjustments are necessary to get the whole thing running with the current compiler, there were some other errors besides the SCREENINFO one. I will upload an executable package as soon as possible. A little patience
As for all its successors... sGui has undergone many changes on my computer, unfortunately it never really reached a real release.
In the meantime, for example, there is a small window system. But the whole thing still doesn't work as I imagine it.
Regarding your HiRes problem: in sGui it is now possible to use bitmap fonts of different sizes. But some controls (scrollbar, arrows for example) are set in stone regarding their size. definitely not scalable.
Of course, I could write something like a HiRes variant.
Mutton
As for all its successors... sGui has undergone many changes on my computer, unfortunately it never really reached a real release.
In the meantime, for example, there is a small window system. But the whole thing still doesn't work as I imagine it.
Regarding your HiRes problem: in sGui it is now possible to use bitmap fonts of different sizes. But some controls (scrollbar, arrows for example) are set in stone regarding their size. definitely not scalable.
Of course, I could write something like a HiRes variant.
Mutton
Re: sGUI
Thank you for your reply Muttonhead, I just tried to compile the latest version of FB_GUI without success. I will wait for your new version of sGUI to test it and see if it fits my needs.
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Re: sGUI
important, not compatible with the previous version!
sGUI2... only available as an appetizer at the moment.
mainfeatures:
*no english comments/documentation/references. *oops*
*still: native FB screen, still single thread, some static sized window magic, some bitmap font support
check out the demos....
https://www.freebasic-portal.de/downloa ... 2-401.html
Mutton
sGUI2... only available as an appetizer at the moment.
mainfeatures:
*no english comments/documentation/references. *oops*
*still: native FB screen, still single thread, some static sized window magic, some bitmap font support
check out the demos....
https://www.freebasic-portal.de/downloa ... 2-401.html
Mutton
Re: sGUI
I tested it. it's very promising. with font management. excellent. nice work.
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- Posts: 139
- Joined: May 28, 2009 20:07
Re: sGUI
update,
*PullDownMenu added
*BitmapFont Printing Routine added
https://www.freebasic-portal.de/downloa ... 2-401.html
*PullDownMenu added
*BitmapFont Printing Routine added
https://www.freebasic-portal.de/downloa ... 2-401.html
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Re: sGUI
Great news! I can't wait to try it.