Triskell3D (Ogre3D engine)

User contributed sources that have become inactive, deprecated, or generally unusable. But ... we don't really want to throw them away either.
Alan_
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Triskell3D (Ogre3D engine)

Post by Alan_ »

Hello.

a message for you to make a small presentation of my staff wrap Ogre, named Triskell3D.

This is an engine based on Ogre3D, with a complete set of functionality, including the management of physics.
This project aims in fact to make available for all alternative languages, such as FreeBasic, the power of Ogre3D.
This package already exists for example for BlitzMax and PureBasic even.
He is currently a project in development phase, but the features are already interesting.


The documentation is also still basic, but is expected to grow steadily.

Some examples (from some of the last package ogre) are provided.


So I work quietly to ensure that the project is expanding over time and become a serious alternative for 3D programming with FreeBasic, or any other language BASIC. Be kind, this project is in the early stage of its creation, so it is certainly filled with a lot of imperfections, but should ramp up in coming months.

The package code certainly contains many imperfections, because I don't know FreeBasic. Please tell me what I need to correct or I changes to improve the code.


Link for download: FreeBasicPackage.zip


Image
Image

http://www.triskell3d.com
D.J.Peters
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Post by D.J.Peters »

Good job,
i tested all examples with the OpenGL driver too.

I know Ogre3D works on Linux too is Triskell3D a windows only wrapper ?

Joshy
Alan_
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Post by Alan_ »

For now, it's only for Windows. Once the engine is well stabilized and finalized, then I would see to build a Linux version.
super_castle
Posts: 289
Joined: Oct 10, 2006 7:19

Post by super_castle »

hello, i'm germany.

All respectful, a great program.

gruss
Alan_
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Joined: Oct 03, 2010 14:50
Location: France
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Post by Alan_ »

Thank you.
The ability to easily accessible Ogre3D from FreeBasic. Image
super_castle
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Post by super_castle »

1013_WaterDemo not loop by me.

not with "Opengl" and not with "DRIVER_DIRECTX9"....

Computer : AMILO 512MB - 1,6MGhz - XP SP3

Gruss
super_castle
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Post by super_castle »

There are also "sprites"?
Gruss
Alan_
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Post by Alan_ »

1013_WaterDemo is not compatible OpenGL for the moment, even if it goes ahead.

Otherwise, it may be that it is a capacity problem on the video card shader ...
in the Ogre.log what say line Supported Shader Profiles: ?
super_castle
Posts: 289
Joined: Oct 10, 2006 7:19

Post by super_castle »

is a capacity problem on the video card .

gruss
Alan_
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Post by Alan_ »

super_castle wrote:There are also "sprites"?
Gruss
Sprites 2D ? not yet, but it will come...
super_castle
Posts: 289
Joined: Oct 10, 2006 7:19

Post by super_castle »

Hello I have also PureBasic 4.51
Runs fine.
I then work with your program and PureBasic.

The program is for PureBasic even developed?

Gruss
peter
super_castle
Posts: 289
Joined: Oct 10, 2006 7:19

Post by super_castle »

not yet, but it will come...
fine. thanks.


gruss
peter
Alan_
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Post by Alan_ »

super_castle wrote:The program is for PureBasic even developed?
if I understand the meaning of your question, no, it's an independent project, which has nothing to do with PureBasic.
vogdet
Posts: 3
Joined: Oct 22, 2010 15:58

Post by vogdet »

Hey....the site is dead ??? http://www.triskell3d.com/ --->link not work....
D.J.Peters
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Joined: May 28, 2005 3:28
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Post by D.J.Peters »

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