Track Test 2

User projects written in or related to FreeBASIC.
Artemis
Posts: 43
Joined: Jun 22, 2006 16:47

Post by Artemis »

Everything looks great! I like the HUD right where it is, but I can see why it might bug some people. It would be cool if you could give the user the option of moving it, but have it start in the middle of the screen by default.
Xerol
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Post by Xerol »

Is anything happening with this?
SSC
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Post by SSC »

Xerol wrote:Is anything happening with this?
Yeah, syn9 is still working on this, but I dont know when he plans on doing any more tests / demo releases.
TbbW
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Post by TbbW »

umm... i think i may have found a bug or maby it's a feature i dunno...

how ever i try to configure the keys i ALLWAYS fly in reverse...
i mean i go backwards XD

then i try to spin aroun 180degrees and i fly in the other direction but i still go backwards :D

Image

i use W :P
Last edited by TbbW on Oct 30, 2006 16:27, edited 2 times in total.
badmrbox
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Post by badmrbox »

I hope that'll we see a new test track with some larger twist'n'turn's. I had a kickass fun time with the last demo. I never got my gamepad to work correct with the demo thought.
syn9
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Post by syn9 »

ive been having some issues lately, trying to find inspiration, and i dont like the way the engine is turning out... its just not as fun as id like it to be... so, we'll see how that goes... plus im trying to study physics to make my routines better as well as programming netcode...

theres really nothing new to see or play around with. but i guarantee the next release will be more surprising than the last! >D

thanks for the bug report TbbW, i'll check it out.
anonymous1337
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Joined: Sep 12, 2005 20:06
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Post by anonymous1337 »

When unmotivated, look back at Super Mario 3 and realize everything's just a bunch of cheaply collision detected boxes. Pure motivation right there (just look how many copies it sold)
Sterling Christensen
Posts: 142
Joined: May 27, 2005 6:13

Post by Sterling Christensen »

On linux with wine, core.exe runs and looks awesome!

But wine chokes on config.exe, so I can't set the controls :(

Can someone lend me their configVars.dat (or tell me which lines to change) if that's where control settings are?

44 FPS
nVidia GeForce FX 5700
nVidia driver 1.0.9629
wine 0.9.24 in Windows 2000 mode
syn9
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Post by syn9 »

what settings would you like to set? i'll make you a configVars.dat

these are the available controls

Code: Select all

CONTROL_THRUST
CONTROL_BOOST
CONTROL_ROTATE_LEFT
CONTROL_ROTATE_RIGHT
CONTROL_BRAKE
CONTROL_ROLL_LEFT
CONTROL_ROLL_RIGHT
they can be set to any of these joystick buttons, or keyboard buttons

Code: Select all

CONST CONTROL_JOY_B1 = 1, CONTROL_JOY_B2 = 2, CONTROL_JOY_B3 = 3, CONTROL_JOY_B4 = 4
CONST CONTROL_JOY_B5 = 5, CONTROL_JOY_B6 = 6, CONTROL_JOY_B7 = 7, CONTROL_JOY_B8 = 8
CONST CONTROL_JOY_B9 = 9, CONTROL_JOY_B10 = 10, CONTROL_JOY_B11 = 11, CONTROL_JOY_B12 = 12
CONST CONTROL_JOY_B13 = 13, CONTROL_JOY_B14 = 14, CONTROL_JOY_B15 = 15, CONTROL_JOY_B16 = 16

CONST CONTROL_AXIS_0_NEGATIVE = 17, CONTROL_AXIS_0_POSITIVE = 18
CONST CONTROL_AXIS_1_NEGATIVE = 19, CONTROL_AXIS_1_POSITIVE = 20
CONST CONTROL_AXIS_2_NEGATIVE = 21, CONTROL_AXIS_2_POSITIVE = 22
CONST CONTROL_AXIS_3_NEGATIVE = 23, CONTROL_AXIS_3_POSITIVE = 24
CONST CONTROL_AXIS_4_NEGATIVE = 25, CONTROL_AXIS_4_POSITIVE = 26
CONST CONTROL_AXIS_5_NEGATIVE = 27, CONTROL_AXIS_5_POSITIVE = 28

