Asteroids Remake
When the ship dies it can still shoot and fly around for a few seconds before getting visible on the screen again. Every time I escape out of the game, it returns a windows error. It happens both for the included binary and my recompilation. I'm running vista on a dual core 2.0 ghz HP laptop.
Cheers,
Mike
Cheers,
Mike
I like to call those Random Features! ;)h4tt3n wrote:When the ship dies it can still shoot and fly around for a few seconds before getting visible on the screen again. Every time I escape out of the game, it returns a windows error. It happens both for the included binary and my recompilation. I'm running vista on a dual core 2.0 ghz HP laptop.
Cheers,
Mike
Crash problem fixed! I had to upgrade to the latest FBSound version. Also fixed the phantom firing!
-Vince
UPDATE!!!
Vector font fully implemented! Game now progresses through Intro/Game Play/Game Over keeping track of score and lives. Very playable now!!!
Still to do...
1. Hi Score
2. UFO Enemy
3. Demo mode
Classic Asteroids Remake
-Vince
Vector font fully implemented! Game now progresses through Intro/Game Play/Game Over keeping track of score and lives. Very playable now!!!
Still to do...
1. Hi Score
2. UFO Enemy
3. Demo mode
Classic Asteroids Remake
-Vince
Last edited by vdecampo on Jul 26, 2010 17:46, edited 1 time in total.
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it looks cool
That is awesome.. I like the gameplay so far...
will watch this thread..
I like the green phosfor effect. tto by agros...
will watch this thread..
I like the green phosfor effect. tto by agros...
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- Posts: 2655
- Joined: Aug 28, 2008 10:54
- Location: new york
@Vince
Random features?
:)
I like to call them "emergent properties."
BTW:
Have you worked on a good texturing method yet? I'm doing this now. My pixel scanner works ok, but I want to create a texture object class and I want it to create a polygon around the negative space in the sprite. It's going to be sweet.
Random features?
:)
I like to call them "emergent properties."
BTW:
Have you worked on a good texturing method yet? I'm doing this now. My pixel scanner works ok, but I want to create a texture object class and I want it to create a polygon around the negative space in the sprite. It's going to be sweet.
UPDATE!!!
Release Candidate version .9 is now available for download. Now is the time to look for bugs. All gaming aspects are complete (with the exception of the hyperspace function).
Please take a look and help with testing. Keep in mind this is a remake of the original arcade version. I have tried to make the game play as close to the original as possible.
Download Here
Thanks
-Vince
Release Candidate version .9 is now available for download. Now is the time to look for bugs. All gaming aspects are complete (with the exception of the hyperspace function).
Please take a look and help with testing. Keep in mind this is a remake of the original arcade version. I have tried to make the game play as close to the original as possible.
Download Here
Thanks
-Vince
UPDATE! .91
Release Candidate 2
This puppy is pretty much done. Except for any last minute bugs, this game is pretty much wrapped up! All features active including hi scores!
Try it out and let me know what ya think!
Download Asteroids (WIN/LIN)
-Vince
Release Candidate 2
This puppy is pretty much done. Except for any last minute bugs, this game is pretty much wrapped up! All features active including hi scores!
Try it out and let me know what ya think!
Download Asteroids (WIN/LIN)
-Vince
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- Posts: 2655
- Joined: Aug 28, 2008 10:54
- Location: new york
THAT'S AWESOME.
That's more fun than the original was, smoother. The controls are really good too. Not at all like the Atari 2600 version (which I sucked at). I liked how your game complimented me on my crappy score. You could stand a little color. I like the vector font too. Make me want to make my own vector fonts.
That's more fun than the original was, smoother. The controls are really good too. Not at all like the Atari 2600 version (which I sucked at). I liked how your game complimented me on my crappy score. You could stand a little color. I like the vector font too. Make me want to make my own vector fonts.
Thanks! :)rolliebollocks wrote:THAT'S AWESOME.
That's more fun than the original was, smoother. The controls are really good too. Not at all like the Atari 2600 version (which I sucked at). I liked how your game complimented me on my crappy score. You could stand a little color. I like the vector font too. Make me want to make my own vector fonts.
The original didn't have color, but maybe I can add a toggle to include it or not.
-Vince
UPDATE!!! ver .92
[FIXED] If a UFO destroyed the last asteroid it would not respawn next level
[FIXED] In demo mode, demo player being killed would cause hi score function to get new initials.
Classic Asteroids Remake
-Vince
[FIXED] If a UFO destroyed the last asteroid it would not respawn next level
[FIXED] In demo mode, demo player being killed would cause hi score function to get new initials.
Classic Asteroids Remake
-Vince
Re: Asteroids Remake
Updated download link in original post.
-Vince
-Vince
Re: Asteroids Remake
Updated the link to the game in the first post.
Cheers
-Vince
Cheers
-Vince