FreeBASIC Quake Translation Project
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Hi Shadowwolf,Shadowwolf wrote:okay cool i might help. Setting up a CVS ? also a efnet channel for organization or a forum/board would help to.
i need an CVS server too. (without sf.net)
any info for me?
http://www.freebasic.net/forum/viewtopi ... =9440#9440
thanx Joshy
It is a versioning system to store sourcecode, like Visual Source Safe.speedlemon wrote:he does have a forum.
also, i was wondering because i heard it a lot recently. what is CVS?
It lets multiple people work on a project and send in their changes, and you can roll back if neccesary.
Check out: http://www.nongnu.org/cvs/
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Actually when i try to register i'am getting this error:
Quake III uses OpenGL for rendering and on windows it uses DirectX 3 for input and sound. Naturally on linux another API is used. On quakesrc.org there is an Quake 3 SDL port mentioned. Woudln't it be better to wait a bit till this port is mature enough and start porting from that? ( We will get rid of all platform specific code and we know that SDL works with FB).Fatal error: session_start(): Failed to initialize storage module: user (path: /tmp) in /home/oz/public_html/fb_quakeIII/apply.php on line 3
I definately agree with that.etko wrote:On quakesrc.org there is an Quake 3 SDL port mentioned. Woudln't it be better to wait a bit till this port is mature enough and start porting from that? ( We will get rid of all platform specific code and we know that SDL works with FB).
http://mitglied.lycos.de/Q3Coderz/quake3sdl/
Looks like he has almost all the bugs worked out already and have it running on WinXP and Unix. Macs - not yet - but who cares?
Oz, I'd highly recommend looking at this.. Potentially using all SDL it could become a cross platform FreeBasic project!
Eric
Btw, you could host the project in Sourceforge or BerliOS (others at http://directory.google.com/Top/Compute ... e/Hosting/), so it could become more organized.
Even with just 2 people in the team and a small project (what isn't the case here), without CVS or some other version control mechanism, it becomes a nightmare to maintain.
Even with just 2 people in the team and a small project (what isn't the case here), without CVS or some other version control mechanism, it becomes a nightmare to maintain.
Is it really a project worth working on? i see that converting it to FB could be a fun challenge, and would be quite a good show off piece for FB, but otherwise i dont see the point.
PS. I had a look at your webpage with the intention of getting one of these chunks to convert, but couldnt get anything to download.
PS. I had a look at your webpage with the intention of getting one of these chunks to convert, but couldnt get anything to download.
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- Posts: 55
- Joined: Sep 21, 2005 22:19
yeah. i agree with you yetifoot... theres absolutely no reason why Alex should spending his time translating a useful engine like this... no reason at all. I mean, what possible uses could that be. none of us want to learn about 3d and make 3d games. Alex, stop doing any work. none of us have uses for it.