#DEFINE CONTROL_KB_A 29
#DEFINE CONTROL_KB_B 30
#DEFINE CONTROL_KB_C 31
#DEFINE CONTROL_KB_D 32
#DEFINE CONTROL_KB_E 33
#DEFINE CONTROL_KB_F 34
#DEFINE CONTROL_KB_G 35
#DEFINE CONTROL_KB_H 36
#DEFINE CONTROL_KB_I 37
#DEFINE CONTROL_KB_J 38
#DEFINE CONTROL_KB_K 39
#DEFINE CONTROL_KB_L 40
#DEFINE CONTROL_KB_M 41
#DEFINE CONTROL_KB_N 42
#DEFINE CONTROL_KB_O 43
#DEFINE CONTROL_KB_P 44
#DEFINE CONTROL_KB_Q 45
#DEFINE CONTROL_KB_R 46
#DEFINE CONTROL_KB_S 47
#DEFINE CONTROL_KB_T 48
#DEFINE CONTROL_KB_U 49
#DEFINE CONTROL_KB_V 50
#DEFINE CONTROL_KB_W 51
#DEFINE CONTROL_KB_X 52
#DEFINE CONTROL_KB_Y 53
#DEFINE CONTROL_KB_Z 54
#DEFINE CONTROL_KB_0 55
#DEFINE CONTROL_KB_1 56
#DEFINE CONTROL_KB_2 57
#DEFINE CONTROL_KB_3 58
#DEFINE CONTROL_KB_4 59
#DEFINE CONTROL_KB_5 60
#DEFINE CONTROL_KB_6 61
#DEFINE CONTROL_KB_7 62
#DEFINE CONTROL_KB_8 63
#DEFINE CONTROL_KB_9 64
#DEFINE CONTROL_KB_KP0 65
#DEFINE CONTROL_KB_KP1 66
#DEFINE CONTROL_KB_KP2 67
#DEFINE CONTROL_KB_KP3 68
#DEFINE CONTROL_KB_KP4 69
#DEFINE CONTROL_KB_KP5 70
#DEFINE CONTROL_KB_KP6 71
#DEFINE CONTROL_KB_KP7 72
#DEFINE CONTROL_KB_KP8 73
#DEFINE CONTROL_KB_KP9 74
#DEFINE CONTROL_KB_LCTRL    75
#DEFINE CONTROL_KB_RCTRL    76
#DEFINE CONTROL_KB_LSHIFT   77
#DEFINE CONTROL_KB_RSHIFT   78
#DEFINE CONTROL_KB_SPACE    79
#DEFINE CONTROL_KB_TAB      80
#DEFINE CONTROL_KB_RETURN   81
#DEFINE CONTROL_KB_LALT     82
#DEFINE CONTROL_KB_RALT     83
#DEFINE CONTROL_KB_UP       84
#DEFINE CONTROL_KB_DOWN     85
#DEFINE CONTROL_KB_LEFT     86
#DEFINE CONTROL_KB_RIGHT    87
#DEFINE CONTROL_KB_INSERT   88
#DEFINE CONTROL_KB_HOME     89
#DEFINE CONTROL_KB_END      90
#DEFINE CONTROL_KB_DELETE   91
#DEFINE CONTROL_KB_PAGEUP   92
#DEFINE CONTROL_KB_PAGEDOWN 93
#DEFINE CONTROL_KB_KP_PERIOD    94
#DEFINE CONTROL_KB_KP_DIVIDE    95
#DEFINE CONTROL_KB_KP_MULTIPLY  96
#DEFINE CONTROL_KB_KP_MINUS     97
#DEFINE CONTROL_KB_KP_PLUS      98
#DEFINE CONTROL_KB_KP_ENTER     99
the control_axis is for analog sticks/triggers

if you want to set the resolution, that should be easy, its just the first few lines, the 4th line down is a 0 or 1, for windowed or fullscreen
Sterling Christensen
Posts: 142
Joined: May 27, 2005 6:13

Post by Sterling Christensen »

syn9 wrote:what settings would you like to set? i'll make you a configVars.dat
Cool - can I have arrow keys be turn/forward/brake, space for boost, and ZX for roll?

Can't wait to play it :)
syn9
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Post by syn9 »

http://syn9.thingie.net/download/configVars.dat

there ya go, its set up for those controls in 800x600 full screen
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